0 of 0

File information

Last updated

Original upload

Created by

Royah97

Uploaded by

Royah97

Virus scan

Safe to use

About this mod

Warlock class inspired by World of Warcraft.

In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.

Requirements
Permissions and credits

Content:
  • Basic Description
  • Class overview
  • Progression
  • Class
  • Demonology
  • Destruction
  • Affliction
  • Hero Talents
  • Diabolist
  • Soul Harvester
  • Hellcaller
  • Dependencies
  • Changelog
  • Endorsment
  • Final statement


Basic Description:


Warlocks burn and destroy weakened foes with a combination of crippling illnesses and dark magic. While their demon pets protect and enhance them, warlocks strike at their enemies from a distance. As physically weak spellcasters bereft of heavy armor, cunning warlocks allow their minions to take the brunt of enemy attacks in order to save their own skin.

- https://worldofwarcraft.blizzard.com/en-us/game/classes/warlock


Class overview:

Warlocks are ranged casters who can specialize in 3 diffrent subclasses:
  • Demonology - By their very nature, demons are leeches on the living universe but the demonologist has mastered harnessing the power of these malefic beings on the field of battle. Warlocks harvest the souls of their defeated enemies; those specialized in the ways of demonology use this life essence to tap into the Void, pulling all manner of abomination from the chaos of the Twisting Nether. While such a practice is often considered by outsiders to be wicked and reckless, the demonologist maintains absolute control over the summoned creatures. These malignant entities are fully beholden to and empowered by the will of the warlock, until banished to the realm from whence they came.
  • Destruction - Warlocks who command the power of destruction favor incantations of pure chaos and aggression in battle. In this regard, they'd find a stronger kinship with fire mages than warlocks of other disciplines if not for their propensity to make use of magic deemed detestable by all mage orders. The destruction warlock is well-versed in discharging a dizzying array of shadow, fel, fire, and chaos magics upon opponents that rattle souls and conflagrate bodies. They require little motivation for the havoc they wreak, happy to revel in the destruction they cause thrilled at any opportunity to watch the world erupt in discord around them.
  • Affliction - Affliction warlocks are masters of shadow-touched powers, but unlike shadow priests deadliest when pushed to the brink of insanity these warlocks delight in using fel forces to cause intense pain and suffering in others. They revel in corrupting minds and agonizing souls, leaving enemies in a state of torment that would see them undone in due time. Even the most battle-hardened warriors can be deceived, landing blow after blow against the warlock, only to succumb to their suffering as their very vitality is siphoned away by the dark spellcaster.

Warlock’s spellcasting modifier is Charisma.

Warlocks use for their more powerfull spells special resource - Soul Shard

Progression:

