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About this mod

Warlock class inspired by World of Warcraft.

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.

Requirements
Permissions and credits
Translations
  • Mandarin

Content:
  • Basic Description
  • Class overview
  • Progression
  • Class
  • Demonology
  • Destruction
  • Affliction
  • Hero Talents
  • Diabolist
  • Soul Harvester
  • Hellcaller
  • Dependencies
  • Changelog
  • Endorsment
  • Final statement

Basic Description:


Warlocks burn and destroy weakened foes with a combination of crippling illnesses and dark magic. While their demon pets protect and enhance them, warlocks strike at their enemies from a distance. As physically weak spellcasters bereft of heavy armor, cunning warlocks allow their minions to take the brunt of enemy attacks in order to save their own skin.

- https://worldofwarcraft.blizzard.com/en-us/game/classes/warlock


Class overview:

Warlocks are ranged casters who can specialize in 3 diffrent subclasses:
  • Demonology - By their very nature, demons are leeches on the living universe but the demonologist has mastered harnessing the power of these malefic beings on the field of battle. Warlocks harvest the souls of their defeated enemies; those specialized in the ways of demonology use this life essence to tap into the Void, pulling all manner of abomination from the chaos of the Twisting Nether. While such a practice is often considered by outsiders to be wicked and reckless, the demonologist maintains absolute control over the summoned creatures. These malignant entities are fully beholden to and empowered by the will of the warlock, until banished to the realm from whence they came.
  • Destruction - Warlocks who command the power of destruction favor incantations of pure chaos and aggression in battle. In this regard, they'd find a stronger kinship with fire mages than warlocks of other disciplines if not for their propensity to make use of magic deemed detestable by all mage orders. The destruction warlock is well-versed in discharging a dizzying array of shadow, fel, fire, and chaos magics upon opponents that rattle souls and conflagrate bodies. They require little motivation for the havoc they wreak, happy to revel in the destruction they cause thrilled at any opportunity to watch the world erupt in discord around them.
  • Affliction - Affliction warlocks are masters of shadow-touched powers, but unlike shadow priests deadliest when pushed to the brink of insanity these warlocks delight in using fel forces to cause intense pain and suffering in others. They revel in corrupting minds and agonizing souls, leaving enemies in a state of torment that would see them undone in due time. Even the most battle-hardened warriors can be deceived, landing blow after blow against the warlock, only to succumb to their suffering as their very vitality is siphoned away by the dark spellcaster.

Warlock’s spellcasting modifier is Charisma.

Warlocks use for their more powerfull spells special resource - Soul Shard

Class - for all subclasses

Talent Rows:

Row 1
  • Burning Rush [] - Activate so you gain 50% more movement speed but deals 5% of your maximum health to you at end of your turn.
  • Fel Domination [Once per full rest] - You gain second charge of your Summon Demons.
  • Conjure Healthstone [Action, 1 Soul Shard, Once per full rest] - Conjure Healthstone into your inventory, that can be consumed to regain 25% of consumer's maximum health. Healthstone disappear after Long Rest.
Row 2
  • Demon Armor [Action] - Protects the caster, increasing your Armour Class by 2. While in combat at the end of your turn restore health equal to double of your class level. Only 1 Armor can be active at one time.
  • Fel Armor [Action] - Surrounds the caster with fel energy, increasing damage done by your spells by 2. While in combat at the end of your turn restore health equal to half of your class level. Only 1 Armor can be active at one time.
  • Mortal Coil [Action, Once per combat] - Horrifies an enemy target into fleeing, incapacitating them for 1 round and healing you for 20% of your maximum life.
Row 3
  • Curses - Get Curse of Weakness, Curse of Tongues and Curse of Exhaustion. Only 1 Curse can be active at an enemy at one time.
  •     Curse of Weakness [Once per turn] - Curse an enemy. It has disadvantage on melee Attack Rolls for 3 rounds.
  •     Curse of Tongues [Once per turn] - Curse an enemy. It has disadvantage on spells Attack Rolls for 3 rounds.
  •     Curse of Exhaustion [Once per turn] - Curse an enemy. It has -4 movement for 3 turns.
  • Howl of Terror [Once per short rest] - Let loose a terrifying howl, causing enemies within 3 yards of you to flee in fear or 2 rounds.
Row 4
  • Demonic Embrace [Passive] - Gain 10% of your maximum health.
  • Wrathful Minion [Passive] - Your primary demon gains +1 to melee and spell Attack Rolls.
  • Banish [Once per full rest] - Banish an enemy Demon, Abberation or Elemental, preventing any action for 2 rounds.
Row 5
  • Teachings of the Satyr [Passive] - Gain second charge of your Curses.
  • Shadowfury [Once per full rest] - Stun all enemies in 2 yards for 1 round.
  • Demonic Fortitude [Passive] - You and your pet gain 5% of their maximum health.
Row 6
  • Dark Pact [Bonus Action, Once per combat] - Sacrifice double of your class level in health to shield you for 6 times of your class level for 5 rounds.
  • Dark Accord [Passive] - You gain second charge of Unending Resolve.
  • Strength of Will [Passive] - Unending Resolve increases your AC by additional 2.
Row 7
  • Frequent Donor [Passive] - You gain second charge of Dark Pact.
  • Darkfury [Passive] - You gain second charge of Shadowfury.
  • Life Tap [Once per turn] - Grants 1 Soul Shard at the cost of double of your class level +2 of your health.
Row 8
  • Demonic Tactics [Passive] - The number you and your primary demon need to roll on a Critical Hit with spells is reduced by 1.
  • Improved Armors [Passive] - Your Demon Armor AC bonus is increased to 4 and health restoration to double of your class level. Your Fel Armor damage bonus is increased to 1d4 and health restoration to your class level.
  • Pact of Eredar [Passive] - [Demonology: Casting Hand of Guldan increases spell Attack Roll by 2 on your Wild Imps and Imp Gang Bosses for next 1 round.] [Destruction: Casting Chaos Bolt on target afflicted by Immolate increases damage done by Immolate by 3 Fire damage for next 1 round.] [Affliction: Casting Malefic Rupture on target afflicted by Agony increases damage done by Agony by 3 Force damage for next 1 round.]
Row 9
  • Inquisitor's Gaze [Passive] - Casting damaging spells you roll 1d20. If you roll 15 or higher you deal 1d4 Necrotic damage.
  • Summon Soulkeeper [Passive] - When you kill enemies you gain 1 Tormented Soul. Consume up to 10 Tormented Souls to summon Soulkeeper who deals 2d6 Necrotic damage to all enemies within 3 yards of him.

