Races

This article dives into the full details of all 18 subraces included in this mod.

Elves


All Elven subraces feature the following vanilla Elven traits unless otherwise specified:

Base Racial Speed (9m/30ft) & Darkvision (12m/40ft)
Keen Senses • Proficiency in Perception
Elven Weapon Training • Proficiency with Longswords, Shortswords, Longbows & Shortbows
Fey Ancestry • Advantage on Saving Throws against being Charmed & magic cannot put you to sleep




₊ ˚ . ⋆ ☾ Dusk Elves
Inspired by the Dusk Elves of the D&D Ravenloft setting
Favored by the goddess Sehanine Moonbow, Dusk Elves are a rare and elusive kind. Keeping to small, secluded enclaves within the darkest forests of Faerûn and the Shadowfell, their numbers have dwindled over the centuries.

Tag Selector: High Elf, Wood Elf, Lolthsworn Drow, Seldarine Drow, Rare, No Race, Baldurian, Underdark, No Home

Ability Descriptions

Passive • Nightfall's Veil
> Proficiency in Stealth
Passive • Twilit Sanctuary
> While obscured in shadow, you gain a bonus to all Saving Throws. This bonus is equal to your Proficiency Modifier (2/3/4).




₊ ˚ . ⋆ ☾ Moon Elves
Inspired by various D&D lore, primarily 3e.
Guarded by the moon's light, Moon Elves are an extraordinarily outgoing kind with a particular affinity for lunar magic. With a particularly strong lust for travel, they prefer living alongside other races, many of which they have held positive relations with for generations.

Tag Selector: High Elf, Wood Elf, Lolthsworn Drow, Seldarine Drow, Rare, Planar, No Race, Baldurian, Underdark, No Home

Ability Descriptions
Vanilla BG3 abilities will not be described in detail.

Passive • Social Mastery
> Proficiency in Deception & Persuasion
Passive • Lunar Magic
> Your connection to the Moon grants you access to a cantrip at level 1, and spells at levels 3 & 5. You can cast these spells once per Long Rest without expending a Spell Slot.

Level 1 Cantrip • Minor Illusion
Level 3 Spell • Moonbeam
Level 5 Spell • Misty Step




₊ ˚ . ⋆ ☾ Snow Elves
Inspired by D&D 3e campaign settings & novels.
Direct descendants of Winter Eladrin, Snow Elves are a secluded and isolated kind, having kept only minimal contact with the outside world for generations. They've learnt to thrive in dangerously frigid environments, living off the land and often establishing small communities near significant natural or religious landmarks.

Tag Selector: High Elf, Wood Elf, Rare, No Race, Baldurian, No Home

Ability Descriptions
Vanilla BG3 abilities will not be described in detail.

Passive • Polar Endurance
> Resistance to Cold damage, and able to traverse icy surfaces without risk of slipping or needing to slow down.
Selector • Boreal Magic
> The frigid magic of the north has rubbed off on you and your kin. You may select 1 cantrip to learn.
Options • Bone Chill, Dancing Lights, Minor Illusion, Ray of Frost, Resistance




₊ ˚ . ⋆ ☾ Star Elves
Inspired by various D&D lore, primarily 3e.
Star Elves lived isolated within a Demiplane of the Feywild for generations, emerging only after the Spellplague. Unfamiliar with the customs, races, and natural environments of Faerûn, they are curious and enjoy learning about their new surroundings, eager to explore and integrate into the world beyond their secluded realm.

Tag Selector: High Elf, Wood Elf, Rare, Planar, No Race, Baldurian, No Home

Ability Descriptions

Passive • Inquisitive Nature
> Proficiency in Investigation
Passive • Starlit Protection
> Resistance to Radiant damage.
Passive • Celestial Wrath
> When landing a Critical Hit on an Attack Roll, you deal additional Radiant damage equal to half your level (min. 1).




₊ ˚ . ⋆ ☾ Sun Elves
Inspired by various D&D lore, primarily 3e.
An ancient lineage of Elves renowned for their preference to remain within their own secluded settlements, rarely seen elsewhere. Sun Elves dedicate themselves to perfection in their chosen professions, often committing to a singular craft or skill for the entirety of their extended lifespans.

Tag Selector: High Elf, Wood Elf, Rare, No Race, Baldurian, No Home

Ability Descriptions

Selector • Perfectionism
> Expertise in one Skill of your choice
Selector • Tradition
> One racial ability of your choice from the following options:
Option • Martial Prowess
> When landing a Critical Hit with a Weapon Attack, you can make a second attack using your Bonus Action.
Option • Sunkissed
> Resistance to Fire damage. When in Sunlight, gain +1 to Saving Throws and Skill Checks.
Option • Solar Magic
> Your connection to the Sun grants you access to a cantrip at level 1, and spells at levels 3 & 5. You can cast these spells once per Long Rest without expending a Spell Slot.