Class - for all subclasses

Level 1
  • Summon Demon: Imp [Action, 1 Soul Shard, Once per full rest] - Summon an Imp from Twisting Nether to fight for you that casts ranged Firebolts.
  • Soul Shard [Passive] - Soul Shards are used as Action Resource for exceptional warlock spells. Has 5 charges. Recharges after short rest.
Level 2
  • Dark Pact [Bonus Action, Once per combat] - Sacrifice double of your class level in health to shield you for 6 times of your class level for 5 rounds.
  • Life Tap [Once per turn] - Grants 1 Soul Shard at the cost of double of your class level +2 of your health.
Level 3
  • Summon Demon: Voidwalker [Action, 1 Soul Shard, Once per full rest] - Summon a Voidwalker under your command from Twisting Nether to fight for you, able to withstand heavy punishment.
  • Demon Armor [Action] - Protects the caster, increasing your Armour Class by 2. While in combat at the end of your turn restore health equal to your class level. Only 1 Armor can be active at one time.
Level 4
  • Soul Leech - All your damaging abilities grants you shadowy shield that absorb percentage of the damage dealt for 5 rounds.
Level 5
  • Summon Demon: Felhunter [Action, 1 Soul Shard, Once per full rest] - Summon an Felhunter under your command from Twisting Nether to fight for you, able to disrupt the spell casts of your enemies.
  • Curses - Get Curse of Weakness, Curse of Tongues and Curse of Exhaustion. Only 1 Curse can be active at an enemy at one time.
  •     Curse of Weakness [Bonus Action] - Curse an enemy. It has disadvantage on melee attack rolls for next 3 rounds.
  •     Curse of Tongues [Bonus Action] - Curse an enemy. It has disadvantage on spells attack rolls for next 3 rounds.
  •     Curse of Exhaustion [Bonus Action] - Curse an enemy. It has -4 movement for next 3 rounds.
Level 6
  • Drain Life [Action] - Drains life from the target, causing 1d8 Force damage, and healing you for same ammount of the damage done.
  • Conjure Healthstone [Action, 1 Soul Shard, Once per full rest] - Conjure Healthstone into your inventory. that can be consumed to regain 25% of consumer's maximum health. Healthstone disappear after Long Rest.
  • Fel Armor [Action] - Surrounds the caster with fel energy, increasing damage done by your spells by 2 Force damage. While in combat at the end of your turn restore health equal to half of your class level. Only 1 Armor can be active at one time.
Level 7
  • Mortal Coil [Action, Once per combat] - Horrifies an enemy target into fleeing, incapacitating them for 1 round and healing you for 20% of your maximum life.
  • Summon Demon: Succubus/Incubus [Action, 1 Soul Shard, Once per full rest] - Summon a Succubus/Incubus under your command from Twisting Nether to fight for you to seduce enemy, preventing them from attacking.
  • Soul Conduit [Passive] - On damaging spells after you spend Soul Shard you roll 1d20 (for each Soul Shard individually). If you roll 20 or higher you get Soul Shard back.
Level 8
  • Fear [Action, Once per short rest] - Strikes fear in the enemy, disorienting for 2 rounds.
  • Unending Resolve [Bonus Action, Once per combat] - Hardens your skin, get +8 temporary bonus to your AC for 4 rounds.
Level 9
  • Demonic Tactics [Passive] - The number you need to roll on a Critical Hit with spells is reduced by 1.
  • Improved Armors [Passive] - Your Demon Armor AC bonus is increased to 4 and health restoration to double of your class level. Your Fel Armor damage bonus is increased to 1d4 Force and health restoration to your class level.
  • Conjure Soulstone [Action, 1 Soul Shard, Once per full rest] - Conjure a Soulstone to your inventory that can release dead ally.
Level 10
  • Improved Drain Life [Passive] - Drain Life now deals 2d8 Force damage.
Level 11
  • Improved Healthstone [Passive] - Your Healthstone health restoration is increased to 35% of characters maximum health.
Level 12
  • Legion's remains [Passive] - Choose form 3 powerfull Legion Commander's boons.
  •     Archimonde's Darkness [Passive] - Your Dark Soul spell gains second charge.
  •     Kil'jaeden's Cunning [Once per full rest] - For next 3 rounds you can cast [Demonology: Shadowbolt and Demonbolt], [Destruction: Incinerate and Chaos Bolt], [Affliction: Shadowbolt/Drain Soul and Malefic Grasp] once per turn for free and you have +5 movement.
  •     Mannoroth's Fury [Once per full rest] - For next 3 rounds your [Demonology: Hand of Gul'dan], [Destruction: Rain of Fire], [Affliction: Seed of Corruption] deals additional 4d10 Force damage.
Pets
Imp
  • Firebolt [Action] - Deals 1d10 Fire damage to a target (gradually increases over time).
  • Dispell Magic [Bonus Action] - Dispell negative magic and make target immune until concentration is broken.
  • Blood Pact [Aura] - All party members gain +2 Constitution.
Voidwalker
  • Taunt [Action] - Taunt an enemy, forcing it to attack Voidwalker.
  • Void Bulwark [Bonus Action] - Get 38 temporary shield for 3 rounds.
Felhunter
  • Spell Lock [Reaction] - Stops a spell from being cast.
  • Silence [Bonus Action] - Create a sound-proof sphere. All characters within it are Silenced and Immune to thunder damage.
Succubus/Incubus
  • Shadow Lash [Action] - Deal 3d10 Force damage and apply Shadow Lash vulnerability. Each time that enemy is targeted by Shadow Lash it takes 3d10/2 bonus Force damage.
  • Seduce [Bonus Action] - Target an enemy. The targeted enemy must succeed a Wisdom Saving Throw or be Stunned until the end of its next turn.

Subclasses:

Demonology

A master of demons who compels demonic powers to aid him.


Notable Demonology Warlocks:
- Kanrethad Ebonlocke (Alive), Jubeka Shadowbreaker (Active/Undead), Zelifrax Wobblepox (Deceased)

