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Leyllara

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Leyllara

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About this mod

Adds unique weapons to each of the Origin characters. Inspired by Concept Arts from the Digital Artbook, or their own personalities.

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Heeeeey yaaaa. There we are, Accord finally finished this order for us. Custom made weapons with unique passives and spells for each of the 7 Origin Characters, that work only with them. These passives are meant to complement their original classes and concepts, and their spells are unique and implement their own lore.

These can be found inside the Tutorial Chest, as always.


What's in it?


  • Astarion's Memento: A dagger inspired by the ones used by Astarion on one of his Concept Arts.
  • Astarion's Keepsake: In some of his Concept Arts, Astarion wields a Rapier, and so it is here as well.
  • Forgotten Bloodshed: While The Dark Urge isn't featured in the Digital Artbook, Orin is, and among the weapon arts, one dagger inspired me to make this barbed, straightened Bhaalist Dagger, which also teaches the Urge a cut Metamagic, Empowered Spell.
  • Karlach's Inferno: Karlach changed so much from her original concepts up to the final version we all love, and her weapon was one of them. This one is a Maul, inspired by the one she wields in her MTG card artwork and the Artbook.
  • Karlach's Favorite Axe: Doesn't mean Karlach won't be using axes. I feel there's a lack of variety of axes in the game, so here we go.
  • Lae'zel's Legacy: Now this is a personal favorite of mine, and the first one I've worked. You probably noticed that on most artworks, Lae'zel wields a Scimitar, so I wanted to give her a single edged sword, but still keep it in the Githyanki style. And then, on the chapter about the Créche in the Artbook, I saw it, a Githyanki blade with a single edge.
  • Shadowheart's Devotion: Did you know that the original mesh for Mace +2 is asymetric? This mace was made with Shadowheart's Chain Shirt in mind, and even features a small emblem of Shar in the pommel.
  • Shadowheart's Rememberance: You probably know that by now, but there is an absolutely gorgeous Shield +2 in the game that still remains unused. This shield has been repainted to fit with Shadowheart's original armour, and also features an emblem of Shar, just like many Clerics in DnD use shields with their holy symbol.
  • Gale's Lost Staff: This was a bit hard to come up with, since Gale doesn't use any weapon or anything in his Artwork. A staff was the obvious choice, but what should it look like? On his Artwork he's seen using Lightning Spells, so I used some blue metallic coils wrapping around the whole staff, with a conductive ornament in the tip.
  • Gale's Lost Grimoire: Gale can use shields, but all of them look odd for him, like, Wizard with a shield? So I took one of the fancy books and made him his very own Grimoire.
  • Wyll's Heart of the Frontiers: There's an ultra cool weapon on Wyll's Concept Art, that I tried to replicate, but in the end, scrapped it because I didn't quite like the results, didn't look like a hero's weapon. So I just took it all, deleted it, and started again. The result is significantly better. The dragon figure on the guard of this Rapier reminisces of the Legend of Ansur, and so the weapon was named Heart of the Frontiers.
  • Origin Dye Bottles: I also included 7 Dyes, pulled from the colour scheme used for each Origin's starting Chestpiece, so you can now match your equipment with their original colours.


Everything was made using Vanilla game meshes and materials.


Unique Passives and Skills.


I took a bit of an effort to balance those, even starting a new playthrough to test them.


  • Scarlet Appetite: Whenever Astarion is Happy he reduces his Critical threshold by 2, and with each kill he progresses from Scarlet Hunger to Scarlet Frenzy, each granting +1 on Attack rolls up to a +3 bonus. Once you get to Scarlet Frenzy, you can spend it to execute Astarion's Scarlet Finisher, dealing a lot of extra Necrotic damage, healing himself, and possibly inflicting Fear on his target.
  • Darkblood Sorcery: The Dark Urge recovers 1 Sorcery Point per turn after killing an enemy, learns an unique passive, Metamagic: Empowered Spell, and unlocks Urge for Blood, a Necromancy Cantrip that deals Piercing damage and inflicts Bleeding. As you level up, the Cantrip can be cast on additional targets.
  • Fury of Avernus: Whenever Karlach deals Fire damage, she deals an additional 2 of it. When she consumes a Soul Coin, all her Fire damage ignore Resistance, and when she's both Raging and has consumed a Soul Coin, once per turn she can use Karlach's Hellish Strike, which ignores Immunity to Fire.
  • Githyanki Mastery: Lae'zel gains 2 additional Superiority Dies, and enemies have Disadvantage against her Battlemaster Skills. Pretty straightforward. She also gets Lae'zel's Overpower, which might Stun her enemies on a hit, at the cost of a Superiority Die.
  • Teachings of Loss: Shadow: Shadowheart gained a bit of knowledge about the Shadow Weave, and gains a Level 3 Shadow Spell Slot. She is also able to mimic the Justiciars' Umbral Form with Shadowheart's Zealotry, empowering her combat capabilities at the cost of being unable to cast Spells for the duration.
  • Face your Fears: Shadowheart is able to press on despite her deepest fears. She gets Advantage on Saving Throws against being Frightened.
  • Arcane Conduit: Gale gains Arcane Acuity whenever he deals damage with Spells. Sure, this already exists, but his Staff isn't his real power.
  • Blackstaff Prodigy: When Gale hits any creature with a Spell OR Cantrip, he's able to cast Illusion and Enchantment Spells with a Bonus Action. He does become a Professor teaching Illusion, after all. He also unlocks a prototype of the Spell he'd create on Godhood, the Cantrip Gale's Disintegrating Blast. It works exactly like Eldritch Blast, but enemies killed by it turn to dust.
  • Ravengard Legacy: Wyll adds his Charisma Modifier to the damage of every spell he casts. Warlocks can't cast many spells, so he's gotta make them count. He also deals additional Force Damage when attacking with his weapon, and unlocks Wyll's Flying Skulls, that work similar to Magic Missiles, but stronger, and it can be used once per combat.

What now?

There's a lot going on here. First, there's the Ultimate Tool for Amateur Modders, doing the heavy lifting of typing in all the .lsf with the proper templates while I just deal with what's important, the modifications.

Then, on the Down by the River Discord, I got a bunch of support to get this done, and received some feedback while creating my Weapons. From adjusting the angle of the barbs on Forgotten Bloodshed, to suggestions about the colour of Gale's Lost Grimoire.

You reached the end, so if you want to, toss me some coin on Ko-fi? Accord needs to be paid for her delieveries, and Pizzas aren't free.