About this mod
"I shall let all who dwell in dark feel your holy dawn, Morninglord. Hear my prayer.”
— A basic prayer to Lathander.
This mod adds custom armor, weapons and spells themed for clerics and paladins of Lathander through the Tutorial Chest.
- Requirements
- Permissions and credits
- Donations
Version 1.1 will allow items below to be found in the Tutorial Chest, to be found somewhere within Rosymorn Monastery or within the loot chests of the Inquisitor's Quarters of Creche Y'llek.
Version 1.2 will only have items found within the loot chests of the Inquisitor's Quarters of Creche Y'llek.
Armor:
The Armor of Blazing Light (Medium, AC 18)
Dawnspark Armor (Medium, AC 16)
Order of the SunSoul Robes (Light, AC 14)
All three armors bestow the following benefits:
1. Radiating Shockwave: When the wearer deals


2. Arcane Radiance: When the wearer deals spell damage while illuminated by a light source, they also inflict

3. Smite the Graceless: Creatures who miss their



4. Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2d6



5. Lathander's Light: Sheds holy light in a


6. Daylight: is a level 3 evocation spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.
7. Dawnbringer's Wrath: The Morninglord's light to blazes outward in a 10ft/ 3m emanation dealing 2d10 radiant damage to foes in his light.

The Order of the SunSoul Robes also bestow WeaveEater: Whenever the wearer succeeds a


Weapons:
1. The Dawnblade shortsword
2. Lathander's Might warhammer
3. The Horizon greataxe
4. Wrath of the Morninglord greatsword
5. The Blood of Lathander mace
6. The Firstlight Valor longsword
7. Solar Fury staff
The martial weapons bestow the following benefits:
1. Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2d6



2. Lathander's Light: Sheds holy light in a


3. Radiant Strike: On a hit, inflict 1 turn of

4. Sanctified Weapon: Undead creatures struck by this weapon are possibly

5. Slay the Wicked: This weapon deals an additional 1d6

6. Sunbeam: Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use

Damage


7. Thunderous Smite: Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to ring with


Normal weapon damage+


8. Blinding Smite: Blinding Smite is a level 3 evocation spell. Blinding Smite allows a Paladin to expend a Spell Slot to deal additional

Normal weapon damage+


Damage bonus with character leveling:
Lvl 3-5, +1 enchantment, additional 1d4 Radiant damage.
Lvl 6-7, +2 enchantment, additional 1d6 Radiant damage.
Lvl 8-9, +3 enchantment, additional 2d6 Radiant damage.
Lvl 10+, +3 enchantment, additional 2d10 Radiant damage.
***This radiant damage leveling code is derived from ZootZootTelsa's Selunite Phalar Aluve mod that is noted as incorporating weapon levelling code from MrUnderhill38 (highly recommended mod!)
The Solar Fury staff bestows the following benefits:
1. Faithwarden's Vines: Faithwarden's Vines is a level 1 conjuration spell. This spell allows spellcasters to conjure magical vines and turn an area within range into difficult terrain. Creatures are possibly

2. Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2d6



3. Lathander's Light: Sheds holy light in a


4. Sunbeam: Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use

Damage


5. Spirit Guardians: Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. Nearby enemies take 3d8


6. Sacred Flame: Sacred Flame is a cantrip (Evocation). It deals Radiant damage to a target. Damage


7. Destructive Wave: Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them

Damage


+


8. Flamestrike: Flame Strike is a level 5 evocation spell. This spell allows the caster to make a pillar of divine flame at a chosen location dealing 5d6


Damage


+


9. Planar Ally: Planar Ally is a level 6 conjuration spell. This spell allows spellcasters to summon an Elemental, Celestial, or Fiend for aid.
10. Daylight: is a level 3 evocation spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.
Bulwark of Dawn Shield: (+3 AC)
1. Reflective Shell: A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin.

2. Warding Bond: Ward an ally. They gain resistance to all damage, and a +1 bonus to their


Each time the target takes damage, the spellcaster takes the same amount of damage.
3. Aid: Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
4. Dawnbringer's Wrath: The Morninglord's light to blazes outward in a 10ft/ 3m emanation dealing 2d10 radiant damage to foes in his light.

5. Daylight: is a level 3 evocation spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.
Sunbeam Cloak: (+1 AC; +1 Spell Save DC)
1. Absorb Elements: Absorb Elements is a reaction that absorbs half damage from the next elemental attack targeting the user and adds that element type as an additional 1d6 damage on the user's next attack.
2. Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2d6



3. Lathander's Light: Sheds holy light in a


4. Arcane Vivaciousness: You gain 8 Temporary Hit Points for 4 turns after casting a spell while in melee.
5. Crusader's Mantle: Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4

Protection of the Morninglord Ring: (+1 AC)
1. Savior's Allure: You restore an additional 2

2. Combat Regeneration: At the beginning of your turn, the ring activates and heals you 1d4

3. Callous Glow: The wearer deals an additional 2 points of

4. Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2d6



5. Lathander's Light: Sheds holy light in a


6. Light cantrip: Light is a cantrip (Evocation). It makes an object shed light in a small area.
7. Dawnbringer's Wrath: The Morninglord's light to blazes outward in a 10ft/ 3m emanation dealing 2d10 radiant damage to foes in his light.

8. Daylight: is a level 3 evocation spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.
The Morninglord's Glory Amulet:
1. Sunbeam: Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use

Damage


2. Spirit Guardians: Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement. Nearby enemies take 3d8


3. Sacred Flame: Sacred Flame is a cantrip (Evocation). It deals Radiant damage to a target. Damage


4. Destructive Wave: Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them

Damage


+


5. Flamestrike: Flame Strike is a level 5 evocation spell. This spell allows the caster to make a pillar of divine flame at a chosen location dealing 5d6


Damage


+


6. Dawnbringer's Wrath: The Morninglord's light to blazes outward in a 10ft/ 3m emanation dealing 2d10 radiant damage to foes in his light.

7. Daylight: is a level 3 evocation spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.
Brilliant Revival Gloves:
1. Aegis Palms: When you heal a creature, it gains the effect of



2. Lathander's Blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2d6



3. Lathander's Light: Sheds holy light in a


4. Radiating Orb Gloves: When the wearer deals


5. Revivify: Revive a companion. They return to life with 1 Hit point.
Sun's Journey Boots:
1. Misty Step: Surrounded by silver mist, you teleport to an unoccupied space you can see.

2. Featherfall: Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.