Level 1
  • Shadowbolt [Action] - Sends a shadowy bolt at the enemy, causing 1d10 Force damage. Generates 1 Soul Shard.
Level 2
  • Hand of Gul'dan [Bonus Action, 3 Soul Shards] - Deals 1d10 Force and 1d10 Fire damage on impact to all enemies within 2 yards of the target and summons 3 Wild Imps.
  • Summon Demon: Felguard [Action, 1 Soul Shard, Once per full rest] - Summon a Felguard from Twisting Nether to fight for you. Can cast Legion Strike, Taunt and Axe Toss.
Level 3
  • Demonbolt [1 Demonic Core, Once per turn] - Send the fiery soul of a fallen demon at the enemy, causing 2d8 Force and 2d8 Fire damage. Generates 2 Soul Shards.
  • Demonic Core [Action resource] - Demonic Core causes your Demonbolt to be usable. Maximum 4 stacks.
  • Demonic Core Rank I [Passive] - When you cast Hand of Gul'dan, you roll 3 times 1d20. If you roll 18 or higher to absorb Wild Imps life essences, granting you a stack of 1 Demonic Core (one per each roll).
Level 4
  • Call Dreadstalkers [Action, 2 Soul Shards] - Deal 2d10 Force damage to a target and small area around it. Summon 2 Dreadstalkers for 4 rounds.
  • Demonic Core Rank II [Passive] - When you cast Call Dreadstalkers, you absorb their life essences, granting you 2 Demonic Core.
Level 5
  • Summon Vilefiend [Action, 1 Soul Shards] - Summon Vilefiend to fight at your side for 4 rounds.
  • Dark Regeneration [Bonus Action, Once per short rest] - Restores 20% of maximum health over 4 rounds (5% at end of every turn).
  • Demonic Calling [Passive] - Casting Shadowbolt you roll 1d20. If you roll 16 or higher you can cast Call Dreadstalkers for free.
  • Improved Shadowbolt Rank I [Passive] - Your Shadowbolt now deals 2d10 Force damage.
Level 6
  • Grimoire: Felguard [Action, 1 Soul Shards] - Summon Felguard to fight at your side for 3 rounds.
  • Mastery: Master Demonologist [Action] - Activate to increases the damage done by your demons by 1 Force damage.
  • Imp Gang Boss [Passive] - Casting Hand of Gul'dan you summon in addition 1 Imp Gang Boss. You get 1 additional roll to your Demonic Core Rank I.
Level 7
  • Power Siphon [Bonus Action] - Sacrifice a Wild Imp, generating 1 charge of Demonic Core.
  • Impending Doom [Passive] - Casting Demonbolt applies Doom on your target. After 2 rounds deal 8d6 Force damage.
Level 8
  • Bilescourge Bombers [Action] - Tear open a portal to the nether above the target location, from which 3 Bilescourge will pour out of and crash into the ground, dealing 2d8 Force damage to all enemies within 2 yards.
  • Improved Hand of Gul'dan Rank I - Your Hand of Gul'dan now deals 3d10 Force damage.
Level 9
  • Mark of Shatug [Action, 1 Soul Shards] - You can now summon Gloomhound in your Vilefiend spellslot.
  • Mark of F'harg [Action, 1 Soul Shards] - You can now summon Charhound in your Vilefiend spellslot.
  • Improved Wild Imps Rank I [Passive] - Your Wild Imps' Lesser Felbolt now deals 2d8+CharismaModifier Force damage and your Imp Gang Bosses' Felbolt now deals 3d8+CharismaModifier Force damage.
Level 10
  • Dark Soul: Knowledge [Once per combat] - Your soul is infused with demonic knowledge, increasing the damage by your pets by an additional 3 Force damage for 3 rounds.
  • Improved Demonbolt Rank I [Passive] - Your Demonbolt now deals 4d10 Force damage.
Level 11
  • Summon Demonic Tyrant [Action, Once per combat] - Summon Demonic Tyrant to fight at your side for 3 rounds.
  • Pact of Ered'ruin [Passive] - Casting Demonbolt you roll 1d20. If you roll 20 or higher you can summon Doomguard for 3 rounds.
Level 12
  • Improved Demonic Tyrant [Passive] - Demonic Tyrant's Demonfire now deals 4d10 Force and 4d10 Fire +CharismaModifier damage.
  • Improved Felguard [Passive] - Felguard's Legion Strike now deals 6d8+StrengthModifier damage.
  • Improved Mastery [Passive] - Your Mastery: Master Demonologist's bonus damage to your pets is increased to 2.
Pets

Felguard
  • Legion Strike [Action] - Deal 2d8 Slashing damage to a target (gradually increases over time).
  • Taunt [Bonus Action] - Taunt an enemy, forcing it to attack Felguard.
  • Axe Toss [Reaction] - Stop a spell from being cast.
Wild Imp
  • Lesser Felbolt [Action] - Deals 1d8 Fire damage to a target.
Imp Gang Boss
  • Felbolt [Action] - Deal 2d8 Fire damage to a target.
Dreadstalker
  • Dreadbite [Action] - Strike at enemy for 2d8+DexterityModifier Slashing damage (gradually increases over time).
Vilefiend
  • Fiendish Bite [Action] - Strike at enemy for 3d8+DexterityModifier Slashing damage (gradually increases over time).
Grimoire: Felguard
  • Legion Strike [Action] - Strike at enemy for 4d6+StrengthModifier Slashing damage (gradually increases over time).
Gloomhound
  • Fiendish bite [Action] - Strike at enemy for 3d8+DexterityModifier Slashing damage (gradually increases over time).
  • Gloom Slash [Bonus Action] - Strike at enemy for 3d8+DexterityModifier Force damage (gradually increases over time).
Charhound
  • Fiendish bite [Action] - Strike at enemy for 3d8+DexterityModifier Slashing damage (gradually increases over time).
  • Infernal Presence [Bonus Action] - Cloaked in the ever-burning flames of the abyss, deal 4d8 Fire damage to enemies within 3 yards of Charhound (gradually increases over time).
Demonic Tyrant
  • Demonfire - Deal 3d10 Force and 3d10 Fire damage to target.
Doomguard
  • Doombolt - Deal 3d10 Force and 3d10 Fire +CharismaModifier damage to target.

Destruction

A master of chaos who calls down fire to burn and demolish enemies.

Notable Destruction Warlocks:
- Ritssyn Flamescow (Alive), Kira Iresoul (Alive)