Progression:

Level 1
  • Summon Demon: Imp [Action, 1 Soul Shard, Once per full rest] - Summon an Imp from Twisting Nether to fight for you that casts ranged Firebolts.
  • Soul Shard [Passive] - Soul Shards are used as Action Resource for exceptional warlock spells. Has 5 charges. Recharges at full rest.
  • The First of the Black Harvest [Passive] - Spells you cast and attacks you make ignore Resistance to Necrotic, Fire and Force damage. In addition, when you deal Necrotic, Force or Fire damage with a spell, you cannot roll a 1.
Level 2
  • Soul Leech [Passive] - All your damaging abilities grants you shadowy shields that absorbs percentage of the damage dealt for 5 rounds.
  • Row 1 - 1 Choise
Level 3
  • Summon Demon: Voidwalker [Action, 1 Soul Shard, Once per full rest] - Summon a Voidwalker under your command from Twisting Nether to fight for you, able to withstand heavy punishment.
  • Row 1 - 1 Choise
  • Row 2 - 1 Choise
Level 4
  • Unending Resolve [Bonus Action, Once per combat] - Hardens your skin, get +6 temporary bonus to your AC for 2 rounds.
  • Row 1 - 1 Choise
  • Row 2 - 1 Choise
  • Row 3 - 1 Choise
Level 5
  • Summon Demon: Felhunter [Action, 1 Soul Shard, Once per full rest] - Summon an Felhunter under your command from Twisting Nether to fight for you, able to disrupt the spell casts of your enemies.
  • Sargerei Teachings [Passive] - Your [Demonology: Shadowbolt now deals 2d10 Necrotic damage.] [Destruction: Incinerate now deals 3d6 Fire damage.] [Affliction: Shadowbolt now deals 2d8 Necrotic damage. Drain Soul now deals 2d6 Necrotic damage.]
  • Row 2 - 1 Choise
  • Row 4 - 1 Choise
Level 6
  • Drain Life [Action] - Drains life from the target, causing 1d8 Force damage, and healing you for same ammount of the damage done.
  • Row 3 - 1 Choise
  • Row 4 - 1 Choise
  • Row 5 - 1 Choise
Level 7
  • Summon Demon: Succubus/Incubus [Action, 1 Soul Shard, Once per full rest] - Summon a Succubus/Incubus under your command from Twisting Nether to fight for you to seduce enemy Humanoids, preventing them from attacking.
  • Row 4 - 1 Choise
  • Row 5 - 1 Choise
  • Row 6 - 1 Choise
Level 8
  • Fear [Action, Once per short rest] - Strikes fear in the enemy, disorienting for 2 rounds.
  • Socrethar's Guile [Passive] - Your [Demonology: Wild Imps' Lesser Felbolt now deals 2d4 Necrotic damage and your Imp Gang Bosses' Felbolt now deals 2d8 Necrotic damage.] [Destruction: Initial damage of Immolate now deals 2d6 Fire damage and DoT deals 3d6 Fire damage.] [Affliction: Agony DoT now deals 3d6 Necrotic damage.]
  • Row 5 - 1 Choise
  • Row 6 - 1 Choise
  • Row 7 - 1 Choise
Level 9
  • Conjure Soulstone [Action, 1 Soul Shard, Once per full rest] - Conjure a Soulstone to your inventory that can release dead ally.
  • Improved Drain Life [Passive] - Your Drain Life now deals 2d8 Necrotic damage.
  • Row 6 - 1 Choise
  • Row 7 - 1 Choise
  • Row 8 - 1 Choise
Level 10
  • Pact of Annihilan [Passive] - Your [Demonology: Dreadstalker's Dreadbite now deals 3d8 Slashing damage.] [Destruction: Your Rain of Fire now and deals 3d8 Fire damage.] [Affliction: Your Seed of Corruption initial damage now deals 3d8 Necrotic damage.]
  • Improved Conjure Healthstone [Passive] - Conjure Healthstone into your inventory, that can be consumed to regain 35% of consumer's maximum health. Healthstone disappear after Long Rest.
  • Row 7 - 1 Choise
  • Row 8 - 1 Choise
  • Row 9 - 1 Choise
Level 11
  • Soul Conduit [Passive] - On damaging spells after you spend Soul Shard you roll 1d20 (for each Soul Shard individually). If you roll 20 or higher you get Soul Shard back.
  • Row 8 - 1 Choise
  • Row 9 - 1 Choise
Level 12
  • Legion's remains [Passive] - Choose form 3 powerfull Legion Commander's boons.
  • Archimonde's Darkness [Passive] - Your Dark Soul spell gains second charge.
  • Kil'jaeden's Cunning [Once per full rest] - For next 3 turns you can cast [Demonology: Shadowbolt and Demonbolt] [Destruction: Incinerate and Chaos Bolt] [Affliction: Shadowbolt or Drain Soul and Malefic Grasp] once per turn for free and you have +5 movement speed.
  • Mannoroth's Fury [Once per full rest] - For next 3 turns your [Demonology: Hand of Gul'dan] [Destruction: Rain of Fire] [Affliction: Seed of Corruption] deals additional 4d10 Necrotic damage.
Pets
Imp
  • Firebolt [Action] - Deals 1d10 Fire damage to a target (gradually increases over time).
  • Dispell Magic [Bonus Action] - Dispell negative magic and make target immune until concentration is broken.
  • Blood Pact [Aura] - All party members gain +2 Constitution.
Voidwalker
  • Taunt [Action] - Taunt an enemy, forcing it to attack Voidwalker.
  • Void Bulwark [Bonus Action] - Get 38 temporary shield for 3 rounds.
  • Avoidance [Passive] - Gain +4 AC.
  • Shadow Shield [Passive] - Reduce all physical damage taken by 4.
Felhunter
  • Spell Lock [Reaction] - Stops a spell from being cast.
  • Silence [Bonus Action] - Create a sound-proof sphere. All characters within it are Silenced and Immune to thunder damage.
Succubus/Incubus
  • Shadow Lash [Action] - Deal 2d10 Necrotic damage and apply Shadow Lash vulnerability. Each time that enemy is targeted by Shadow Lash it takes 2d10/2 bonus Necrotic damage.
  • Seduce [Bonus Action] - Target an enemy. The targeted enemy must succeed a Wisdom Saving Throw or be Stunned until the end of its next turn.

