Cursed Tome Revised - Progress
1. Visual implementation of Skeletal Bard companion2. Mechanical implementation of Skeletal Bard companion with working inventory3. Script implementations for Skeletal Bard4. Mechanical implementations for Skeletal Bard custom spells
[/s[s]]5. Refactoring and upgrading my lua skills
6. VFX for Bard custom spells [0/6]
7. Finishing lines [0%]
8. Released [not yet]


Comment: The character who has read Necromancy of Thay must be in your party when you sleep to apply benefits.
Features (video)
Features (images)

Comment: Greater Necromancy as per game limitation, will apply +2 buff when you click on necromancy spell. After cast it should be removed. In case of cancelling, buff will be removed when you click non necromancy spell/action/attack.

Comment: Necrotic Aura is toggleable passive
Features (text)
After reading at least three pages from Necromancy of Thay (aquiring Forbidden Knowledge passive) and taking long rest
Greater Necromancy
You gain +2 bonus to Spell Save DC and Spell Attack Rolls when casting spell from Necromancy School.
Comment: Greater Necromancy as per game limitation, will apply +2 buff when you click on necromancy spell. After cast it should be removed. In case of cancelling, buff will be removed when you click non necromancy spell/action/attack.
Curse of The Eternal Rot
Your necrotic damage bypasses necrotic resistance (not immunity). Additionally when you deal necrotic damage you cannot roll below 2 (on damage dice).
After deciphering Necromancy of Thay (getting The Tharchiate Codex: Blessing boon) and taking long rest
Necrotic Aura (Toggleable Passive)
Undead within aura (12m / 40ft) deal additional necrotic damage equal to your spellcasting modifier
Venomous Precision
Your poison damage bypasses poison resistance (not immunity). Additionally when you deal poison damage you cannot roll below 2 (on damage dice).
Dethrone
Once per short rest you can cast Dethrone spell without expending spell slot.
Compatibility
Should be compatible with everything.
Basically what this mod do is apply custom statuses after long rest via script extender if it detects that you have forbidden knowledge/tharchiate codex status and this mod statuses are not already applied. So, basically there shouldn't be any conflicts (probably it is possible if mod is removing mentioned statuses after reading Necromancy of Thay but i don't think there is mod like that).
Can be loaded and updated mid game (though not sure about messageboxes if added after tharchiate codex).
Philosophy
Those features are not exactly new. Rather existing boosts were chosen to be imprinted on necromancer to help him be a better necromancer. I did not intend this to be a some OP anime powers, but well, depending on difficulty they may be too powerful. Regarding Greater Necromancy, I changed that from disadvantage to flat +2 bonus, initially per request, but I really liked that idea. Feel free to comment.
Requirements
[size=5]Load Order
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Credits: ActualSailorCat, people from Larian Discord, Larian Studios