Level 1
  • Incinerate [Action] - Draws fire toward the enemy, dealing 2d6 Fire damage.
  • Immolate [Bonus Action] - Burns the enemy, causing 1d6 Fire damage immediately and an additional 2d8 Fire damage at end of each turn over 4 rounds.
Level 2
  • Chaos Bolt [Action, 2 Soul Shards] - Unleashes a devastating blast of chaos, dealing 3d8 Force damage. Always strike critically.
  • Soul Shard generation [Passive] - When your spells strike criticaly (Except Chaos Bolt) you generate 1 Soul Shard.
Level 3
  • Conglagrate [Bonus Action, Once per combat] - Triggers an explosion on the target, dealing 3d6 Fire damage.
Level 4
  • Catacysm [Action] - Calls forth a cataclysm at the target location, dealing 1d4 Force and 1d4 Fire damage to all enemies within 3 yards and afflicting them with Immolate for 4 rounds.
  • Backlash [Passive] - The number you need to roll on a Critical Hit with spells is reduced by 3.
Level 5
  • Soulfire [Action, Once per full rest] - Burns the enemy's soul, dealing 5d8 Fire damage and applying Immolate. Generates 1 Soul Shard.
  • Ember Tap [Action, 1 Soul Shard] - Consume 1 Soul Shard to restore 10% of your maximum health.
  • Improved Incinerate Rank I [Passive] - Your Incinerate now deals 3d6 Fire damage.
Level 6
  • Channel Demonfire [Action, Once per combat] - Launches 4 bolts of felfire at targets afflicted by your Immolate. Each bolt deals 2d8 Fire damage to the target.
  • Havoc [Metamagic] - Activate so your next single target spell can be casted at second enemy (up to 1 charge).
  • Mastery: Chaotic Energies [Passive] - Your damaging spells deal additional 2 Fire damage. The number you need to roll on a Critical Hit with spells is reduced by 1.
  • Havoc Restoration [Passive] - When your spells strike criticaly (Except Chaos Bolt) you roll 1d20. If you roll 15 or higher you gain Havoc charge.
  • Improved Congflagrate Rank I [Passive] - Your Congflagrate gains second charge that can be casted for free and is limited once per turn.
Level 7
  • Rain of Fire [Action, 3 Soul Shards] - Calls down a rain of hellfire, dealing 3d8 Fire damage to enemies in the area.
Level 8
  • Shadowburn [Bonus Action, 1 Soul Shard] - Blasts a target for 1d10+4 Fire and 1d10+4 Force damage. If target has 35% or less of its maximum health it strikes critically.
  • Improved Immolate Rank I [Passive] - Initial damage of Immolate now deals 2d6 Fire damage and DoT deals 3d8 Fire damage.
Level 9
  • Decimation Rank I [Passive] - On each shot of Channel Demonfire you roll 1d20. If you roll 17 or higher your can Soulfire be casted for free (up to 1 charge).
  • Improved Chaos Bolt Rank I [Passive] - Your Chaos Bolt now deals 5d8 Force damage.
Level 10
  • Dark Soul: Instability [Once per combat] - Infuses your soul with unstable power, decrease the number you need to roll on a Critical Hit with spells is reduced by 2 for 3 rounds.
  • Burn to Ashes [Passive] - Casting Chaos Bolt increases your next Incinerate damage by 3 Fire damage.
  • Improved Incinerate Rank II [Passive] - Your Incinerate now deals 4d6 Fire damage.
Level 11
  • Summon Infernal [Action, Once per combat] - Summon Infernal to fight for you for 4 rounds and for the next 3 rounds at end of each turn you gain 1 Soul Shard.
  • Decimation Rank II [Passive] - Casting Incinerate, Conflagrate, Chaos Bolt and Shadowburn now roll 1d20. If you roll 17 or higher your can Soulfire be casted for free.
Level 12
  • Improved Infernal Rank I [Passive] - Your Infernal's Immolation Aura now deals 6d8 Fire damage.
  • Ritual of Ruin [Passive] - Casting Chaos Bolt you roll 1d20. If you roll 12 or higher you can summon Overfiend that lasts for 3 rounds. and for the next 2 rounds at end of each turn you gain 1 Soul Shard.
  • Improved Mastery [Passive] - Your Mastery: Chaotic Energies' bonus damage is increased to 3 Fire damage.
Pets

Infernal
  • Immolation Aura [Action] - Immolates with fel fire, inflicting 5d8 Fire damage to all enemies within 3 yards.
Overfiend
  • Chaos Bolt [Action] - Unleashes a devastating blast of chaos, dealing 4d8 Force damage. Always strike critically.

Affliction

A master of shadow magic who specializes in drains and damage-over-time spells.


Notable Affliction Warlocks:
- Shinfel Blightsworn (Alive), Zinnin Smythe (Alive)

