About this mod
I created this homebrew subclass because I wanted to create a subclass centered around the Steel Watch giant crossbow because it's so cool looking. All the abilities center around wielding the crossbow, so if you're not interested in wielding it, I don't recommend using this subclass.
- Requirements
- Permissions and credits
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Translations
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Level 3.
Summon Ballista
***You need at least 10 STR to equip the Ballista***
Damage: 3d4 + Dexterity Modifier
Range: 18m
Passives:
Crossbow Expert Feat.
- When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage.
- Your Piercing Shot also inflicts Gaping Wounds for twice as long.
Armor Piercing Rounds
- Once per turn, when you hit a target with your ballista, it reduces their armor class by 1 until the beginning of their next turn.
Braced
- Your movement speed decreases by 3m. You're wielding a giant ballista, so you can't move as far. Roll ranged damage twice and use the highest result. On the image of the weapon, you'll see Damage +11. This just means that you'll reroll anything less than an 11.
Level 7.
Summon Ballista
Damage: 3d4+Dexterity Modifier
Range: 18m
Passives:
All the abilities above +
+1 Weapon
- This weapon is magically enchanted. You gain +1 bonus to attack and damage rolls made with this weapon.
Titan Weapon
- Add your strength modifier to damage dealt with this weapon.
Armor Piercing Rounds
- Once per turn, when you hit a target with your ballista, it reduces their armor class by 2 until the beginning of their next turn.
- Cost: Bonus Action
- Range: 9m
- Save: Dexterity
- Damage: 1d4
- Failed save - Target pulled 4.5m towards you
Grappling Hook - Propel
- Cost: Bonus Action and Movement
- Range 9m
- Move up to a maximum of 9m without provoking attacks of opportunity
Level 10.
Summon Ballista
Damage: 3d4+Dexterity Modifier
Range: 18m
Passives:
All the passives listed above +
+2 Weapon
- This weapon is magically enchanted. You gain +2 bonus to attack and damage rolls made with this weapon.
Armor Piercing Rounds
- Once per turn, when you hit a target with your ballista, it reduces their armor class by 3 until the beginning of their next turn.
Pushing Attack
- Hit - Weapon Damage
- Save - Strength
- Failed Save - Pushed 4.5m away from you
- Four explosive charges per long rest
- Hit - Weapon Damage + 2d6 force damage + push 4.5m
- Save - Dexterity
- Failed Save - Prone
- Miss - (2d6)/2 damage
- Cost: 1 Explosive Charge