Level 1 Cantrip • Sacred Flame
Level 3 Spell • Burning Hands
Level 5 Spell • Daylight




₊ ˚ . ⋆ ☾ Lythari
Inspired by D&D 3e campaign settings & novels.
True lycanthropic Elves gifted with the ability to shift their forms into that of wolves. Rare in Faerûn, Lythari prefer the company of their own deeply intertwined packs. Despite their lycanthropic nature, they are often averse to violence and primarily rely on their their lupine form for scouting, delivering messages, or hunting.

Tag Selector: High Elf, Wood Elf, Rare, Beast, Lycanthrope, No Race, Baldurian, No Home

Ability Descriptions

Passive • Natural Instincts
> Proficiency in Nature & Survival
Passive • Animal Connection
> You are innately able to speak with animals
Passive • Canine Ability
> Increased carrying capacity and jump distance
Selector • Lycanthropic Form
> You may select whether your Wolf form is stronger or quicker

Ability • Lycanthropic Form
> You are able to shift your shape into that of a Wolf. You can use this feature a number of times equal to your Proficiency Modifier per Long Rest (2/3/4). You become more powerful at levels 3, 6, 9, and 12, increasing your health and granting you access to new abilities.

Option • Lycanthropic Form - Robust
> Your Wolf form is focused on Strength. You have increased HP and your abilities are more suited for combat than utility.
Health Scaling • 12/25/40/60/80
Basic Abilities • Jump, Dash, Hide, Disengage
Level 1 Ability • Bite
> Bite a target, dealing 2d6 + 3 Piercing damage.
Level 3 Ability • Menacing Howl
> Intimidate enemies within range, slowing their movement speed.
Level 6 Ability • Rupturing Bite
> Bite a target, dealing 2d4 + 3 + 1d4/1d6/1d8/1d10 damage and potentially causing them to Bleed.
Level 9 Passive • Extra Attack

Option • Lycanthropic Form - Swift
> Your Wolf form is focused on Dexterity. You have lower HP, can move more quickly, and your abilities are more suited for utility than combat.
Movement Speed • 12m/40ft
Health Scaling • 4/10/18/28/40
Basic Abilities • Jump, Dash, Hide, Disengage
Level 1 Ability • Bite
> Bite a target, dealing 2d4 + 3 Piercing damage.
Level 3 Ability • Rushing Howl
> Bolster allies within range, increasing their movement speed.
Level 6 Ability • Lunging Bite
> Lunge at a target, dealing 1d4 + 3 Piercing damage and potentially knocking them Prone.
Level 9 Ability • Invisibility


˚ . . ˚


Drow


All Drow subraces feature the following vanilla Drow traits unless otherwise specified:

Base Racial Speed (9m/30ft) & Superior Darkvision (24m/80ft)
Keen Senses • Proficiency in Perception
Drow Weapon Training • Proficiency with Rapiers, Shortswors & Hand Crossbows
Fey Ancestry • Advantage on Saving Throws against being Charmed & magic cannot put you to sleep




₊ ˚ . ⋆ ☾ Aevendrow
Inspired by Legend of Drizzt
Deeply attuned to the Weave, Aevendrow have forsaken Lolth's teachings and the typical ways of Drow society. Settling within a bioluminescent nexus of magical energies deep underneath a mountain in the far north, they venture to the surface only for ritualistic purposes, harnessing their magical prowess under the starlit sky.

Tag Selector: High Elf, Seldarine Drow, Rare, No Race, Baldurian, Underdark, No Home

Ability Descriptions

Selector • Aevendrow Magic
> Your Drow ancestry grants you access to a cantrip at level 1, and spells at levels 3 & 5. You can cast these spells once per Long Rest without expending a Spell Slot

Level 1 Cantrip • Dancing Lights
Level 3 Spell • Mage Armor
Level 5 Spell • Mirror Image




₊ ˚ . ⋆ ☾ Lorendrow
Inspired by Legend of Drizzt.
Having defied Lolth's teachings, Lorendrow fled Menzoberranzan to settle within Saekolath to the far south of Faerûn. Fostering a deep connection to the natural environment, they live in balance with the forest, the earth, and the sky and thrive within the shadows of the jungle's foliage.

Tag Selector: High Elf, Wood Elf, Seldarine Drow, Rare, No Race, Baldurian, Underdark, No Home

Ability Descriptions
Vanilla BG3 abilities will not be described in detail.

