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LelouchLan

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LelouchLan

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Replaces Extra Attack passive for multiple physical classes into Extra Action Point.

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This mod aims to fix bugs of mod Extra Action instead of Extra Attack.  

Description from Extra Action instead of Extra Attack:

Simple mod which replaces Extra Attack passive effect for granting one more action point instead. This mod does not require you starting a new game, but if you uninstall the enemies might keep their bonus action while also reverting extra attack state causing them to attack way too much. 

Q. Why?

Short answer: This makes it more flexible and more overall balanced. 

Long answer: Extra attack is obviously strong effect, but the problem is that it's awfully non-versatile, and probably the only reason why it's done this way is to stop tabletop casters from double casting something stupid by multiclassing into physical class. Which does not strictly help because of Fighter's action surge. 
But anyway, the real problem with extra attack is that after you pick it, you are basically locked to it on your every turn unless there's something too crucial you can't skip, because you can't, for example, use dash and attack to get a few extra movement, or use cantrip and attack, or buff and attack, or use items/scrolls. If you ask yourself "is it better for me to do x or do 2 attacks" The answer is always going to be "Do 2 attacks". The fact that attacks scale really well with better items unlike most other actions, certainly does not help. It gets worse with appliance of haste/potion of speed/action surge, because now you do 2 attacks for every point of action (3 attacks if you are lvl 11 fighter), doubling and tripling your damage on one turn. It's also not very intuitive to figure out which actions you'll be able to make with you extra attack and which not.

Known issues :
You'll likely be able to stack 2 extra actions from different classes and I'm not sure if it's fixable (or should be fixed for that matter).   No more this bug. And when druids release form wildshapes, they will be back to one action point as they are supposed to be.
Multiclassing casters get stronger, but I'm not sure how bad it would actually be, as minmaxing mages probably won't be affected that bad.
Warlock with weapon pact gets 2 action points without using pact weapon, I'm not sure how to fix it. The alternative Warlock version will give double action to any lv 5 warlock instead of just weapon pact one