Not every pak-mod will trigger the game-engine needs for re-compiling pak-files (original and/or mods) Some mods have ModFixer code included. Follow the instructions from authors of mods you are using.
to play modded heres what i do -install basket full of equipment the mod fixer version -install the mod u want -when u find ur self at the beach uninstall the basket mod and install script extender -enjoy ur modded game
You know that BFoE with mod fixer, has identical code as in this ModFixer download, right? And that the need for Force recompile of pak mods, can occur later in a ongoing game? If the mod your using has ModFixer code as a requirement, you should follow the instructions from mod-authors.
ye it depends on the mods u use right ive only used hair and head mod those have worked fine with the method above ive had no issues. I wonder what the official mod support will be like ? how are they going to make them work cross-platform
@gyrofalcon You should change your name to 'helpfulfalcon' or 'samuelLjacksonfalcon', cuz you so damn helpful and straight up in your face! Some of your replies are hilarious and so in your face (love reading them! :D), like when you get a slap in the face, but you're thankful for it, cuz it's what you know you needed, to knock some sense into yourself, LOL! Kudos, nice work! :D
I can't kiss my companions and when I started going into Act 3, my game went crazy and the game started crashing after a few seconds of playing.Also, I can't play with other mods because I need this mod. This is crazy. Even if it is not specified in the requirements.
Heyo- A while ago (before I got the mod fixer) my mods that previously worked fine stopped working. Well, the mods still worked, but they broke my game. I couldn't talk to anyone, fast travel anywhere, open chests or go to camp. I downloaded this mod fixer hoping it would fix the problem- I downloaded the file as instructed but I am still having this problem. Does anyone know how to fix this?
(When I make my mods inactive everything works fine- if I enable any mods the game starts breaking again.)
Revert back to 100% vanilla. (Remove any loose file in Data folder, delete your modsetting-file, remove any extra DLL files) Can you load your last save? If yes, add mods, one-by-one. Load up last save each time. If no, mod(s) you have in this save have corrupted it.
Test a new game, adding mods, one-by-one. (Add mod A, start a new game, close the game, add mod B, start a new game, etc)
I'm having the exact same problem, started with Patch 6. I updated up the mods, uninstalled and reinstalled my game, removed loose files in data folder, deleted my modsetting-file and removed any extra DLL files and still have the problem.
How do you suggest handling this issue then, or is there somewhere you can point me that explains how to fix it? I'm trying to fix this exact issue....except I am fairly certain it's not affecting all the mods, as the start screen says the script extender (all my mods are being handled by vortex, including the extender) is installed....but I cannot access any of the other mods, from what I can tell. (I added Tav's Hair salon and icon patch, a dice mod, purchasable camp and companion clothes/underwear, and modfixer)
EDIT: I have followed all in vortex suggestions to fix it, even reinstalled all the mods.
Well... I would rather taking my chances by follow the instruction from an author of the a creation I choose to use, then some random stranger on the internet, that have unknown reasons for being "helpful". :)
Today I tried to quickly reach the third act with this mod and yes it breaks the game after reaching the third act.Need to update it or fix it somehow.
i have reached to the quest of wizard of water deep and i lost my save game for ever how can reach I fast with these mods or is there a save game can help me get back at that point with good level
for the life of me i don't understand the description. does it mean I have to make a new character to make the mod work or will it apply to existing games as well?
"it will let you start a new game with mods enabled." so it doesnt work with existing games?
You can add it mid-game, if the mod you installing has it as a requirement. But personally I wouldn't try to add/remove mods during a game. Unknown issues may occur later on. Try to always start a new character when you add new mods.
FYI: This mod comes with some kind of honor mode mod for some reason. It ups the difficulty (especially boss fights) and, breaks the owlbear fight so you can't recruit the owlbear cub. If you don't want this, don't include or delete the thing that says "honor".
This mod (Baldur's Gate 3 Mod Fixer) does not alter any of the vanilla game mechanics/functionalities in any way shape or form. It will not "ups the difficulty (especially boss fights) and, breaks the owlbear fight so you can't recruit the owlbear cub.". This mod's only function is to allow other mods to play nice with the game.
Do you mean this: (Enlarge Image: Right-click, Open Image in New Tab)
Yeah don't touch those. Those are vanilla game related files that seem to show up on BG3ModManager for whatever reason---those files are not from any NexusMods mods. Furthermore, 'Honour Mode' was a new (vanilla) feature that Larian added to the game (introduced in Patch 5).
wanna try starting to get some mods for my second run but I have no idea how this work, what is a mod file ? Do I just create a file myself or do I need to download anything ?
2241 comments
Some mods have ModFixer code included.
Follow the instructions from authors of mods you are using.
-install basket full of equipment the mod fixer version
-install the mod u want
-when u find ur self at the beach uninstall the basket mod and install script extender
-enjoy ur modded game
And that the need for Force recompile of pak mods, can occur later in a ongoing game?
If the mod your using has ModFixer code as a requirement, you should follow the instructions from mod-authors.
I wonder what the official mod support will be like ? how are they going to make them work cross-platform
You should change your name to 'helpfulfalcon' or 'samuelLjacksonfalcon', cuz you so damn helpful and straight up in your face! Some of your replies are hilarious and so in your face (love reading them! :D), like when you get a slap in the face, but you're thankful for it, cuz it's what you know you needed, to knock some sense into yourself, LOL! Kudos, nice work! :D
(When I make my mods inactive everything works fine- if I enable any mods the game starts breaking again.)
Test a new game, adding mods, one-by-one. (Add mod A, start a new game, close the game, add mod B, start a new game, etc)
EDIT: I have followed all in vortex suggestions to fix it, even reinstalled all the mods.
They know best what their mod(s) needs of requirements.
:)
There is nothing to update, since the code still works and does what it suppose to do.
"it will let you start a new game with mods enabled." so it doesnt work with existing games?
But personally I wouldn't try to add/remove mods during a game. Unknown issues may occur later on.
Try to always start a new character when you add new mods.
It will not "ups the difficulty (especially boss fights) and, breaks the owlbear fight so you can't recruit the owlbear cub.".
This mod's only function is to allow other mods to play nice with the game.
Do you mean this:
(Enlarge Image: Right-click, Open Image in New Tab)
Those are vanilla game related files that seem to show up on BG3ModManager for whatever reason---those files are not from any NexusMods mods. Furthermore, 'Honour Mode' was a new (vanilla) feature that Larian added to the game (introduced in Patch 5).