About this mod
"You are born of blood and violence....
While traveling the long and lonely roads to the city of Baldur's Gate, you were accosted by a bandit with deep red eyes and found yourself dropped to the ground with an icy cold bite on your neck. As day progressed you found yourself growing hungry and before too long, you were unable to control y
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Translations
- Russian
"You are born of blood and violence....
While traveling the long and lonely roads to the city of Baldur's Gate, you were accosted by a bandit with deep red eyes and found yourself dropped to the ground with an icy cold bite on your neck. As day progressed you found yourself growing hungry and before too long, you were unable to control yourself and fed on a poor pilgrim heading to the city. Now you can feel your true nature.. You are a Vampire and you are starting to hide in the shadows because of the sun but before you were able to pick the lock to the inn off the street; you saw a black shadow fall, tentacle flash in front of your eyes... where are you now?!?"
Mod Details:
This improved version has 2 Origin options to choose from that are Vampire Spawn and Full Vampire. The Vampire Spawn is a less powerful version of the vampire and will be what is applied to Astarion's Origin as well. Both have their powers and details below.
In addtion, both Vampire Origins will have a Dark Urge spell that lets you become the Dark Urge (Rather than just choosing that Origin) that will be useable until level 2. At level 2 the spell will be removed. If you do want to play the full Dark Urge experience: Choose Haunted Background at character creation and then cast the Dark Urge Spell upon leaving the pod at the beginning. If you don't want to play as the Dark Urge... just let the spell go away at level 2 or delete from bar until it is removed to clean things up.
Vampire Bite
Enemy Attacked Effects (Only a Full Vampire can create Vampire Spawns or change Vampire Spawns to Full Vampires/Remove Vampirism)
1d6 Damage that heals for 1d6 as well
Puts Bloodless effect on the enemy that was bitten (-1 penalty to Attack Rolls, Saving Throws and Ability Checks)
Gives the bitten creature Vampire Bite skill, so that they can feed and become a vampire
Should the Bloodless creature take a long rest, without feeding and using their bite: They will not become a vampire and are restored to normal.
Bloodless can be removed by Lesser Restoration
Gain Happy efffect that gives healing at 1d4 HP/Turn
Carry capacity increased by 2X (Full Vampire has Carry Capacity X4)
Restore from being Downed as a mist form (though there is no health regeneration in Mist Form, so you can be permanently killed in that form)
Movement speed increased by +3 (Full Vampire has a movement increase of +6)
Shapechange to Gaseous Form (Full Vampire Only)
Change into mist to travel in small spaces and be able to fly, but disables health regeneration, so be careful.. you can die.
Shapechange to Bat Form (Full Vampire Only)
Change into the form of a Bat and gain bite attack in that form as a bat
Added fly ability to the Bat form. Makes sense as you have wings and are a bat.
Updated the bite attack to Vampire Bite (See Above)
Bat has a claw attack but reduced to 1 as they are very small.
Bat form has the ability to Fly and can use Stealth
Darkvision 24 meter range
Claw Attack
Damage 1d4+Level+Unarmed Melee Attack Modifier
Works for Monk as Unarmed attack to trigger extra Monk attack
If the enemy fails DC Check on Constitution they are inflicted with Bleed for 2 Turns
Resistant to Necrotic Damage
Half damage from Necrotic damage effects.
Vulnerability to Radiant Damage
Take double damage from Radiant damage effects.
Vulnerability to Fire Damage
Take double damage from Fire damage effects.
Immunity to Sleep and Charm
Immune to effects of Sleep and Charm Spells due to Vampire/Undead status.
Music Instrument Proficiency
Play a musical instrument.
Bestow Full Vampirism (Full Vampire Only)
Bestow full Vampirism to your Vampire Spawn. Granting them all the powers and freedom to create their own Vampire Spawns..
When you cast this spell it will give you the Vampire Sire Drained until long rest.
Penalty of -3 to Saving Throw, -3 to Skill Check and -3 to Ability Check
Remove Curse for Vampirism (Full Vampire Only)
Remove curse spell given to all vampires to be able to remove the curse on those who become vampires.
When you cast this spell it will give you the bloodless effect until long restor until you feed.
Penalty of -1 to Saving Throw, -1 to Skill Check and -1 to Ability Check
While in Shadows you gain the following:
Advantage on Attacks (Roll 2 dice and take the highest of the two)
Advantage on Strength Checks (Roll 2 dice and take the highest of the two)
Advantage on Charisma Checks (Roll 2 dice and take the highest of the two)
Gain Powers as you level:
Level 2
Mask of Many Faces (Shapechange to other humanoid forms)
Resistance to Slashing (Full Vampire Only)
Take half damage from slashing attacks
Level 3
Speak with the Dead
Ask a dead person up to 5 questions
Level 4 (Full Vampire Only)
Resistance to Piercing
Take half damage from piercing attacks
Level 6 (Full Vampire Only)
Resistance to Bludgeoning
Take half damage from bludgeoning attacks
Level 8 (Full Vampire Only)
Control a Single Undead Creature
Lower than your level unless the creature makes a Wisdom DC Check
Level 10 (Full Vampire Only)
Summon a Wolf Companion
Summon a wolf to fight by your side in battle.
Level 12 (Full Vampire Only)
Summon up to 2 Ghouls to fight by your side
Useable once per short rest.