Passive • Jungle's Favored
> Proficiency in Stealth & immune to Difficult Terrain
Selector • Natural Magic
Options • Acid Splash, Light, Poison Spray, Shillelagh, Thorn Whip




₊ ˚ . ⋆ ☾ Lolthtouched
Inspired by D&D 3e sourcebooks.

Favoured of Lolth, whether through achievement or birthright, Lolthtouched Drow are outstanding members of their community. Afforded far superior training than the average Drow, the spider's blood within their veins claims any weakness they may have harbored, resulting in a near fearless avatar of the spider queen that instills fear and dread into anyone who lays their eyes upon them.

Tag Selector: High Elf, Lolthsworn Drow, Beast, Rare, No Race, Baldurian, No Home

Ability Descriptions
Vanilla BG3 abilities will not be described in detail.

Passive • Fearless
> You have Advantage on Saving Throws against being Frightened.
Passive • Spider's Blood
> Resistant to Poison damage. You have Advantage on Saving Throws against being Poisoned.
Passive • Spider Magic
> Lolth blessing grants you access to a spell at levels 1 and 4. You can cast these spells once per Long Rest without expending a Spell Slot

Level 1 Spell • Find Familiar: Spider
Level 4 Spell • Web




₊ ˚ . ⋆ ☾ Zar'ithra
Inspired by various D&D lore, primarily 3e.
Born of the profane union between a Shadow Dragon and a Drow, Zar'ithra possess draconic blood despite not being true half-dragons. With a profound connection to the Plane of Shadow, they show strong inclinations towards shadow magic and are frequently blessed with innate magical abilities from birth. Renowned for their strength and power, Zar'ithra frequently ascend to leadership positions within their communities, wielding their formidable abilities to command respect and authority.

Tag Selector: High Elf, Seldarine Drow, Lolthsworn Drow, Dragonborn, Rare, Draconic Sorcerer, No Race, Baldurian, Underdark, No Home

Ability Descriptions

Passive • Shadow Dragon Ancestry
> Resistant to Necrotic damage.
Passive • Living Shadow
> When obscured by shadow, you can Hide using a Bonus Action
Passive • Draconic Influence
> Your Draconic ancestry grants you access to a cantrip at level 1, and spells at levels 3 & 5. You can cast these spells once per Long Rest without expending a Spell Slot

Level 1 Cantrip • Bone Chill
Level 3 Spell • Inflict Wounds
Level 5 Spell • Shadow Breath
> Exhale a cone of shadow, dealing 4d8 Necrotic damage. Targets who succeed on their Saving Throw still take half damage.


˚ . . ˚


Half-Elves

All Half-Elven subraces feature the following vanilla Half-Elven traits unless otherwise specified:

Base Racial Speed (9m/30ft) & Darkvision (12m/40ft)
Civil Militia • Proficiency with Spears, Pikes, Halberds, Glaives, Light Armor, and Shields
Fey Ancestry • Advantage on Saving Throws against being Charmed & magic cannot put you to sleep



₊ ˚ . ⋆ ☾ Half-Aevendrow
Inspired by Legend of Drizzt
Half-Aevendrow inherit a deep attunement to the Weave and a rejection of Lolth's teachings from their elven parent. The human blood within their veins allows them to traverse the surface even during the day, igniting a wish to wander past the boundaries of the Starlight Enclave within them.

Tag Selector: Half-High Elf, Half-Drow, Rare, No Race, Baldurian, Underdark, No Home

Ability Descriptions

Selector • Aevendrow Magic
> Your Drow ancestry grants you access to a cantrip at level 1, and spells at levels 3 & 5. You can cast these spells once per Long Rest without expending a Spell Slot

Level 1 Cantrip • Dancing Lights
Level 3 Spell • Mage Armor
Level 5 Spell • Mirror Image



₊ ˚ . ⋆ ☾ Half-Dusk Elves
Inspired by the Dusk Elves of the D&D Ravenloft setting
Feeling a deep connection to both the natural world and the shadows, many Half-Dusk Elves leave their parents' secluded enclaves to discover what Faerûn may offer them. Their elven ancestry imbues them with a subtle grace and an innate understanding of the shadows, allowing them to comfortably navigate both light and darkness.

Tag Selector: Half-High Elf, Half-Wood Elf,Half-Drow, Rare, No Race, Baldurian, Underdark, No Home

Ability Descriptions

Passive • Nightfall's Veil
> Proficiency in Stealth
Passive • Twilit Sanctuary
> While obscured in shadow, you gain a bonus to all Saving Throws. This bonus is equal to your Proficiency Modifier (2/3/4).




