About this mod
Witcher Class mod - 5 Subclass with different witcher Schools - Fantasy about attacking in melee + having Signs a bonus action, added potions and signature move at level 10
Witcher - Potion - Spell - Action - Magic - Sword - Alchemy - Jump
- Requirements
- Permissions and credits
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Translations
- Russian
- Korean
As a Witcher you use your sword and magic to defeat your ennemies (Strength,Charisma)
Use your bonus action to cast powerful Signs (Igni,Aard,Quen,Yrden,Axii)
Harness the power of inscrutable witcher Schools and choose between 5 different subclass
(Wolf,Viper,Griffin,Cat,Bear) FIGHTER tag for dialog
*NEW* Added 4 potions to level 1 Witcher : Petri, Blizzard, Thunderbolt and Black Blood
*NEW* Added signature move to every Schools at level 10
Main Progression
- Warrior like with superior darkvision, Experimental alchemy, minus heavy armor
- Warrior like and access to the 5 signs : Igni, Aard, Axii, Yrden and Quen
- Subclass choice, choose 2 expertise skill, +2 Ability decoction
- Feat
- Extra attack
- Feat
- Subclass specific
- Feat
- Landstrider
- Subclass specific
- Hunter's Prey
- Feat
Respective subclasses get at level 3,7 and 10
School of the Wolf
- Heavy armor, Improved Critical, Strenght decoction
- Indomitable
- Extra Attack, Wolf Fangs
- Added poison on attack(1d4), Dexterity decoction, Poison resistant
- Added poison on attack(1d6)
- Added poison on attack(2d4), Greater poison Bomb
- Empowered Evocation (Charisma), Charisma decoction
- Empowered Evocation (Charisma), Source Walk
- Empowered Evocation (Charisma), Moahk
- AssassinateInitiative, AssassinateAmbush + SneakAttack, Dexterity decoction
- ImprovedCritical
- AssassinateResource, Shadow Step
- Heavy armor, FeralInstinct, choose 2 Manoeuvres + Unlock Superiority Die, Constitution decoction
- BrutalCritical, choose 2 Manoeuvres
- UncannyDodge, choose 2 Manoeuvres, Bear Plunge
- Igni : Cone 2d6/4d6/6d6 fire / Ignite (Bonus Action) (improves at lvl 5 and 10)
- Aard : Cone 1d8/2d8/3d8 force / Push (Bonus Action) (improves at lvl 5 and 10)
- Quen : Gain 7/14/24 Temporary HP (Bonus Action / Per combat) (improves at lvl 5 and 10)
- Yrden : Web (Bonus Action / Concentration 10 turn) + Apply 2 turn of 1d8 electrify (only on cast)
- Axii : Charm Person ( Action )
- Petri : Signs deals bonus damage equals to your Charisma (10 turns) (Short Rest (Shared))
- Blizzard : Enhance your reflexes, like if the world was in slow motion, making your faster and harder to hit (10 turns) (Short Rest (Shared))
- Thunderbolt : Add 1d4 slashing to your melee attacks (10 turns) (Short Rest (Shared))
- Black Blood : Monsters gets a disadvantage against you (10 turns) (Short Rest (Shared))
Signature moves
- Viper --> Greater poison bomb : Throws a 5d6+10 poison bomb (Action)(ShortRest) that also creates a poisonous fog
- Griffin --> Moahk : Send 3 water whip that deals 2d8 Bludgeoning each and pull enemies closer (Action)(PerCombat)
- Bear --> Bear Plunge : Jump on your *** and make it prone (BonusAction)(PerCombat)
- Cat --> Shadow Step : Teleport in shadows from one obscured area to another (BonusAction(PerCombat)
- Wolf --> Wolf Fangs : Circular attack that can be combined with normal attacks (Action)(PerCombat)
Intended for solo class that why I kept power hidden behind level 10, I hope everyone is having a blast
To Be Done (if I have time)
Witcher gear ? (Collab?) (actively contacted mod authors on nexus but none responded)
I will implement wishes from the comment section if they make sense, fit the lore, and do not break balance
Applied for console as of 25/11/2024 but it takes so much time :/