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Quasarum

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Quasarum

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About this mod

Adds a ring with some spells for precise item movement and rotation. Does NOT require Script Extender.

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Mod adds a ring to many traders inventories and to the Tutorlial Chest. 
On equip character receives 6 passives:
  •  Passives for 1, 5, 15 degres item rotation
  • Passives for 0.1, 0.5, 1 item movement
On activation of any of those passives spells will be added to hotbar in Common category:
  • Pitch, Yaw, Roll item rotation, degrees are respective to activated passive E.g. by activating 15 degrees passive character would receive 6 spells: rotate by increasing and decreasing Pitch, Yaw, Roll by 15 degrees.
  • X, Y, Z item movement, move distances are respective to activated passive. Same deal as above.
Also, there's Utils spell container on the ring, which provides following 5 spells:
  • Movable - make an item movable through normal in-game means (dragging by cursor)
  • Gravity ON/OFF - toggles gravity for an item. Some items don't have gravity activated by default, some do. E.g. most wooden crates has gravity activated, so to make them hang in the air by this mod's spells they're needed to have their gravity turned off.
  • Declutter ON/OFF - Prevents/allows targeted item to be decluttered. Explanation: BG3 has mechanic of decluttering camps, aka moving most of items that were put on the ground by player in camp into Traveller's chest when player changes region or goes to another camp. E.g. going from Lower City to Wyrm's Crossing would make decluttering mechanic activate and all items that were put on the ground in Elfsong Tavern 'camp' move to Traveller's chest.
All in all, mod has not that many functions as my other mod for similar stuff - https://www.nexusmods.com/baldursgate3/mods/4248 . But unlike that mod, this mod works natively, without requiring Script Extender. Same description as on mod.io, but here's the joke: as many other sequels in existence this sequel pales in comparsion to the original, hehe.

Thanks:
Remove Broken Objects - i've decided to give it a try and see how its possible to replicate some of my mod's functions with pure Osiris after that mod was updated. So that mod served as inspiration to me yet again.