₊ ˚ . ⋆ ☾ Half-Moon Elves
Inspired by various D&D lore, primarily 3e.
Half-moon elves inherit the outgoing nature and connection to the moon from their Moon Elf parent. They thrive in diverse communities where they bring a sense of curiosity and wanderlust, often serving as travelling bards, clerics, or artists.

Tag Selector: Half-High Elf, Half-Wood Elf, Half-Drow, Rare, Planar, No Race, Baldurian, Underdark, No Home

Ability Descriptions
Vanilla BG3 abilities will not be described in detail.

Passive • Lunar Magic
> Your connection to the Moon grants you access to a cantrip at level 1, and spells at levels 3 & 5. You can cast these spells once per Long Rest without expending a Spell Slot.

Level 1 Cantrip • Minor Illusion
Level 3 Spell • Moonbeam
Level 5 Spell • Misty Step



₊ ˚ . ⋆ ☾ Half-Snow Elves
Inspired by D&D 3e campaign settings & novels.
Half-Snow Elves are usually born to the few Snow Elf ambassadors sent to establish contact with human settlements beyond the frigid north. Raised in these settlements due to the perilous nature of travel, they often lack the endurance of their Snow Elf parents, although they still retain traces of the frigid magics inherent to their lineage.

Tag Selector: Half-High Elf, Half-Wood Elf, Rare, Planar, No Race, Baldurian, Underdark, No Home

Ability Descriptions
Vanilla BG3 abilities will not be described in detail.

Selector • Boreal Magic
> The frigid magic of the north has rubbed off on you and your kin. You may select 1 cantrip to learn.
Options • Bone Chill, Dancing Lights, Minor Illusion, Ray of Frost, Resistance




₊ ˚ . ⋆ ☾ Half-Star Elves
Inspired by various D&D lore, primarily 3e.
Star Elves enjoy integrating themselves deeply into unfamiliar cultures as a means of study, sometimes discovering love in the process. As a result, Half-Star Elves are not uncommon and frequently viewed as a blessing. Blessed with some of their elven parent's abilities, they lack their distinct naivety and wonder, as they are more familiar with Faerûn.

Tag Selector: Half-High Elf, Half-Wood Elf, Rare, Planar, No Race, Baldurian, Underdark, No Home

Ability Descriptions

Passive • Inquisitive Nature
> Proficiency in Investigation
Passive • Starlit Protection
> Resistance to Radiant damage.




₊ ˚ . ⋆ ☾ Half-Sun Elves
Inspired by various D&D lore, primarily 3e.
As Sun Elves rarely leave their communities, Half-Sun Elves are rarer than other Half-Elves. Not typically raised within exclusively Sun Elf settlements, they lack much of the immense direct exposure to their elven parent's culture, yet still inherit some of their inherent abilities.

Tag Selector: Half-High Elf, Half-Wood Elf, Rare, No Race, Baldurian, No Home

Ability Descriptions

Selector • Perfectionism
> Expertise in one Skill of your choice
Passive • Solar Magic
> Your connection to the Sun grants you access to a cantrip at level 1, and spells at levels 3 & 5. You can cast these spells once per Long Rest without expending a Spell Slot.

Level 1 Cantrip • Sacred Flame
Level 3 Spell • Burning Hands
Level 5 Spell • Daylight




₊ ˚ . ⋆ ☾ Half-Lorendrow
Inspired by Legend of Drizzt
It is not uncommon for Lorendrow to ally themselves with one of the human settlements within the jungle they inhabit, often resulting in the birth of a handful of Half-Lorendrow. They inherit the skill for jungle survival from both of their parents combined with a touch of elven grace, making them formidable survivors.

Tag Selector: Half-High Elf, Half-Wood Elf, Half-Drow, Rare, No Race, Baldurian, Underdark, No Home

Ability Descriptions

Passive • Jungle's Favored
> Proficiency in Stealth & immune to Difficult Terrain
Selector • Natural Magic
Options • Acid Splash, Light, Poison Spray, Shillelagh, Thorn Whip



₊ ˚ . ⋆ ☾ Half-Lythari
Inspired by D&D 3e campaign settings & novels.
While Half-Lythari inherit certain animalistic traits from their Lythari parent, they frequently lack their parent's lycanthropic ability. This distinction can sometimes leave them feeling estranged within the lupine packs they call home, prompting many Half-Lythari to wander beyond, seeking a place where they can truly find belonging.

Tag Selector: Half-High Elf, Half-Wood Elf, Rare, Beast, No Race, Baldurian, No Home

Ability Descriptions

Passive • Natural Instincts
> Proficiency in Nature & Survival
Passive • Animal Connection
> You are innately able to speak with animals
Passive • Canine Ability
> Increased carrying capacity and jump distance

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