Subclasses:

Demonology

A master of demons who compels demonic powers to aid him.


Notable Demonology Warlocks:
- Kanrethad Ebonlocke (Alive), Jubeka Shadowbreaker (Active/Undead), Zelifrax Wobblepox (Deceased)

Talent Rows:

Row 1
  • Sacrificed Souls [Passive] - Your Shadowbolt and Demonbolt have +1 Attack Roll per unique demon active.
  • Imp-erator [Passive] - The number your Wild Imps and Imp Gang Bosses need to roll on Critical Hit with spells is reduced by 2.
  • Soul Strike [Once per 3 rounds] - Your Felguard can now cast Soul Strike. Deal 2d6 Slashing damage. Using this ability warlock generates 1 Soul Shard at start of next turn.
Row 2
  • Annihilan Training [Passive] - Your Felguard has +2 on Attack Rolls and all damage it takes is reduced by 3.
  • Wicked Maw [Passive] - Dreadstalker's Dreadbite causes enemies to take 2 bonus damage from your damaging spells and abilities.
  • Bilescourge Bombers [Action] - Tear open a portal to the nether above the target location, from which 5 Bilescourge will pour out of and crash into the ground, dealing 1d8 Necrotic damage to all enemies within 2 yards.
Row 3
  • Power Siphon [Once per 3 turns] - Sacrifice a Wild Imp or Imp Gang Boss to generate 1 charge of Demonic Core.
  • Summon Demonic Tyrant [Action, Once per combat] - Summon Demonic Tyrant to fight at your side for 3 rounds. Your Demonic Tyrant empowers your demons, giving them +2 on their Attack Rolls.
  • Grimoire: Felguard [Action, 1 Soul Shards] - Summon Felguard to fight at your side for 3 rounds.
Row 4
  • Blood Invocation [Metamagic] - Using Power Siphon or after full rest you can empower Demonbolt to have advantage on its Attack Roll.
  • Umbral Blaze [Passive] - Casting Hand of Gul'dan applies DoT that deals 1d4 Necrotic and 1d4 Fire damage at end of each turn for 3 rounds.
Row 5
  • Impending Doom [Passive] - Casting Demonbolt applies Doom on your target. After 2 rounds deal 3d6 Force damage and to all nearby enemies.
  • Demonic Calling [Passive] - Casting Shadowbolt or Demonbolt you roll 1d20. If you roll 16 or higher you can cast Call Dreadstalkers for free.
  • Fiendish Oblitation [Passive] - Your Felguard from Grimoire: Felguard's Legion Strike now deals 4d8 Slashing damage. When this Felguard dies or expires you gain Demonic Core.
Row 6
  • Reign of Tyrany [Passive] - Your Demonic Tyrant has +2 additional Attack Roll with spells per diffrent demon currently present.
  • Summon Vilefiend [Action, 1 Soul Shards] - Summon Vilefiend to fight at your side for 4 rounds.
  • Antoran Armaments [Passive] - Your Felguard's Legion Strike now deals 3d8 Slashing damage. Soul Cleave can now strike in cone infont of Felguard.
Row 7
  • Pact of the Imp Mother [Passive] - Casting Hand of Gul'dan you roll 1d20. If you roll 15 or higher you can cast Hand of Gul'dan for free.
  • Foul Mouth [Passive] - Vilefiend's Bile Spit now deals 4d8 Acid damage and DoT does 3d4 Acid damage and now applies Wicked Maw.
  • The Houndmaster's Gambit [Passive] - While Vilefiend is active your Dreadstalkers have +3 on Attack Rolls.
Row 8
  • Doom Eternal [Passive] - When Doom is active on enemy at end of each round you roll 1d20. If you roll 14 or higher you gain 1 Demonic Core.
  • Flametouched [Passive] - The number your Dreadstalkers need to roll on Critical Hit with abilities is reduced by 2.
  • Improved Demonic Tactics [Passive] - The number your primary Felguard need to roll on Critical Hit with abilities is reduced by 2.
Row 9
  • Pact of Ered'ruin [Passive] - When Doom is active on enemy at end of each round you roll 1d20. If you roll 20 you can summon Doomguard for 3 rounds.
  • Shadowtouched [Passive] - Bonus on your Wicked Maw is increased to 1d4.
  • Mark of the Felhounds [Passive] - You can now summon empowered versions of Vilefiend. Only 1 can be active at one time.
  • Mark of Shatug [Action, 1 Soul Shards] - You can now summon Gloomhound.
  • Mark of F'harg [Action, 1 Soul Shards] - You can now summon Charhound.

Progression:


Level 1
  • Shadowbolt [Action] - Sends a shadowy bolt at the enemy, causing 1d10 Necrotic damage. Generates 1 Soul Shard.
Level 2
  • Hand of Gul'dan [Bonus Action, 3 Soul Shards] - Deals 1d10 Necrotic and 1d10 Fire damage on impact to all enemies within 2 yards of the target and summons 3 Wild Imps.
  • Summon Demon: Felguard [Action, 1 Soul Shard, Once per full rest] - Summon a Felguard from Twisting Nether to fight for you. Can cast Legion Strike, Taunt and Axe Toss.
  • Row 1 - 1 Choise
Level 3
  • Demonbolt [1 Demonic Core, Once per turn] - Send the fiery soul of a fallen demon at the enemy, causing 2d8 Necrotic and 2d8 Fire damage. Generates 2 Soul Shards.
  • Demoniac [Action resource] - Demonic Core cause your Demonbolt to be usable. Maximum 4 stacks. When you cast Hand of Gul'dan, you roll 3 times 1d20. If you roll 18 or higher to absorb Wild Imps life essences, granting you a stack of 1 Demonic Core (one per each roll). Summon Dreadstalkers generates 2 Demonic Cores.
  • Row 1 - 1 Choise
  • Row 2 - 1 Choise
Level 4
  • Call Dreadstalkers [Action, 2 Soul Shards] - Deal 2d10 Necrotic damage to a target and small area around it. Summon 2 Dreadstalkers for 4 rounds. Generate 2 Demonic Cores.
  • Row 1 - 1 Choise
  • Row 2 - 1 Choise
  • Row 3 - 1 Choise
Level 5
  • Dark Regeneration [Bonus Action, Once per short rest] - You and your pet restore 20% of maximum health over 4 rounds (5% at end of each turn).
  • Imp Gang Boss [Passive] - Casting Hand of Gul'dan you summon in addition 1 Imp Gang Boss. You get 1 additional roll to your Demonic Core.
  • Row 2 - 1 Choise
  • Row 3 - 1 Choise
  • Row 4 - 1 Choise
Level 6
  • Mastery: Master Demonologist [Passive] - Increase damage on Attack Roll of all your demons by 2.
  • Row 3 - 1 Choise
  • Shadow Invocation [Passive] - Your Bilescourge Bombers now deal 2d8 Necrotic damage and when casting your damaging spells you roll 1d20. If you roll 16 or higher you can fire Bilescourge Bomber.
  • Row 5 - 1 Choise
Level 7
  • Row 4 - 1 Choise
  • Row 5 - 1 Choise
  • Row 6 - 1 Choise
Level 8
  • Dark Soul: Knowledge [Once per combat] - Your soul is infused with demonic knowledge, increasing the Attack Roll of your pets by 3 for 3 rounds.
  • Row 5 - 1 Choise
  • Row 6 - 1 Choise
  • Row 7 - 1 Choise
Level 9
  • Improved Demonbolt [Passive] - Your Demonbolt now deals 3d8 Necrotic and 3d8 Fire damage.
  • Row 6 - 1 Choise
  • Row 7 - 1 Choise
  • Row 8 - 1 Choise
Level 10
  • Infernal Command [Passive] - Your demons have +2 bonus to Attack Rolls when Felguard is active.
  • Row 7 - 1 Choise
  • Row 8 - 1 Choise
  • Row 9 - 1 Choise
Level 11
  • Demonic Pact [Passive] - You and your allies gain +2 on their spell Attack Rolls.
  • Row 8 - 1 Choise
  • Row 9 - 1 Choise
Level 12
  • Improved Mastery [Passive] - Your Mastery: Master Demonologist's bonus damage to your pets is increased to 4.
  • Rune of Shadows [Passive] - Your Shadowbolt now deals 3d10 Force damage and doesn't cost Action but is limited once per turn.
  • Row 9 - 1 Choise

Pets

Felguard
  • Legion Strike [Action] - Deal 2d8 Slashing damage to a target.
  • Taunt [Bonus Action] - Taunt an enemy, forcing it to attack Felguard.
  • Axe Toss [Reaction] - Stop a spell from being cast.
  • Avoidance [Passive] - Gain +4 AC.
Wild Imp
  • Lesser Felbolt [Action] - Deals 1d4 Fire damage to a target.
Imp Gang Boss
  • Felbolt [Action] - Deal 1d8 Fire damage to a target.
Dreadstalker
  • Dreadbite [Action] - Strike at enemy for 2d8 Slashing damage.
Vilefiend
  • Bile Spit [Action] - The Vilefiend spits a ball of bile at its target, dealing 3d8 Acid damage and an additional 2d4 Acid damage at end of each turn for 3 rounds.
Grimoire: Felguard
  • Legion Strike [Action] - Strike at enemy for 3d8 Slashing damage.
Gloomhound
  • Bile Spit [Action] - The Vilefiend spits a ball of bile at its target, dealing 2d8 Acid damage and an additional 2d4 Acid damage at end of each turn for 3 rounds.
  • Gloom Slash [Bonus Action] - Strike at enemy for 4d8 Necrotic damage.
Charhound
  • Bile Spit [Action] - The Vilefiend spits a ball of bile at its target, dealing 2d8 Acid damage and an additional 2d4 Acid damage at end of each turn for 3 rounds.
  • Infernal Presence [Bonus Action] - Cloaked in the ever-burning flames of the abyss, deal 3d8 Fire damage to enemies within 3 yards of Charhound.
Demonic Tyrant
  • Demonfire - Deal 2d10 Necrotic and 2d10 Fire damage to target.
Doomguard
  • Doombolt - Deal 2d10 Necrotic and 2d10 Fire damage to target.

Destruction


A master of chaos who calls down fire to burn and demolish enemies.

Notable Destruction Warlocks:
- Ritssyn Flamescow (Alive), Kira Iresoul (Alive)

Talent Rows:

Row 1
  • Rain of Fire [Action, 3 Soul Shards] - For next 2 rounds call down a rain of hellfire, dealing 2d8 Fire damage to enemies in the area.
  • Ashen Remains [Passive] - Chaos Bolt, Incinerate and Shadowburn does additional 3 Fire damage on targets afflicted by Immolate.
  • Diabolic Embers [Passive] - Your Incinerate now generates 100% additional Soul Shard Fragments.
Row 2
  • Improved Conflagrate [Passive] - Your Congflagrate gains second charge and can be casted for free but is limited once per turn.
  • Backlash [Passive] - The number you need to roll on a Critical Hit with spells is reduced by 3.
Row 3
  • Indiscriminate Flames [Passive] - Casting Conflagrate for next 1 round increases Attack Roll of your Chaos Bolt by 5 and the number you need to roll on Critical Hit with Incinerate or Soul Fire is reduced by 3.
  • Havoc [Metamagic - Once per combat] - Activate so your next single target spell can be casted at second enemy (up to 1 charge).
Row 4
  • Shadowburn [Bonus Action, 1 Soul Shard] - Blasts a target for 1d10 Fire and 1d10 Necrotic damage. If you kill enemy with this restore 1 Soul Shard.
  • Cataclysm [Action] - Calls forth a cataclysm at the target location, dealing 1d4 Necrotic and 1d4 Fire damage to all enemies within 3 yards and afflicting them with Immolate for 4 rounds.
  • Ember Tap [Action, 1 Soul Shard] - Consume 1 Soul Shard to restore 10% of your maximum health.
Row 5
  • Blistering Atrophy [Passive] - When you damage enemy with Shadowburn that is below 30% of is maximum health the number you need to roll on Critical Hit with this is reduced by 3.
  • Summon Infernal [Action, Once per combat] - Summon Infernal to fight for you for 4 rounds. While your Infernal is active you generate 1 Soul Shard at end of each turn.
  • Fire and Brimstone [Passive] - When you strike critically with your damaging spells you gain Fire and Brimstone. Fire and Brimstone [Metamagic - 1 charge] - You can cast Incinerate in 3 enemies.
Row 6
  • Fiendish Cruelty [Passive] - When you damage enemy with Shadowburn that is below 30% of their maximum health you roll 1d20. If you roll 16 or higher you can cast Shadowburn without using Action or Bonus Action.
  • Reverse Entropy [Passive] - Using your spells you roll 1d20. If you roll 15 or higher you gain 1 Action for this round.
Row 7
  • Devastation [Passive] - The number you need to roll on Critical Hit with spells by 2.
  • Ritual of Ruin [Passive] - Casting abilities that spend Soul Shards you roll 1d20 per Soul Shard spend. If you roll 15 or higher you can cast Chaos Bolt for free.
  • Ruin [Passive] - When striking Critical Hit with damaging spells you deal additional 1d4 Fire damage.
Row 8
  • Soulfire [Action, Once per full rest] - Burns the enemy's soul, dealing 4d8 Fire damage and applying Immolate. Generates 1 Soul Shard.
  • Burn to Ashes [Passive] - Casting Chaos Bolt, Rain of Fire or Shadowburn increases Attack Roll of your next Incinerate by 3.
  • Conflagration of Chaos [Passive] - Casting Conflagrate and Shadowburn reduced the number you need to roll on Critical Hit with next ability by 10.
Row 9
  • Decimation [Passive] - Dealing damage with your direct damaging spells you roll 1d20. If you roll 17 or higher your can Soulfire be casted for free (up to 1 charge).
  • Avatar of Destruction [Passive] - Casting Chaos Bolt from Ritual of Ruin you roll 1d20. If you roll 12 or higher you can summon Overfiend that lasts for 3 rounds.

Progression:

Level 1
  • Incinerate [Action] - Draws fire toward the enemy, dealing 2d6 Fire damage. Generate 2 Soul Shard Fragments. If this strikes critically generate 1 more.
  • Soul Shard Fragments [Passive] - You can have up to 30 Soul Shard Fragments. You can use 10 Soul Shard Fragments to convert to 1 Soul Shard.
Level 2
  • Chaos Bolt [Action, 2 Soul Shards] - Unleashes a devastating blast of chaos, dealing 3d8 Force damage. Always strikes critically.
  • Immolate [Bonus Action] - Burns the enemy, causing 1d6 Fire damage immediately and an additional 2d6 Fire damage at end of each turn over 4 rounds. Each time this deals damage you generate 1 Soul Shard Fragment.
  • Row 1 - 1 Choise
Level 3
  • Conflagrate [Bonus Action, Once per combat] - Triggers an explosion on the target, dealing 3d6 Fire damage. Generate 5 Soul Shard Fragments.
  • Row 1 - 1 Choise
  • Row 2 - 1 Choise
Level 4
  • Row 1 - 1 Choise
  • Summoner's Embrace [Passive] - When you have your pet active your gain +2 on Attack Rolls with spells./Grimoire of Sacrifice [] - Sacrifice your pet, so when you use your damaging spells roll 1d20. If your roll 16 or higher deal deal additional 1d6 Fire damage.
  • Row 3 - 1 Choise
Level 5
  • Row 2 - 1 Choise
  • Channel Demonfire [Action, Once per combat] - Launches 8 bolts of felfire at targets afflicted by your Immolate. Each bolt deals 1d4 Fire damage to the target./Demonfire Infusion [Passive] - Periodic damage from your Immolate you roll 1d20. If you roll 20 or higher you can cast 1 Bolt of Demonfire. Casting Incinerate you roll 1d20. If you roll 15 or higher you can cast 1 bolt of Demonfire.
  • Row 4 - 1 Choise
Level 6
  • Mastery: Chaotic Energies [Passive] - Your damaging spells have +2 on their Attack Rolls. Also your damaging spells roll 1d20. If they roll 14 or higher deal 2 additional damage of any spell class.
  • Row 3 - 1 Choise
  • Row 4 - 1 Choise
  • Row 5 - 1 Choise
Level 7
  • Inferno [Passive] - Your Rain of Fire now costs 2 Soul Shards.
  • Row 4 - 1 Choise
  • Row 5 - 1 Choise
  • Row 6 - 1 Choise
Level 8
  • Dark Soul: Instability [Once per combat] - Infuses your soul with unstable power, decrease the number you need to roll on a Critical Hit with spells is reduced by 2 for 3 rounds.
  • Row 5 - 1 Choise
  • Crashing Chaos [Passive] - After summoning Infernal for next 4 rounds increases Attack Roll of your Chaos Bolts or Rains of Fire by 5./Rain of Chaos [Passive] - While your main Infernal is active using damaging spells that consume Soul Shards you roll 1d20. If you roll 14 or higher you can summon smaller Infernal for 2 rounds.
  • Row 7 - 1 Choise
Level 9
  • Improved Chaos Bolt [Passive] - Your Chaos Bolt now deals 5d8 Force damage.
  • Row 6 - 1 Choise
  • Row 7 - 1 Choise
  • Row 8 - 1 Choise
Level 10
  • Demonfire Mastery [Passive] - Your Demonfire Bolts now deals 2d4 Fire damage.
  • Row 7 - 1 Choise
  • Row 8 - 1 Choise
  • Row 9 - 1 Choise
Level 11
  • Scalding Flames [Passive] - Your Immolate now lasts 3 rounds longer.
  • Row 8 - 1 Choise
  • Row 9 - 1 Choise
Level 12
  • Improved Mastery [Passive] - Your Mastery: Chaotic Energies' bonus damage is increased to 4 damage and additional damage now deals 1d4 damage.
  • Emberstorm [Passive] - Your Fire spells have +2 on their Attack Roll. Incinerate now doesn't cost Action.

Pets

Infernal
  • Immolation Aura [Action] - Immolates with fel fire, inflicting 4d8 Fire damage to all enemies within 3 yards.
Overfiend
  • Chaos Bolt [Action] - Unleashes a devastating blast of chaos, dealing 4d8 Force damage. Always strike critically.