Level 1
  • Choose main cantrip [Shadowbolt or Drain Soul].
  •     Shadowbolt [Action] - Sends a shadowy bolt at the enemy, causing 1d8 Force damage.
  •     Drain Soul [Action, Channeling] - Drains the target's soul, causing 1d6 Force damage. Deals additional 1d4 Force damage against enemies below 50% of their maximum health.
  • Corruption [Action] - Corrupts the target, causing 1d4 Force damage and an additional 2d8 Force damage at end of each turn over 6 rounds.
Level 2
  • Malefic Rapture [Action, 1 Soul Shard] - Your damaging periodic effects from your spells erupt on all targets, causing 1d4+2 Force and 1d4+2 Fire damage and 1d8 Force and 1d8 Fire damage per DoT.
  • Eternal Hunger [Passive] - Killing target with your main cantrip you gain 1 Soul Shard.
Level 3
  • Agony [Bonus Action] -  Inflicts increasing agony on the target, causing 3d6 Force damage at end of each turn over 5 rounds. When Agony deals damage you roll 1d20. If you roll 16 or higher you gain 1 Soul Shard.
  • Pandemoc Invocation [Metamagic] - Activate so your next Corruption, Agony or Unstable Affliction can be targeted on additional target.
Level 4
  • Viletaint [Bonus Action, 1 Soul Shard] - Unleashes a vile explosion at the target location, dealing 2d10 Force damage to enemies within 2 yards and applies Agony and Curse of Exhaustion to them.
  • Nightfall [Passive] - Each tick of Corruption you roll 1d20. If you roll 16 or higher you can cast your main cantrip for free.
Level 5
  • Unstable Affliction [Action, Can't be casted for 3 turns] - Afflicts one target with 3d10 Force damage at end of each turn over 3 rounds.
  • Improved Shadowbolt/Drain Soul Rank I [Passive] - Your Shadowbolt now deals 2d8 Force damage. Your Drain Soul now deals 2d6 Force damage.
  • Siphon Life [Passive] - Your Corruption now leeches health from the enemy.
  • Improved Life Tap Rank I [Passive] - You gain an additional charge of Life Tap.
Level 6
  • Haunt [Bonus Action, Can't be casted for the next 3 turns] - A ghostly soul haunts the target, dealing 1d4 Force damage at end of each turn per each other DoT applied at the target for 3 rounds.
  • Mastery: Potent Afflictions [Passive] - Your DoTs deal additional 1 Force damage.
  • Improved Corruption Rank I [Passive] - Your Corruption DoT is now permanent and deals 3d8 Force damage at end of turn. Innitial damage is increased to 2d4 Force damage.
  • Secrets of the Necrolyte [Passive] - Your main cantrip now restores health equal to damage dealt.
Level 7
  • Seed of Corruption [Action, 1 Soul Shard] - Embeds a demon seed in the enemy target, dealing 2d8 Force damage to all enemies within 2 yards and applying Corruption to them.
Level 8
  • Soul Rot [Action, Once per combat] - Wither away all life force of your current target and all nearby enemies withing 3 yards, causing them to suffer 4d8 Force damage at end of each turn over 4 rounds. Also for this duration number your DoTs need to roll on a Critical Hit with spells is reduced by 2.
  • Improved Agony Rank I [Passive] - Your Agony DoT now deals 4d8 Force damage.
  • Cunning Cruelty [Passive] - Casting your main cantrip you roll 1d20. If you roll 15 or highere you can cast Shadowbolt at 3 targets (Does not benefit from Eternal Hunger).
Level 9
  • Oblivion [Action, 2 Soul Shards, Can't be casted for the next 3 turns] - Unleash wicked magic upon your target's soul, dealing 2d8, 3d8 or 4d8 Force damage for either Corruption, Agony or Unstable Affliction at end of each turn over 3 rounds.
  • Improved Malefic Rapture Rank I [Passive] - Your Malefic Rapture initial damage now deals 2d4 Force and 2d4 Fire damage and 2d6 Force and 2d6 Fire damage per DoT applied.
  • Improved Unstable Affliction Rank I [Passive] - Your Unstable Affliction DoT now deals 3d10 Force damage.
Level 10
  • Dark Soul: Misery [Once per combat] - For the next 3 rounds you gain 1 extra Action.
  • Tormented Crescendo [Passive] - Casting your main cantrip you roll 1d20. If you roll 12 or higher you can cast Malefic Grasp for free (up to 2 charges).
  • Improved Shadowbolt/Drain Soul Rank II [Passive] - Your Shadowbolt now deals 3d8 Force damage. Your Drain Soul now deals 3d6 Force damage.
  • Improved Corruption Rank II [Passive] - Your Corruption DoT now deals 4d8 Force damage.
Level 11
  • Summon Darkglare [Action, Once per combat] - Summon Darkglare to fight for you for next 4 rounds.
  • Improved Agony Rank II [Passive] - Roll on your Agony DoT to generate Soul Shard is decreased to 12.
Level 12
  • Improved Darkglare [Passive] - Darkglare's Eye Beam now deals 3d10 Force damage.
  • Death's Embrace [Passive] - Your DoTs deal 50% more damage to target below 35% of its maximum health.
  • Improved Mastery [Passive] - Your Mastery: Potent Afflictions' bonus is inceased to 2 Force damage.
Pets

Darkglare
  • Eye Beam [Action] - Fires an eye beam that deals 2d10 Force damage per DoT applied to a target.

Hero Talents

Hero Talents are self-contained talent trees that are unlocked for characters at level 13. Hero Talents build on the abilities and talents of current class and specializations. Players can choose a single Hero Talent tree to activate on a character. There are three Hero Talent trees for each class. Each specialization has two Hero Talent trees they can choose between, and each of these trees is available as an option for two specializations.

Hero Talents will be displayed in as a seperate class but choose it only after you level your main warlock subclass. I would suggest getting some health boost for the enemy because you will start to do a lot of damage.

Hero specializations overview:

  • Diabolist (Demonology and Destruction) - The defeat of the Legion left many powerful demons unbound. Diabolist command greater demons once thought to be uncontrollable and wield abyssal powers from the Twisting Nether on the battlefield.
  • Soul Harvester (Affliction and Demonology) - Few grasp the power withing souls, but many know the hunger demons share for the spirits of the fallen. By entering a pact with demon, Soul Harvesters gain incredible abilities... so long as the demon is fed.
  • Hellcaller (Destruction and Affliction) - Amongst the Satyr sect throughout Azeroth, Hellcallers are the most feared; weawing together the vilest of Shadow magic and entropic fel fire at the cost of corrupting their own soul.

Progression:

Level 13 - Choose Hero specialization

Level 14 - Choose from 3 Offensive Talents.

Level 15 - Choose from 2 Defensive Talents.

