A small edit of the spell, divine favour, adding and removing features to make it more viable to use in combat than the base game version.
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The mod changes the spell, "Divine Favour", by removing its concentration requirement, increasing its number of turns from 3 to 10, and introducing the ability to upcast (1d4 radiant damage per spell slot level).
I did this out of a personal wanting to use divine favour in my own playthroughs, but found it ineffective and cumbersome when actually attempting to use it. I decided to change it to make it a viable choice in combat while (hopefully) not making it overpowered.