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TheWailingBard

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TheWailingBard

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About this mod

An adaptation of Kibbles' Warlord for Baldur's Gate 3, featuring the Commander, Dancer, Noble, Paragon, Spellweaver and Tactician subclasses. This is a beta, lacking animations and icons, and having some bugs. I don't recommend using it for a full playthrough yet.

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Changelogs
This is an adaptation of Kibbles' Warlord to Baldur's Gate 3, covering levels 1-12. It's not fully functional, and not much thought has been given to making changes for BG3 balance, but if you wanted to mess around and give me some early feedback you can. I don't yet recommend using this for a full playthrough. Included subclasses are the Commander, Dancer, Noble, Paragon and Tactician; the Spellweaver and Chieftain are partially implemented but lack certain levels and features.

I've had to make some changes when translating the tabletop mechanics to BG3, so feedback on how those feel is particularly welcome. In particular, abilities that would usually give an ally a reaction have had to be adjusted, and some on-initiative abilities are now just once-per-battle features. As I get more confident about the mod's general stability, I'll start taking a closer look at how the subclasses feel and if they need any balance adjustments.

Empty levels for 13-20 are included, so you can theoretically take the class to 20 or run the mod with levels unlocked, but these levels do not have any features. To make it function with Extra Attack, Battlefield Presence needlessly rolls an Attack Roll. Don't worry about it; whether you hit or miss the effect is the same.


What is a Warlord?

Collapsing to the ground, a man succumbs to wounds, exhaustion, and the overwhelming clash of steel all around. Death closes in, then a hand appears, pulling him up: "On your feet, soldier."

In short, Warlords are a martial support class. They come in many forms, from backline tacticians to frontline leaders of men, but what unites them is the ways they enable and spur on their allies. They can be decent combatants in their own right, but play things well and they might just win a battle without
ever lifting a sword.

Battlefield Presence allows them to grant allies extra attacks in place of their own, while their Leadership Dice can be spent performing various supporting moves, such as:

  • Rallying Mark: Give allies extra damage and some hitpoints when they attack a Marked foe.
  • Urgent Orders: Grant allies extra movement and a free Disengage.
  • Expose Weakness: Grant advantage to the next attack on an enemy.
  • Helpful Word: Perform the Help action from afar.

You can only use a certain number of Leadership Dice per turn, however. This number increases as you level up, as does your total number of Leadership Dice.


Subclasses

  • Chieftain: An intimidating presence, the Chieftain mixes their commands with their own relentless attacks, keeping a foe ever on guard. Uses Strength/Dexterity and Charisma.
    Only partially implemented.
  • Commander: The Commander wades into the thick of things to help their allies, bringing a mix of martial skill and close-range support. Uses Strength/Dexterity and Wisdom.
  • Dancer: Making up for what they lack in armour with grace and dexterity, the Dancer traipses around the battle, grabbing attention and dodging as necessary. Uses Dexterity and Charisma.
  • Noble: Bold presences that empower their retainers, the Noble takes a dash of spellcasting to supplement their support, learning command, bless and heroism. Uses Charisma.
  • Paragon: Do you want to lead from the front, sword and shield in hand? The Paragon is the most martial-inclined Warlord, able to apply some maneuvres while attacking. Uses Strength/Dexterity and Charisma.
  • Spellweaver: Spellweavers don't have access to many spells themselves, instead using their magical knowledge to alter and manipulate the spells of others. Uses Intelligence.
    Only partially implemented.
  • Tactician: The Tactician is firmly more of a strategist than a fighter, but their keen mind should be able to guide their allies through any ordeal. Uses Intelligence.
    Implemented, but probably a bit patchy.


Changes from tabletop

Spoiler:  
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Where possible, I've tried to be reasonably faithful to the tabletop version, but some mechanics don't translate easily. Noteworthy changes include:

  • The attack granted by Battlefield Presence is specific action rather than just working like Extra Attack, purely for technical reasons related to applying it on someone midway through multiple attacks.
  • Initiative boosts have mostly been capped at +3, except for the Tactician. BG3 rolls a d4 instead of a d20 for Initiative, meaning initiative boosts are more powerful, but I might undo this.
  • On-initiative abilities have, for now, mostly been changed to once-per-combat features. This includes Form Up, Graceful Entrance, and Call to Arms.
  • Moving outside your turn is not easy to implement in BG3, and sharing your turns would further complicate this. Abilities like Form Up and Urgent Orders now just increase your movement speed for a turn. These abilities do not cost a Reaction.

Specific subclass changes include:

Commander: In a world where every Warlord can use Help for similiar functionality, On Your Feet! did not seem to serve much of a purpose. It now has the bonus of restoring a downed teammate's action. Tell me how this feels; among other things, I'm a little worried this will lead to silly tactical suicides.

Noble: You do not get Inspiring Leader. A version of it might come later.

Paragon: We use the simplified Inspired Warrior where they get [Cha mod]*d4 bonus to their first attack. Likewise, for now, Stand Defiant does not factor in how many teammates you have nearby.

Tactician:
  • Tactical Insight rolls against a set DC equal to 10 + whatever bonus the enemy would have to their Insight. I believe this is how the game generally handles "contested" checks.
  • Rather than swap initiative with someone, you can extend your Intelligence initiative-boost to another character. Changes to how movement works means you don't get Control the Field.
  • Altogether, the Tactician might feel frontloaded right now. Suggestions are very welcome here.
Spellweaver:
  • Rather than a free choice, you get Arcane Surge, Illusory Distraction and the ability to give an ally a Twinned Spell at level 3, then Redirection at level 7.
  • Redirection does not allow you to choose your target and simply redirects projectiles back at the attacker.
  • So far I've had to be pretty liberal with translating this one, and I might cut it from a final release.

Packleader is a little tricky to implement, but I'll revisit it down the line. Gifted probably won't make the cut, as porting it kind of requires me to port Kibbles' Psion class. That's a little out-of-scope for this, sorry.



Credits

Kibbles' Warlord can be found here: https://www.gmbinder.com/share/-LW4agTNJcbwe6kSv4H2

Permissions for reusing Kibbles' content can be found here, with the relevant section being:
You can, within reason, do any of the following:
Use my free content (classes, subclasses, spells, feats, etc) in your [...] video game mod, or similar project. Within Reason: This can be included in a paid product, but cannot charge a separate fee for access to my content without further permission or licensing.

Tactician and Paragon art used in header and thumbnail is copyright KibblesTasty, and drawn by Trung Tin Shinji. It is used under the assumption I fall under this part of Kibbles' permissions:
You can, within reason, do any of the following:
Use art assets (that are copyright KibblesTasty) [...] when making homebrew versions of my content, or supplements to my content. Within Reason: If publicly posted, credit me and the artist that drew it. I’m not really going to try to stop you from using it for other purposes, beyond recommending common sense.