CLASS: MONK
Level 1:
- Ki (1)
- Flurry of Blows
- Spend a Ki point and a Bonus Action to deliver two quick strikes.
- Spend a Ki point and a Bonus Action to deliver two quick strikes.
- Martial Arts
- Attacks with Monk weapons deal additional damage, unless their standard damage is higher. The damage of these attacks scale with either your Strength or Dexterity. You can make an additional attack as a Bonus Action.
- Attacks with Monk weapons deal additional damage, unless their standard damage is higher. The damage of these attacks scale with either your Strength or Dexterity. You can make an additional attack as a Bonus Action.
Level 2:
- Ki (1)
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 3:
- Ki (1)
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 4:
- Ki (1)
- Feat (1)
Level 5:
- Ki (1)
- Martial Flux
- Gain an additional Bonus Action.
- Gain an additional Bonus Action.
- Stunning Strike
- Possibly Stun your target.
- Possibly Stun your target.
Level 6:
- Ki (1)
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 7:
- Ki (1)
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 8:
- Ki (1)
- Feat (1)
Level 9:
- Ki (1)
- Martial Mastery
- Gain an additional Action.
- Gain an additional Action.
- Ki Resonation
- Ki Resonation (Punch) marks an enemy with Ki.
- Ki Resonation (Blast) detonates the Ki.
Level 10:
- Ki (1)
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 11:
- Ki (1)
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 12:
- Ki (1)
- Feat (1)
SUBCLASS: WAY OF THE FOUR ELEMENTS
Level 3:
- Cantrips (4 / Monk)
- Spells (2 / Monk)
Level 7:
- Spells (2 / Monk)
Level 11:
- Spells (2 / Monk)
SUBCLASS: WAY OF THE OPEN HAND
Level 3:
- Open Palm: Topple
- Deal two quick blows and possibly knock the target Prone.
- Deal two quick blows and possibly knock the target Prone.
- Open Palm: Stagger
- Deal two quick blows and possibly Stagger the target.
- Deal two quick blows and possibly Stagger the target.
- Open Palm: Push
- Deal two quick blows and possibly push the target 4.5m/15ft.
- Deal two quick blows and possibly push the target 4.5m/15ft.
Level 7:
- Manifestation of Mind / Body / Soul
- Deal additional Psychic, Necrotic, or Radiant damage with each successful unarmed Attack Rolls.
- Deal additional Psychic, Necrotic, or Radiant damage with each successful unarmed Attack Rolls.
Level 11:
- Dance Macabre
- Once per turn, killing an enemy will restore both your Action and Bonus Action.
- Once per turn, killing an enemy will restore both your Action and Bonus Action.
SUBCLASS: WAY OF SHADOW
Level 3:
- Shadow Arts: Hide
- Hide for a Ki point.
- Hide for a Ki point.
- Shadow Arts: Darkvision
- Gain Darkvision for a Ki point.
- Gain Darkvision for a Ki point.
- Shadow Arts: Darkness
- Cast Darkness for two Ki points.
- Cast Darkness for two Ki points.
- Shadow Arts: Silence
- Cast Silence for two Ki points.
- Cast Silence for two Ki points.
Level 7:
- Shadow Step
- Teleport to a shadowed area for one Ki point.
- Teleport to a shadowed area for one Ki point.
- Cloak of Shadows
- Wrap yourself and nearby allies in shadow to become Invisible.
- Only affects targets who are obscured in darkness.
Level 11:
- Shadow Strike
- Teleport to a foe from a hidden position, making an Attack Roll against them in the process.
- Teleport to a foe from a hidden position, making an Attack Roll against them in the process.
KI MASTERIES (PASSIVES):
- Counterflow
- When an enemy misses you with a melee weapon attack, use your Reaction and a Ki Point to retaliate with Flurry of Blows.
- When an enemy misses you with a melee weapon attack, use your Reaction and a Ki Point to retaliate with Flurry of Blows.
- Critical Flow
- When you land a Critical Hit, restore two Ki points.
- When you land a Critical Hit, restore two Ki points.
- Dance of Flowing Water
- On any successful Attack Roll, gain +1 AC until the next time you dodge an attack. This effect can stack.
- On any successful Attack Roll, gain +1 AC until the next time you dodge an attack. This effect can stack.
- Deflective Missiles
- When shot at by a ranged weapon attack, use your Reaction to reduce the damage. If reduced to zero, you may spend a Ki point to throw the projectile back at your attacker.
- When shot at by a ranged weapon attack, use your Reaction to reduce the damage. If reduced to zero, you may spend a Ki point to throw the projectile back at your attacker.
- Dextrous Ward
- When an attack requires a Dexterity based Saving Throw, it deals no damage if you succeed, and half if you fail.
- When an attack requires a Dexterity based Saving Throw, it deals no damage if you succeed, and half if you fail.
- Fist of Crushing Rock
- When an enemy fails an Attack Roll against you, gain Advantage on your next attack.
- When an enemy fails an Attack Roll against you, gain Advantage on your next attack.
- Focused Stream
- On any successful Attack Roll, decrease the number you need to roll for a Critical Hit by 1 until the end of your turn. This effect can stack.
- On any successful Attack Roll, decrease the number you need to roll for a Critical Hit by 1 until the end of your turn. This effect can stack.
- Fortified Psyche
- When Charmed or Frightened, automatically remove the condition.
- When Charmed or Frightened, automatically remove the condition.
- Harmonious Barrage
- Flurry of Blows adds your WIS Modifier to the damage.
- Flurry of Blows adds your WIS Modifier to the damage.
- Harmonious Defense
- Add your WIS Modifier to your Armour Class when not wearing armour or using a shield.
- Add your WIS Modifier to your Armour Class when not wearing armour or using a shield.
- Martial Empowerment
- While in combat, each entity killed restores one Ki point.
- While in combat, each entity killed restores one Ki point.
- Mystic Strikes
- Your unarmed attacks count as magical for the purposes of overcoming physical Resistances.
- Your unarmed attacks count as magical for the purposes of overcoming physical Resistances.
- Opportune Reversal
- When an enemy fails an Attack Roll against you with a melee weapon, use your Reaction to retaliate with Unarmed Strike.
- When an enemy fails an Attack Roll against you with a melee weapon, use your Reaction to retaliate with Unarmed Strike.
- Resonance of Body
- While in combat, regenerate one Ki point every three turns.
- While in combat, regenerate one Ki point every three turns.
- Sagacious Resilience
- Gain Advantage on Wisdom based Saving Throws.
- Gain Advantage on Wisdom based Saving Throws.
- Soused Rampart
- While drunk, gain +2 to your Armour Class.
- While drunk, gain +2 to your Armour Class.
- Tempestuous Reprise
- When an enemy fails an Attack Roll against an ally within 9m/30ft, use your Reaction and a Ki point to retaliate with Tempestuous Reprise.
- When an enemy fails an Attack Roll against an ally within 9m/30ft, use your Reaction and a Ki point to retaliate with Tempestuous Reprise.
- Tranquil Fortitude
- Gain Patient Defense.
- Gain Patient Defense.
- Windwalker
- Gain Step of the Wind: Dash and Step of the Wind: Disengage.
- Gain Step of the Wind: Dash and Step of the Wind: Disengage.
- Zen Accuracy
- Gain a +2 bonus to Attack Rolls with Monk Weapons.
- Gain a +2 bonus to Attack Rolls with Monk Weapons.
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