Level 16
- Choose from 3 Offensive Talents.

Level 17 - Choose from 2 Defensive Talents.

Level 18 - Choose from 3 Offensive Talents.

Level 19 - Gain final Hero Talent.

Diabolist:

Hero specialization passive
  • Diabolic Ritual [Passive] - Get Diabolic Ritual. Casting [Demonology: Hand of Gul'dan, Call Dreastalkers, Summon Charhound, Summon Gloomhound or Grimoire: Felguard] [Destruction: Chaos Bolt, Rain of Fire or Shadowburn] you roll 1d20. If you roll 10 or higher you can summon Fellord, Mother of Chaos or Pit Lord. Goes periodicly from Fellord to Mother of Chaos to Pit Lord.
Offensive Talents:
  • Cloven Souls [Passive] - Summoning Fellord applies debuff on the enemy giving them -3 AC for 2 rounds.
  • Abyssal Dominion [Passive] - [Demonology: Demonic Tyrant's Demonfire now deals 5d10+CharismaModifier Force and 5d10+CharismaModifier Fire damage. Hand of Gul'dan now deals 2d10+2 Force and 2d10+2 Fire damage.] [Destruction: Infernal's Immolation Nova deals 8d8 Fire damage. Chaos Bolt now deals 6d8 Force damage.]
  • Secrets of the Coven [Passive] - After you cast Summon Mother of Chaos you unlock Infernal Bolt that deals 2d10 Force and 2d10 Fire damage and generate [Demonology: 3] [Destruction: 2] Soul Shards.
Defensive Talents:
  • Infernal Vitality [Passive] - Using Unending Resolve for next 4 rounds at end of each turn restore 4% of your maximum health.
  • Annihilan's Bellow [Bonus Action] - All enemies within 4 yards must succeed Wisdom check othwise they will be feared for next 1 round.
Final Hero talent
  • Ruination [Passive] - After casting Summon Pit Lord you unlock Ruination that deals 4d6 Force and 4d6 Fire damage and summon [Demonology: 3 Wild Imps and 1 Imp Gang Boss] [Destruction: 2 Diabolical Imps].

Pets

Fellord
  • Wicked Cleave [Action] - Deal 2d10 Slashing and 1d10 Force damage to an enemy and small area around it.
Mother of Chaos
  • Chaos Salvo [Action] - Fire 5 missiles each dealing 1d4 Force and 1d4 Fire damage to an enemy and small area around it.
Pit Lord
  • Felseeker [Action] - Fire 5 rays of felfire each dealing 1d8 Force and 1d8 Fire damage to an enemy and small area around it.
Diabolical Imp
  • Diabolical Bolt [Action] - Deal 3d8 Fire damage to an enemy. The number Diabolical Imp needs to roll on a Critical Hit with this spell is reduced by 4.

Soul Harvester:


Hero specialization passive
  • Succulent Soul [Metamagic, Action Resource] - Activate so your next [Affliction: Malefic Rapture] [Demonology: Hand of Gul'dan] deal additional 2d8 Force damage and apply Soul Anathema (DoT dealing 4d10 Force damage for 2 rounds. Each tick has chance to apply additional stack up to 3 times).
  • Demonic Soul [Passive] - Killing an enemy you roll 1d10. If you roll 10 or higher restore 1 Succulent Soul.
Offensive Talents:
  • Necrolyte Teachings [Passive] - [Affliction: Shadowbolt/Drain Soul now deals 4d8/4d6 damage. Shadowbolt/Drain Soul procced from Nightfall now deals 5d8/5d6 damage] [Demonology: Shadowbolt now deals 4d10 damage. Demonbolt bow deals 5d10 damage].
  • Satiel's Volition [Passive] - [Affliction: Corruption now deals 4d8 damage. Casting Haunt you roll 1d10. If you roll 16 or higher you gain Nightfall. Agony now deals 5d6 damage and has succesfull roll to generate Soul Shard is decreased to 8] [Demonology: Wild Imps and Imp Gang Bosses deal more damage. Succesfull roll on Demonic Core generated from Hand of Guldan is now decreased to 17].
  • Wicked Reaping [Passive] - You can use Succulent Soul to empower your next [Affliction: Nightfall proc Shadowbolt/Drain Soul] [Demonology: Demonbolt] to apply Soul Anathema DoT.
Defensive Talents:
  • Gorebound Fortitude [Passive] - You can create Healthstone that heals for 70% of users maximum health.
  • Friends in Dark Places [Passive] - Dark Pact shields for 50% more and lasts 2 rounds longer.
Final talent
  • Shadow of Death [Passive] - Casting [Affliction: Soul Rot] [Demonology: Summon Demonic Tyrant] grants you 3 Soul Shards and 3 Succulent Souls] [Affliction: and apply Soul Anathema].

