Hello everyone!
I have extensively tested this mod, but if you notice anything please do let me know, I will fix it ASAP.
In summary, you will be mobile, insanely powerful isolated single target
damage, and super slippery. Just as Rogues are supposed to feel in
fantasy games.
Progression:
- 1, 2 and 3 remain unchanged (DONT FORGET TO PICK ASSASSIN)
- 4. ShadowStep: costs 1 Bonus Action (Teleport to a visible area and gain advantage on your attack)
- 5. Extra Attack (Passive) & Pommel Strike: costs 1 Bonus Action
(Deal bludgeoning damage and stun for one turn if the enemy fails the
CON saving throw)
- 6. Shadow Dance: No cost (Gain 1 Action Point and during that turn all your attacks benefit from Unseen Blade, Short Rest CD)
- 7. Unseen Blade: Passive (Deal 1d6+DexMod while stealthed or invisible)
- 8. Remise: costs 1 Bonus Action (Similar to Smite, you can react and
spend 1 BA to add 1d12+DexMod on a non-crit or 2d12+DexMod on a miss.
They only work if you're wearing a one handed weapon and nothing in your
off-hand, to allow more creative builds surrounding Rapiers)
- 9. Vanish: No Cost (Become invisible for 10 turns, once per short rest CD)
Surprise + Ambush + Bhaalist Armor = PAINNNN!!!
Rogue lacks a lot of the things that marshals are really good at. In BG3 the
value of Rogues is supposed to be it's utility and early game power
spike with sneak attack, at the cost of falling off later and simply
becoming a skill monkey, unless you go ranged. My goal with this mod is
to make rogues much more than just a skill monkey without making it
stronger than SSB Paladin or Sorlock.
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