Affliction

A master of shadow magic who specializes in drains and damage-over-time spells.


Notable Affliction Warlocks:
- Shinfel Blightsworn (Alive), Zinnin Smythe (Alive)

Talent Rows:

Row 1
  • Nightfall [Passive] - Each target afflicted by your Corruption makes you at the start of your turn roll 1d20. If you roll 16 or higher you can cast your main cantrip for free.
  • Seed of Corruption [Action, 1 Soul Shard] - Embeds a demon seed in the enemy target, dealing 2d8 Necrotic damage to all enemies within 2 yards and applying Corruption to them.
Row 2
  • Pandemic Invocation [Metamagic] - Activate so your next Corruption, Agony or Unstable Affliction can be targeted on additional target.
  • Cunning Cruelty [Passive] - Casting your main cantrip you roll 1d20. If you roll 15 or higher you can cast Shadowbolt at 3 targets.
Row 3
  • Haunt [Bonus Action, Can't be casted for the next 3 turns] - A ghostly soul haunts the target, dealing 1d4 Necrotic damage at end of each turn per each other DoT applies at the target for 3 rounds.
  • Improved Life Tap Rank I [Passive] - You gain an additional charge of Life Tap.
Row 4
  • Summon Darkglare [Action, Once per combat] - Summon Darkglare to fight for you for 4 rounds and for the next 3 rounds.
  • Shadow Embrace [Passive] - Proccing Nightfall increases damage from taken from your spells by 2 Necrotic.
  • Secrets of the Necrolyte [Passive] - Your main cantrip now restores health equal to damage dealt.
Row 5
  • Withering Bolt [Passive] - Shadowbolt or Drain Soul deal additional 1d4 Necrotic damage per DoT afflicted on target.
  • Improved Haunt [Passive] - Casting Haunt applies Shadow Embrace.
  • Malevolent Visionary [Passive] - Darkglare's Eye Beam now deals 3d10 Necrotic damage and each hit extends DoT by 2 rounds.
Row 6
  • Cull the Weak [Passive] - Malefic Rapture deals additional 1d4 Necrotic and 1d4 Fire damage to enemies which are below 25% of their maximum health.
  • Soul Rot [Action, Once per combat] - Wither away all life of your current target and all nearby enemies withing 3 yards, causing them to suffer 4d8 Necrotic damage at end of each turn over 4 rounds.
  • Focused Malignancy [Passive] - Malefic Rupture deals additional 2 Necrotic damage to targets afflicted by Unstable Affliction.
Row 7
  • Tormented Crescendo [Passive] - Casting your main cantrip you roll 1d20. If you roll 12 or higher you can cast Malefic Grasp for free (up to 2 charges).
  • Malign Omen [Metamagic] - Casting Soul Rot grants you Malign Omen. You can use this to empower Malefic Grasp to have +2 spell Attack Roll.
  • Ravenous Afflictions [Passive] - When Corruption, Agony or Unstable Affliction deals periodic damage it roll 1d20. If it rolls 14 or higher you gain Nightfall.
Row 8
  • Death's Embrace [Passive] - Your DoTs deal 50% more damage to targets below 35% of its maximum health.
  • Oblivion [Action, 2 Soul Shards, Can't be casted for the next 3 turns] - Unleash wicked magic upon your target's soul, dealing 2d8, 3d8 or 4d8 Necrotic damage for either Corruption, Agony or Unstable Affliction at end of each turn over 3 rounds.
Row 9
  • Dark Harvest [Passive] - Using Soul Rot for next 2 rounds you gain 1 Action and the number you need to roll on Critical Hit with spells is reduced by 2.
  • Malefic Touch [Passive] - Malefic Rapture deals additional 1d4 Necrotic and 1d4 Fire damage.
  • Deathdealer [Passive] - Each of your periodic spells at end of each turn you roll 1d20. If you roll 16 or higher you can cast Deathbolt, a bolt of death at the target, dealing 1d6 Necrotic damage for either Corruption, Agony, Unstable Corruption, Oblivion or Soul Rot applied at target.

Progression:

