About this mod
I have a friend who has the worst luck with getting mods to work, but he still wants to play a horizon walker in BG3. So I decided to fulfill his wish, and this is the result! I went with a straight-forward interpretation of the mechanics, usually erring on the side of buffs in the case of conflicts.
- Permissions and credits
- Donations
By MisterZak
Manual Installation: Take the .pak and place it here; C:\Users\<YOURUSERNAMEHERE>\AppData\Local\Larian Studios\Baldur's Gate 3\Mods. From there simply boot the game, enter the mod manager, and enable this mod from the third party tab.
I have a friend who has the worst luck with getting mods to work, but he still wants to play a horizon walker in BG3. So I decided to fulfill his wish, and this is the result! I went with a straight-forward interpretation of the mechanics, usually erring on the side of buffs in the case of conflicts (Whoever let thief have a true bonus action, I love you!). The unlocks and abilities are as follows, and I've included my reasoning below;
- Level 3
- The spell 'Protection from Evil and Good' is unlocked.
- The ability 'Planar Warrior' is added.
- This functions as an interrupt that consumes a bonus action. This can be used twice with a thief bonus action.
- It will add 1d8 force damage to the hit it is applied to.
- Level 5
- The spell 'Misty Step' is unlocked.
- The spell 'Misty Step' is unlocked.
- Level 7
- The ability 'Ethereal Step' is added.
- this ability is implemented as a no cost cantrip with a one-turn cooldown that lets you teleport - ala-misty step - up to 10ft.
- this ability is implemented as a no cost cantrip with a one-turn cooldown that lets you teleport - ala-misty step - up to 10ft.
- The ability 'Ethereal Step' is added.
- Level 9
- The spell 'Haste' is unlocked
- The spell 'Haste' is unlocked
- Level 11
- The ability 'Planar Warrior' has it's damage increased to 2d8 force.
- The ability 'Ethereal Step' is given a second use per turn.
- The extra attack given by ranger is increased to two.
All of the additional spells are added as-is with no issue
The current way Planar warrior is implemented allows it function nearly identical to tabletop, minus the fact that it normally turns the entire attack into force damage. I did this intentionally to slightly nerf the class early on and emphasize it's late game power. My hope is that this opens at least a little room in the power budget for what comes later.
Detect portal has been excluded to free up some of the power budget, and because there is not a way to do it thematic and mechanical justice. If you miss it, may I suggest this as an alternative. 😁
This is where things get interesting. The ethereal plane, and with it the etherealness spell, aren't a thing in BG3. Most mods translate this as some form of a ghosting spell; no effecting or being effected by anything in the world. This was too boring for me, so I decided to rework the ability and combine it with the later acquired distant strike.
With the input from my friend being that the mobility is what makes the horizon walker fun, I came up with the idea to unchain distant strike. There are two main changes. you do not have to make an attack as part of each jump, and the third attack does not require hitting three different enemies. This is a HUGE power spike, but late game BG3 is already insane so I figure this is just worth it to have fun with.
There are some quality of life changes that I may implement, like allowing planar warrior to be selected like divine strike instead of just being an interrupt. Ethereal step being two spells is also glaring. I need to improve at modding first, and I also want to avoid getting stuck in the artist's paradox, so as of it's current release this is good enough.