Hellcaller:

Hero specialization passive
  • Wither [Freecast, Once per turn] - Your [Destruction: Immolate] [Affliction: Corruption] becomes Wither that deals 2d10 Force and 2d10 Fire damage per round [Destruction: for 8 rounds]. [Affliction: Has all benefits same as Corruption.] Wither can have multiple stacks (up to 6 stacks). Each tick it rolls 1d20. If it rolls 12 or higher WIther gains additional stack.
Offensive Talents:
  • Mark of Xavius [Passive] - Wither deals bonus 5 Force and 5 Fire damage. If Wither tick is critical it is guarantied to gain additional stack.
  • Blackened Soul [Passive] - Casting [Destruction: Chaos Bolt, Shadowburn or Rain of Fire] [Affliction: Malefic Rapture, Seed of Corruption, Vile Taint or Oblivion] applies stack of Wither (based upon Soul Shard spend). After it gains a stack this way you roll 1d20. If you roll 14 or higher you gain [Destruction: Ritual of Ruin] [Affliction: Tormented Crescendo].
  • Seeds of Their Demise [Passive] - After Wither reaches 6 stacks it looses all but one stacks dealing 1d10+5 Force and 1d10+5 Fire damage for each stack that was collapsed this way. When target is below 20% of its maximum health each stack of Wither starts dealing additional 1d10+5 Force and 1d10+5 Fire damage.
Defensive Talents:
  • Curse of Satyr [Passive] - You gain Curse of Satyr. Enemy has disadvantage on melee, ranged and spell attack rolls.
  • Zevrim's Resilience [Passive] - Using Dark Pact for next 5 rounds at end of each turn restore 2% of your maximum health.
Final talent
  • Malevolence [Once per combat] - Activate so for next 4 rounds all nearby targets affected by Wither take additional 1d10 Force and 1d10 Fire damage per stack of Wither at end of each turn and set Wither stack count to 4. Casting [Destruction: Chaos Bolt, Shadowburn or Rain of Fire] [Affliction: Malefic Rapture, Seed of Corruption, Vile Taint or Oblivion] applies one more stack of Wither. The number you need to roll on a Critical Hit on spells is reduced by additional 2.

Bugs
:

Plans for future:
Here is small list of what I have in mind for future releases of this mod (sorry no dates - I'm working on my diploma thesis)

  • 00.01.XX-alpha          bugfixes/subspec balance for Demonology subclass, addition of missing abilities for minions  
  • 00.02.01-beta            Destruction release 
  • 00.02.XX-beta     bugfixes/subspec balance for Destruction subclass  
  • 00.03.01-gamma Affliction release
  • 00.03.XX-gammabugfixes/subspec balance for Affliction subclass
  • 00.04.XX-delta    It seems Calydus and Council of the Black Harvest have found some forgotten spells and abilities in   Tome of Blighted Implements 
  • 01.01.01-XX  Visual polish of spells and abilities                                                                                        
  • 01.02.01-XX  Hero Talents - Diabolist                                                                                                                         
  • 01.03.01-XX  Hero Talents - Soul Harvester
  • 01.04.01-XX  Hero Talents - Hellcaller
________________________________________________________________________________________________________
This part will be done when I figure out how to implement WoW asset to BG3.<- We are now here
  • 01.05.01 Armor and Trinkets
  • 01.06.01 Artifact Weapons

Changelog:
Version 01.04.01
  • Fixed issue when displaying Corruption damage at CC.

Version 01.03.02 - hotfix
  • Hotfixed when choosing spells at level 12.

Version 01.03.01
  • Naming convention changed.
  • Spell level redesign.

Version 01.02.02
  • Dreadstalkers are now fixed.
  • Diabolic Ritual cycling fixed.

Version 01.02.01
  • Introduction to Hero talents
  • Various bug fixes.

Version: 01.01.01
  • Damage overhaul for some abilities.
  • Certian abilities have now different damage types combined.
  • Various bug fixes.
  • Visual overhaul of spells and abilities.
Changes:
  • New ability - Conjure Soulstone at level 9.

Version: 00.04.04-delta

  • Various bug fixes.
Demonology
  • Dreadstalkers duration increased to 4 rounds (up from 3 rounds).
  • Vilefiend duration increased to 4 rounds (up from 3 rounds).
  • Charhound duration increased to 4 rounds (up from 3 rounds).
  • Gloomhound duration increased to 4 rounds (up from 3 rounds).
  • Grimoire: Felguard duration increased to 3 rounds (up from 2 rounds).
  • Demonic Tyrant duration increased to 3 rounds (up from 2 rounds).
  • Doomguard duration increased to 3 rounds (up from 2 rounds).
Destruction
  • Infernal duration increased to 4 rounds (up from 3 rounds).
  • Overfiend duration increased to 3 rounds (up from 2 rounds).
Affliction
  • New ability - Eternal Hunger at level 2.
  • Potent Afflicitons moved to level 3 (up from level 2).
  • Darkglare duration increased to 4 rounds (up from 3 rounds).

Version: 00.04.03-delta

  • Various bug fixes.
Demonology
  • New spell - Dark Regeneration at level 5.

Version: 00.04.02-delta

Changes:
Affliction
  • New ability - Cunning Cruelty at level 8.
Fixes:
Class

  • Added various passives descriptions.
  • Removed most of Ranked spells.
  • Removed spells that had Charisma Modifier added to them.
Demonology
  • Fixed issue that caused Wild Imps and Dreadstalkers to spawn more often then intended. - Thanks to IPandemianI
    Fixed issue that Demonic Core resource was not generating properly.
Destruction
  • Fixed issue that Havoc and Decimation resource was not generating properly.
Affliction
  • Fixed issue that Tormented Crescendo resource was not generating properly.

