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ChrisDaWiz93

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ChrisDaWiz93

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About this mod

This mod grants you a glimpse into the unrelenting power of a True Vampire Ascendant.
Claim the feat, use the toggles it adds, and step into a realm of overwhelming strength and dominion.

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                                             Mod Name: True Vampire Ascendant


Description:
Unleash the true power of the Vampire Ascendant with this transformative feat. It grants you unmatched vampiric strength, devastating abilities, and awe-inspiring visual effects, turning you into a nightmare for your enemies. This mod grants you 3 powerful toggles. Read below to see what you get.
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                                           Spells included as of update  3.0
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  • Call Lightning is a level 3 conjuration spell. This spell allows spellcasters to call down lightning to hit all
    targets within range. The spellcaster can also continue to call down
    lightning repeatedly on subsequent turns.

    Description: 
  • Call down lightning to hit all targets within range and its area of effect for 5d10
    Lightning Damage. Then for 10 turns, you can call down lightning again without expending a spell slot.
  • Properties Cost
    Action                                                       
    ──────────────────────────────────────────────────────────────────────────
  • Fireball is a level 3 evocation spell. This spell allows spell casters to unleash a streak of fire from their
    hands that ignites into a large explosion at a chosen point within
    range.

    Description: 
  • Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. 
  • Properties Cost
    Action
    10d6 (10~60)
    Fire Damage                     
    ──────────────────────────────────────────────────────────────────────────
  • Hunger of Hadar is a level 3 conjuration spell. It creates an area that deals damage and inflicts conditions to creatures in it, including reduced movement speed.
    Description: Creatures within this black sphere are
     Blinded and take damage at the end of their turn and the start of their turn.
    Creatures starting their turn in the area take 2d6
    Cold damage. Creatures ending their turn in the area possibly take 2d6
    Acid damage. The area is
     Difficult Terrain.                              ──────────────────────────────────────────────────────────────────────────                                                                                                                                                                                                                    
  • Crown of Madness is a level 2 enchantment spell. This spell allows spell casters to temporarily charm a humanoid creature
    and induce madness in their mind. The affected creature will make a
    melee attack against any creature within its reach.

    Description: Instill madness in a any humanoid, making them attack the creature closest to them (other than you), even if it's allied.
    Properties Cost
    Action                      ──────────────────────────────────────────────────────────────────────────      Dissonant Whispers is a level 1 enchantment spell. This spell allows spellcasters to fill a target with terror and deal         
    5d6 (3~18)
    Psychic Damage damage to them.
     Frighten a creature: they'll have
    Disadvantage on
    Ability checks and
    Attack rolls and they cannot move.
    Properties Cost
    Action                                                                                                                                                             ──────────────────────────────────────────────────────────────────────────

    Ascendant Necrotic Claws7d10 
    Necrotic
    Damage + Unarmed Ability Modifier on each strike. Of which there is two and all the damage done is  Necrotic
    ──────────────────────────────────────────────────────────────────────────
    Toggle 1 Vampire Ascendant:
    Unlock the already mentioned spells. Gain Advantage on Deception and persuasion checks.
    Gain 7d10 
     Necrotic damage to all forms of damage you do except for spells. + 5 to
    AC.
    Gain Powerful resistances to slashing, Piercing, Bludgeoning, Necrotic damage.
     
      
                                 
  • Toggle 2 Aura of Terror:
    • Effect: Aura of Terror is an action that inflicts
       Frightened to the target unless they are immune it.

      Description Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.
      Creatures that can't be Frightened are immune to this aura.                                                                                             ────────────────────────────────────────────────────────────────────────
    • Toggle 3 Ascendant Vampire Regeneration: The Ascendant vampire heals
      20 hit points each turn. Whats changed now is its both when in combat and outside of combat does this apply. Regardless of being in sunlight or taking
      Radiant damage.

Visual Effects:
  • Vampire Lord Ascendant (Toggle 1): A red aura surrounds you, symbolizing your enhanced ascendant powers.
  • Aura of Terror (Toggle 2): A dark, swirling aura pulses around you, weakening enemies in your presence.
  • Toggle 3 Vampire Regeneration (No visual effect)

Embrace your destiny as a True Vampire Ascendant, dominating your enemies with terror and unmatched strength.


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