Level 1

  • Shadowbolt [Action] - Sends a shadowy bolt at the enemy, causing 1d6 Necrotic damage.
  • Corruption [Action] - Corrupts the target, causing 1d4 Necrotic damage and an additional 1d8 Necrotic damage at end of each turn over 6 rounds.
Level 2
  • Malefic Rapture [Action, 1 Soul Shard] - Your damaging periodic effects from your spells erupt on all targets, causing 1d4+1 Necrotic and 1d4+1 Fire damage and 1d8 Necrotic and 1d8 Fire damage per DoT.
  • Agony [Bonus Action] -  Inflicts increasing agony on the target, causing 2d6 Necrotic damage at end of each turn over 5 rounds. When Agony deals damage you roll 1d20. If you roll 16 or higher you gain 1 Soul Shard.
  • Eternal Hunger [Passive] - Killing target with your main cantrip you gain 1 Soul Shard.
  • Row 1 - 1 Choise
Level 3
  • Unstable Affliction [Action, Can't be casted for 3 turns] - Afflict one target with 2d10 Necrotic damage at end of each turn over 3 rounds.
  • Dark Virtuosity [Passive] - Your Shadowbolt now deals 2d6 Necrotic damage.
  • Siphon Life [Passive] - Your Corruption now leeches health from the enemy.
  • Row 2 - 1 Choise
Level 4
  • Kindled Malice [Passive] - Your Corruption DoT now deals 2d8 Necrotic damage. Your Malefic Rapture initial damage now deals 2d4+1 Necrotic and 2d4+1 Fire damage and 2d6 Necrotic and 2d6 Fire bonus damage.
  • Row 1 - 1 Choise
  • Drain Soul [Action, Channeling] - Drains the target's soul, causing 1d6 Necrotic damage. Deals additional 1d4 Necrotic damage against enemies below 50% health./Improved Shadowbolt [Passive] Shadowbolt now doesn't cost Action and is limited once per turn.
  • Row 3 - 1 Choise
Level 5
  • Row 2 - 1 Choise
  • Vile Taint [Bonus Action, 1 Soul Shard] - Unleashes a vile explosion at the target location, dealing 2d10 Necrotic damage to enemies within 2 yds and applies Agony and Curse of Exhaustion to them./Phantom Singularity [Bonus Action, Once per combat] - Places a phantom singularity above the target, which consumes the life of enemies within 3 yards of target, dealing 2d8 Necrotic damage at end of each turn for next 3 rounds, healing you for your class level.
  • Row 4 - 1 Choise
Level 6
  • Mastery: Potent Afflictions [Passive] - Your DoTs deal 2 additional Necrotic damage.
  • Absolute Corruption [Passive] - Your Corruption DoT is now permanent and now deals 3d8 Necrotic damage.
  • Row 3 - 1 Choise
  • Row 4 - 1 Choise
  • Row 5 - 1 Choise
Level 7
  • Summoner's Embrace [Passive] - When you have your pet active your spells deal +2 additional damage./Grimoire of Sacrifice [] - Sacrifice your pet so when you cast spells deal additional 1d6 Necrotic damage.
  • Row 4 - 1 Choise
  • Row 5 - 1 Choise
  • Row 6 - 1 Choise
Level 8
  • Dark Soul: Misery [Once per combat] - For the next 3 rounds you gain 1 extra Action and 1 extra Bonus Action resource.
  • Row 5 - 1 Choise
  • Row 6 - 1 Choise
  • Row 7 - 1 Choise
Level 9
  • Relinquished [Passive] - Roll on your Agony DoT to generate Soul Shard is decreased to 12.
  • Row 6 - 1 Choise
  • Row 7 - 1 Choise
  • Improved Malefic Rapture - Your Malefic Rapture initial damage now deals 3d4 Necrotic and 3d4 Fire damage and 3d6 Necrotic and 3d6 Fire bonus damage.
Level 10
  • Xavius' Gambit [Passive] - Unstable Affliction DoT now deals 3d10 Necrotic damage.
  • Row 7 - 1 Choise
  • Row 8 - 1 Choise
  • Row 9 - 1 Choise
Level 11
  • Row 8 - 1 Choise
  • Row 9 - 1 Choise
Level 12
  • Improved Mastery [Passive] - Your Mastery: Potent Afflictions' bonus is inceased to 1d4 Necrotic damage.
  • Row 9 - 1 Choise

Pets

Darkglare
  • Eye Beam [Action] - Fires an eye beam that deals 2d10 Force damage per DoT applied to a target.

Hero Talents

Hero Talents are self-contained talent trees that are unlocked for characters at level 13. Hero Talents build on the abilities and talents of current class and specializations. Players can choose a single Hero Talent tree to activate on a character. There are three Hero Talent trees for each class. Each specialization has two Hero Talent trees they can choose between, and each of these trees is available as an option for two specializations.

Hero Talents will be displayed in as a seperate class but choose it only after you level your main warlock subclass. I would suggest getting some health boost for the enemy because you will start to do a lot of damage.

Hero specializations overview:

  • Diabolist (Demonology and Destruction) - The defeat of the Legion left many powerful demons unbound. Diabolist command greater demons once thought to be uncontrollable and wield abyssal powers from the Twisting Nether on the battlefield.
  • Soul Harvester (Affliction and Demonology) - Few grasp the power withing souls, but many know the hunger demons share for the spirits of the fallen. By entering a pact with demon, Soul Harvesters gain incredible abilities... so long as the demon is fed.
  • Hellcaller (Destruction and Affliction) - Amongst the Satyr sect throughout Azeroth, Hellcallers are the most feared; weawing together the vilest of Shadow magic and entropic fel fire at the cost of corrupting their own soul.

Progression:

Level 13 - Choose Hero specialization

Level 14 - Choose from 3 Offensive Talents.

Level 15 - Choose from 2 Defensive Talents.

Level 16
- Choose from 3 Offensive Talents.

Level 17 - Choose from 2 Defensive Talents.

Level 18 - Choose from 3 Offensive Talents.

Level 19 - Gain final Hero Talent.

Diabolist:

Hero specialization passive
  • Diabolic Ritual [Passive] - Get Diabolic Ritual. Casting [Demonology: Hand of Gul'dan, Call Dreastalkers, Summon Charhound, Summon Gloomhound or Grimoire: Felguard] [Destruction: Chaos Bolt, Rain of Fire or Shadowburn] you roll 1d20. If you roll 10 or higher you can summon Fellord, Mother of Chaos or Pit Lord. Goes periodicly from Fellord to Mother of Chaos to Pit Lord.
Offensive Talents:
  • Cloven Souls [Passive] - Summoning Fellord applies debuff on the enemy giving them -3 AC for 2 rounds.
  • Abyssal Dominion [Passive] - [Demonology: Demonic Tyrant's Demonfire now deals additional 2d10 Necrotic and 2d10 Fire damage. Hand of Gul'dan now deals additional 1d10 Necrotic and 1d10 Fire damage.] [Destruction: Infernal's Immolation Nova deals additional 2d8 Fire damage. Chaos Bolt now deals additional 2d8 Force damage.]
  • Secrets of the Coven [Passive] - After you cast Summon Mother of Chaos you unlock Infernal Bolt that deals 2d10 Necrotic and 2d10 Fire damage and generate [Demonology: 3] [Destruction: 2] Soul Shards.
Defensive Talents:
  • Infernal Vitality [Passive] - Using Unending Resolve for next 4 rounds at end of each turn restore 4% of your maximum health.
  • Annihilan's Bellow [Bonus Action] - You gain second charge of Howl of Terror and its range is increased by 2 yards.
Final Hero talent
  • Ruination [Passive] - After casting Summon Pit Lord you unlock Ruination that deals 4d6 Force and 4d6 Fire damage and summon [Demonology: 3 Wild Imps and 1 Imp Gang Boss] [Destruction: 2 Diabolical Imps].

Pets

Fellord
  • Wicked Cleave [Action] - Deal 2d10 Slashing and 1d10 Necrotic damage to an enemy and small area around it.
Mother of Chaos
  • Chaos Salvo [Action] - Fire 5 missiles each dealing 1d4 Necrotic and 1d4 Fire damage to an enemy and small area around it.
Pit Lord
  • Felseeker [Action] - Fire 5 rays of felfire each dealing 1d8 Necrotic and 1d8 Fire damage to an enemy and small area around it.
Diabolical Imp
  • Diabolical Bolt [Action] - Deal 3d8 Fire damage to an enemy. The number Diabolical Imp needs to roll on a Critical Hit with this spell is reduced by 4.