Version: 00.04.01-delta

Changes:
Class
  • New spell - Life Tap at level 2.
  • New spell - Demon Armor at level 3 -> next upgrade at level 9.
  • New spell - Curses at level 5.
  • New spell - Fel Armor at level 6 -> next upgrade at level 9.
  • New spell - Archimonde's Darkness at level 12.
  • New spell - Kil'jaeden's Cunning at level 12.
  • New spell - Mannoroth's Fury at level 12.
Demonology
  • New spell - Dark Soul: Knowledge at level 10.
  • New spell - Ember Tap at level 5.
  • New spell - Dark Soul: Instability at level 10.
Affliction
  • New ability - Pandemic Invocation at level 2.
  • New passive - Siphon Life at level 5.
  • New passive - Secrets of the Necrolyte at level 6.
  • New spell - Dark Soul: Misery at level 10.
Fixes:
Class
  • Dark Pact now scales with maximum HP.
  • Healhstone now scales with maximum HP.
Affliction
  • Damage of DoTs has been increased.

Version: 00.03.02-gamma
(hotfix)
Demonology
  • Hand of Gul'dan - Wild Imps/Imp Gang Bosses should now spawn less often.
  • Summon Dreadstalkers - Dreadstalkers should now spawn less often.

Version: 00.03.01-gamma
Changes:
Class
  • Drain Life now deals more damage at level 10.
Demonology
  • Demonic Core is now action resource that has up to 4 charges.
  • Demonbolt can be casted once per turn.
  • Hand of Gul'dan now has a chance to restore Demonic Core (3 times up to level 6. From level 6 you have chance to generate one more time).
  • Summon Dreadstalkers generates generates 2 Demonic Cores.
Destruction
  • Havoc is now action resource that stacks up to 1 charge. Recharges after spell critically strikes (Except Chaos Bolt)

Version: 00.02.02-beta
Changes:
Class
  • All pets now scale with player level! (Well every 2 or 3 levels)
  • Also pet damaging spells scale with pet level!
Demonology
  • New ability - Mastery: Master Demonologist at level 6 -> next upgrade at level 12.
  • New ability - Power Siphon
Destruction
  • New ability - Mastery: Potent Energies at level 6 -> next upgrade at level 12.
Version: 00.02.01-beta
Demonology
  • Doom now triggers after 2 rounds (down from 3).
  • Changed summoning Imps and Dreadstalkers on SpellSuccess and SpellFail. - Due to bug
Fixes:
  • Fixed issue when Dark Pact was not dealing damage to the warlock.
  • Fixed issue when Soul Leech on some spells for Demonology Warlock was not properly giving shield to caster.

Version: 00.01.03-alpha

General:
  • to files added version with Feat at each level.
Changes:
Class
  • Create Healthstone moved to Level 6 (down from Level 9)
  • Unending Resolve moved to Level 8 (up from Level 3)
Demonology
  • Summon Dreadstalkers moved to Level 4 (up from Level 3)
  • Demonic Core Rank II moved to Level 4 (up from Level 3)
  • Summon Vilefiend moved to Level 5 (up from Level 4)
  • Vilefiend's Fiendish Bite now has Dexterity Modifier added to attack roll.
  • Demonic Calling moved to Level 5 (up from Level 4)
  • Grimoire: Felguard moved to Level 6 (up from Level 5)
  • Grimoire: Felguard's Legion Strike now has Strength Modifier added to attack roll.
  • Gloomhound's Gloom Slash now has Dexterity Modifier added to attack roll.
  • Charhound's Infernal Presence now has Dexterity Modifier added to attack roll.
  • Improved Wild Imps now adds Charisma Modifier to Lesser Felbolt attack roll.
  • Improved Imp Gang Bosses now adds Charisma Modifier to Lesser Felbolt attack roll.
  • Added 'Improved Shadowbolt_2' that adds Charisma modifier to Shadowbolt attack roll.
  • Improved Demonic Tyrant adds Charisma modifier to Demonic Tyrant's Demonfire attack roll.
  • Doomguard's Doombolt now has Charisma Modifier added to attack roll.
Fixes:
  • Imp from Summon Demon: Imp now correctly has Firebolt ability.
  • Imp from Summon Demon: Imp now has second Ability - Dispell Magic.
  • Felhunter from Summon Demon: Felhunter now has second Ability - Silence
  • Succubus/Incubus from Summon Demon: Succubus/Incubus now has second Ability - Seduce
  • Wild Imps, Imp Gang Bosses, Dreadstalkers, Vilefiends, Grimoire: Felguard, Gloomhounds, Charhounds, Demonic Tyrants, Doomguards are now AI controlled!
  • Added options for SpellFail for various spells.
  • Shadowbolt now properly shows damage on tooltip.

Version: 00.01.02-alpha
General:
  • Partially fixed issue with staring Ability Stats
Changes:
Demonology:
  • Hand of Gul'dan moved to Level 2 (up from Level 1)
  • Demonbolt moved to Level 3 (up from Level 2)
  • Demonic Core Rank I moved to Level 3 (up from Level 2)

Load order:

Endorsment:
I would like to thank Cmontgomery, qanteras and VivaSortiara for adding other classes from WoW to BG3.
Also I would to extremly thank to sovietskiy for spotting out many of the bugs.



Final statement:
Please this mod is in alpha version so I would be glad for any of your feedback and possibly discovering more bugs so I can resolve them.

I will be updating this description to be more detailed as time goes on.

Please endorse this mod.

Thank you for trying my mod!