File information
Last updated
Original upload
Created by
SFRUploaded by
swissfredVirus scan
Tags for this mod
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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Added Poison Traps, Disarm the Traps on Wooden Chests in Zhentarim basement, disarm a Tripwire at the Bandit Cave near Risen Road.
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Now works on all traps and trapped objects like chests, coffins, and more.
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Marble Pressure Plates Traps can also be disarmed and deactivated
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clear the Status 'Rigged' on the Cage Door of Brakkal at the Goblin Camp
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Spiked Traps ( like in the Swamp ) can now be disarmed and deactivated
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Added ShockWave and Pulse Traps, Effects on all Traps that are disarmed.
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Initial Release ( Modified from Mod Alibaba's Key )
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minor fixes, Effect on disarm Traps
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if Alibaba's Key Mod is loaded will be deactivated via PersistentVars.ModeDisabled, added perception boost if Mod is active
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Added Corridor , Explosion and ShieldCapacitor Traps
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Mines are deactivated, GasPits are deactivated
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added more Traps
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Added MasonsGuild_Bait, MiddlePanel, BackPanel, FrontPlate, FrontTrap Traps
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Compatibility with Locks Begone Mod
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Added Proximity and Explosive Traps.
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Added disarm and deactivates Proximity_Explosive Traps