Soul Harvester:


Hero specialization passive
  • Succulent Soul [Metamagic, Action Resource] - Activate so your next [Affliction: Malefic Rapture] [Demonology: Hand of Gul'dan] deal additional 2d8 Force damage and apply Soul Anathema (DoT dealing 4d10 Force damage for 2 rounds. Each tick has chance to apply additional stack up to 3 times).
  • Demonic Soul [Passive] - Killing an enemy you roll 1d10. If you roll 10 or higher restore 1 Succulent Soul.
Offensive Talents:
  • Necrolyte Teachings [Passive] - [Affliction: Shadowbolt/Drain Soul now deals additional 1d8/1d6 Necrotic damage. Shadowbolt/Drain Soul procced from Nightfall now deals 2d8/2d6 Necrotic damage] [Demonology: Shadowbolt now deals additional 1d10 Necrotic damage. Demonbolt bow deals 1d10 Necrotic and 1d10 Fire damage].
  • Satiel's Volition [Passive] - [Affliction: Corruption now deals 1d8 Necrotic damage. Casting Haunt grants you Nightfall. Agony now deals additional 1d6 Necrotic damage and has additional roll to generate Soul Shard] [Demonology: Wild Imps' Lesser Felbolt now deal additional 1d4/2 Necrotic and 1d4/2 Fire damage and your Imp Gang Bosses' Felbolt now deal additional 1d8/2 Necrotic and 1d8/2 Fire damage. Succesfull roll on Demonic Core generated from Hand of Guldan is now decreased to 17 and gains 2 additional roll to generate Demonic Core from Demonbolt].
  • Wicked Reaping [Passive] - You can use Succulent Soul to empower your next [Affliction: Nightfall proc Shadowbolt/Drain Soul] [Demonology: Demonbolt] to apply Soul Anathema DoT.
Defensive Talents:
  • Gorebound Fortitude [Passive] - You can create Healthstone that heals for 70% of users maximum health.
  • Friends in Dark Places [Passive] - Dark Pact shields for 50% more and lasts 2 rounds longer.
Final talent
  • Shadow of Death [Passive] - Casting [Affliction: Soul Rot] [Demonology: Summon Demonic Tyrant] grants you 3 Soul Shards and 3 Succulent Souls] [Affliction: and apply Soul Anathema].

Hellcaller:

Hero specialization passive
  • Wither [Freecast, Once per turn] - Your [Destruction: Immolate] [Affliction: Corruption] becomes Wither that deals 2d10 Necrotic and 2d10 Fire damage per round [Destruction: for 8 rounds]. [Affliction: Has all benefits same as Corruption.] Wither can have multiple stacks (up to 6 stacks). Each tick it rolls 1d20. If it rolls 12 or higher WIther gains additional stack.
Offensive Talents:
  • Mark of Xavius [Passive] - Wither deals bonus 5 Necrotic and 5 Fire damage. If Wither tick is critical it is guarantied to gain additional stack.
  • Blackened Soul [Passive] - Casting [Destruction: Chaos Bolt, Shadowburn or Rain of Fire] [Affliction: Malefic Rapture, Seed of Corruption, Vile Taint or Oblivion] applies stack of Wither (based upon Soul Shard spend). After it gains a stack this way you roll 1d20. If you roll 14 or higher you gain [Destruction: Ritual of Ruin] [Affliction: Tormented Crescendo].
  • Seeds of Their Demise [Passive] - After Wither reaches 6 stacks it looses all but one stacks dealing 1d10+5 Necrotic and 1d10+5 Fire damage for each stack that was collapsed this way. When target is below 20% of its maximum health each stack of Wither starts dealing additional 1d10+5 Necrotic and 1d10+5 Fire damage.
Defensive Talents:
  • Curse of Satyr [Passive] - You gain Curse of Satyr. Enemy has disadvantage on melee, ranged and spell attack rolls.
  • Zevrim's Resilience [Passive] - Using Dark Pact for next 5 rounds at end of each turn restore 2% of your maximum health.
Final talent
  • Malevolence [Once per combat] - Activate so for next 4 rounds all nearby targets affected by Wither take additional 1d10 Necrotic and 1d10 Fire damage per stack of Wither at end of each turn and set Wither stack count to 4. Casting [Destruction: Chaos Bolt, Shadowburn or Rain of Fire] [Affliction: Malefic Rapture, Seed of Corruption, Vile Taint or Oblivion] applies one more stack of Wither. The number you need to roll on a Critical Hit on spells is reduced by additional 2.

Bugs
:

Plans for future:
Here is small list of what I have in mind for future releases of this mod (sorry no dates - I'm working on my diploma thesis)

  • 00.01.XX-alpha          bugfixes/subspec balance for Demonology subclass, addition of missing abilities for minions  
  • 00.02.01-beta            Destruction release 
  • 00.02.XX-beta     bugfixes/subspec balance for Destruction subclass  
  • 00.03.01-gamma Affliction release
  • 00.03.XX-gammabugfixes/subspec balance for Affliction subclass
  • 00.04.XX-delta    It seems Calydus and Council of the Black Harvest have found some forgotten spells and abilities in   Tome of Blighted Implements 
  • 01.01.01-XX  Visual polish of spells and abilities                                                                                        
  • 01.02.01-XX  Hero Talents - Diabolist                                                                                                                         
  • 01.03.01-XX  Hero Talents - Soul Harvester
  • 01.04.01-XX  Hero Talents - Hellcaller
________________________________________________________________________________________________________
This part will be done when I figure out how to implement WoW asset to BG3.<- We are now here
  • 01.05.01 Armor and Trinkets
  • 01.06.01 Artifact Weapons


Load order:

Endorsment:
I would like to thank Cmontgomery, qanteras and VivaSortiara for adding other classes from WoW to BG3.
Also I would to extremly thank to sovietskiy for spotting out many of the bugs.



Final statement:
Please this mod is in alpha version so I would be glad for any of your feedback and possibly discovering more bugs so I can resolve them.

I will be updating this description to be more detailed as time goes on.

Please endorse this mod.

Thank you for trying my mod!