About this mod
Reworks some of the Way of the Shadow Monk abilities and progression.
- Permissions and credits
- Mirrors
- Changelogs
Buffed version available
ShadowStrike (Level 3)
- Cost: 1 Ki (when hitting)
- Effect:
- Deals additional 1d6 + Dex/Str modifier psychic damage.
- Damage scales by level: 1d6 (Level 3) / 2d6 (Level 6) / 3d6 (Level 9) / 4d6 (Level 12).
- Requirements:
- Must be invisible, hidden, or in a shadow.
- Requires advantage on the attack roll (or an ally nearby).
- Usable once per turn.
Shadow Arts: Darkvision
- Grants the ability to see in magical darkness.
- Passive ability.
Shadow Arts
- Gain two additional shadow techniques:
- Disguise Self
- Mirror Image
- New Flurry Of Blows Variant
- Punch twice and create a small cloud of darkness.
- Cost: 2 Ki
Shadowstep Buff
- Duration: Lasts 2 turns.
- Effect: Gives advantage and reduces the critical hit threshold by 1 on your next melee attack.
Shadow Retreat (Ki Recovery Ability)
- Requirements: A shadow must be nearby.
- Effect:
- Teleport to a shadow.
- Turn invisible.
- Heal and recover Ki points.
All Monks (Level 6)
- Gain the ability to turn weapon damage into magical damage, similar to the Pact of the Blade spell.
Mastery of Shadow Abilities (Higher Levels)
- Level 9 (Mastered Shadowstep): Spend 1 Ki point to make an unarmed strike after using Shadowstep.
- Level 10 (Mastered Darkness): Enemies within the area of darkness have a chance to become prone upon casting.
- Level 11 (Mastered ShadowStrike): Cast ShadowStrike more than once per turn (using more Ki points).