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Korakys

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Korakys

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About this mod

All weapons now have +2 enchantment, all weapons now have +1d4 force damage, mace now has the base stats of a flail.

Permissions and credits
Reduces the huge opportunity cost of forging a weapon instead of armour at the adamantine forge. Consideration was also given to the Knife of the Undermountain King when balancing these items.

Adamantine Longsword
Original: +1, 1d8/1d10 slashing, rare, 250gp.

Modified: +2, 1d8/1d10 slashing + 1d4 force, very rare, 530gp.

Adamantine Scimitar
Original: +1, 1d6 slashing, rare, 190gp.

Modified: +2, 1d6 slashing + 1d4 force, very rare, 480gp.

Adamantine Mace
Original: +1, 1d6 bludgeoning, concussive smash, rare, 190gp.

Modified: +2, 1d8 bludgeoning + 1d4 force, concussive smash + weakening strike + tenacity, very rare, 480gp.

Quantity of Mithral Ore
Four versions of this mod are provided. They change how much mithral ore is available from Grym's corpse, from 0 to 3. This ore is in addition to the 2 that can already be found in the unmodified game.

Notes
Items spawn in correctly when testing on patch 7.

If you remove this mod from a save file then you are ok. It will still load, with the unmodified adamantine weapons in your inventory. (I have tested this.)
If you want even more mithral ore then you use JWL Grym's Mithral Hoard. The quantities will stack. (I have tested this.)

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