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Adam Masher

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AdamMasher

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About this mod

Some stuff made for personal use. Currently has 3 spells and a couple of optional balance tweaks.

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Unarmored Defense: Allows monks to add half Wisdom Mod (rounded up) to AC while wearing light or medium armour and no shield.

Wet change: Instead of Resistance/Vulnerability, Wet grants Advantage/Disadvantage on Fire/Cold or Lightning saves, and Disadvantage/Advantage on Fire/Cold or Lightning attacks against the Wet target.

The spells are added to the spell lists with Compatibility Framework. Spell lists of levels 7+ (4+ for ranger) aren't supported, so the spells should be picked before reaching level 13.
Dimensional Strike (Action, Conjuration, Cantrip)
Classes: Wizard, Sorcerer, Warlock
Distance: 18m/60ft
Swing your melee weapon and warp the space between yourself and your target, attacking it from the distance. You gain a bonus to this attack equal to half of your spellcasting ability modifier. Deals extra 1d4 weapon damage.
The bonus damage increases to 1d8 at level 5, 2d8 at level 10, and 3d8 at level 16.
Note: the attack bonus doesn't apply for the first time you use the cantrip, after taking it and after respec. Extra Attack Fix SE is recommended to remove the Extra Attack interaction.

Sense Vitals (Bonus Action, Divination, 2nd level spell)
Classes: Wizard, Sorcerer, Warlock, Ranger
Duration: 1 minute
Feel the vital areas and weak points of creatures and objects. The number you need to roll a Critical Hit is reduced by 1, and your attacks deal extra 1d6 damage to objects and the foes you have Advantage against. Also works if you have an ally adjacent to the target and you don't have Disadvantage.
If you hit an object, the hit is always critical.
Upcast: the bonus damage increases by 1d6 for every 3 spell levels after the 2nd.

Arcane Surge (Action, Divination, 4th level spell)
Classes: Wizard, Sorcerer, Warlock, Bard
Duration: until Long Rest
Gain the ability to cast non harmful spells with the range of self instantaneously, without spending actions or bonus actions. Spells cast this way do not require verbal component.
The effect lasts until your next Long Rest, and can be used to cast one spell per combat.
Upcast: can cast an additional spell per combat per 2 spell levels after the 4th.
Note: using this spell gives you a toggleable passive that can be used in combat to cast 1/2/3 self buff spell(s).

Installation:
BG3 Mod Manager