The title says it. It's OP... Check it for yourself. Note: Screenshots are from an incorrect damage display. The mods now show correct information... (I think)
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I'm not well versed in modding. It took me 3 days of fiddling with the official toolkit, a youtube video, AND reading the 'projectile spells' guide on their mod.io page to finally get this to work.
I wasn't able to do everything I wanted to with it because my brain just hurts way too much after fiddling with the tookit so much that I just gave up on the other stuff I was going to do. This IS my favorite spells in the game and I got so accustomed to a mod that did a very similar modification of the Magic Missile spell that when that mod broke, it hurt to go back to using the vanilla version.
I recently fixed a missing upcast option on the MAIN FILE only, I update the optional file at a later date. However, the upcasting for Magic Missile will return to vanilla after level 3, I believe.
When you install this in VORTEX (this is the only way I have been able to get it to work but BG3MM is untested) it may give a pop up saying it's not an archive file and just accept whatever it says about installing it as it is. I didn't change the name of the file from what it came out of the toolkit saying because I don't know if any of the rest of that gibberish is needed after "ParagonsOPMagicMissile" because, as mentioned above, I have no idea what I'm doing when it comes to this stuff. I basically brute forced it.