CLASS: PALADIN
Level 1:
- Spells (All / Paladin Level 1)
- Spell Slots (Level 1 / 1)
- Channel Oath Charges (3)
- Crusader’s Smite Charges (3)
- Divine Smite
- Smite Selection (1)
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 2:
- Spell Slots (Level 1 / 1)
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 3:
- Spell Slots (Level 1 / 1)
- Smite Selection (1)
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 4:
- Spell Slots (Level 1 / 1)
- Feat (1)
Level 5:
- Spell Slots (Level 2 / 1)
- Smite Selection (1)
- Extra Attack
- Make an additional attack for free.
- Make an additional attack for free.
Level 6:
- Spell Slots (Level 2 / 1)
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 7:
- Spell Slots (Level 2 / 1)
- Smite Selection (1)
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 8:
- Spell Slots (Level 2 / 1)
- Feat (1)
Level 9:
- Spell Slots (Level 3 / 1)
- Smite Selection (1)
- Improved Extra Attack
- Make two additional attacks for free.
- Make two additional attacks for free.
Level 10:
- Spell Slots (Level 3 / 1)
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 11:
- Spell Slots (Level 3 / 1)
- Smite Selection (1)
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 12:
- Spell Slots (Level 3 / 1)
- Feat (1)
SUBCLASS: OATH OF THE ANCIENTS
Level 1:
- Healing Radiance
- Heal yourself and nearby allies for your level multiplied by two.
- Heal for the same amount on your next turn.
Level 3:
- Nature’s Wrath
- Root an enemy in place.
- Root an enemy in place.
Level 7:
- Turn the Faithless
- Turn all Fiends and Fey within 9m/30ft.
- They take Radiant damage as though they had been hit by Divine Smite.
Level 11:
- Aura of Protection
- Provide yourself and all allies within 9m/30ft Advantage on Saving Throws.
- Provide yourself and all allies within 9m/30ft Advantage on Saving Throws.
SUBCLASS: OATH OF DEVOTION
Level 1:
- Holy Rebuke
- Provide a target with a protective shield that deals Radiant damage to any enemy who hits them with a melee attack.
- Provide a target with a protective shield that deals Radiant damage to any enemy who hits them with a melee attack.
Level 3:
- Sacred Weapon
- Add your CHA Modifier to all Attack Rolls.
- Add your CHA Modifier to all Attack Rolls.
Level 7:
- Turn the Unholy
- Turn all Undead and Fey within 9m/30ft.
- They take Radiant damage as though they had been hit by Divine Smite.
Level 11:
- Aura of Courage
- Provide yourself and all allies within 9m/30ft Immunity to being Frightened, as well as Heroism.
- Provide yourself and all allies within 9m/30ft Immunity to being Frightened, as well as Heroism.
SUBCLASS: OATH OF VENGEANCE
Level 1:
- Inquisitor’s Might
- Deal additional Radiant damage and possibly Stun your target.
- Deal additional Radiant damage and possibly Stun your target.
Level 3:
- Abjure Enemy
- Frighten or Slow a target.
- Frighten or Slow a target.
Level 7:
- Vow of Enmity
- Gain Advantage on Attack Rolls against a target.
- Gain Advantage on Attack Rolls against a target.
Level 11:
- Aura of Warding
- Provide yourself and all allies within 9m/30ft Resistance to all Spell damage.
- Provide yourself and all allies within 9m/30ft Resistance to all Spell damage.
SUBCLASS: OATHBREAKER
Level 1:
- Spiteful Suffering
- Your target takes 1-4 Necrotic damage each turn, and Attack Rolls against it are made with Advantage.
- Your target takes 1-4 Necrotic damage each turn, and Attack Rolls against it are made with Advantage.
Level 3:
- Control Undead
- Take control of an Undead who is a lower level than you.
- Take control of an Undead who is a lower level than you.
Level 7:
- Dreadful Aspect
- Frighten all enemies within 9m/30ft.
- Frighten all enemies within 9m/30ft.
Level 11:
- Aura of Hate
- Provide yourself and all nearby Undead a bonus to melee weapon damage equal to your CHA Modifier.
- Provide yourself and all nearby Undead a bonus to melee weapon damage equal to your CHA Modifier.
REFINED ADJUDICATIONS (PASSIVES):
- Atonement
- All enemies experiencing a Fear effect within 9m/30ft also go rife with Madness.
- All enemies experiencing a Fear effect within 9m/30ft also go rife with Madness.
- Critical Oath
- Upon landing a Critical Hit, restore two Channel Oath charges.
- Upon landing a Critical Hit, restore two Channel Oath charges.
- Death Sentence
- Landing a killing blow with one of your Smites will not consume a Crusaders Smite charge.
- Landing a killing blow with one of your Smites will not consume a Crusaders Smite charge.
- Divine Health
- Gain Resistance to Poison and Necrotic damage.
- Gain Resistance to Poison and Necrotic damage.
- Divine Resurgence
- Upon taking a Short Rest, restore one Crusaders Smite charge.
- Upon taking a Short Rest, restore one Crusaders Smite charge.
- Divine Sense
- Gain Advantage on Attack Rolls against Fey, Fiends and Undead.
- Gain Advantage on Attack Rolls against Fey, Fiends and Undead.
- Divine Shielding
- When taking physical damage, gain Resistance to that type of damage until your next turn.
- When taking physical damage, gain Resistance to that type of damage until your next turn.
- Holy Bulwark
- Gain Shield of Faith. This Spell no longer requires a Spell Slot to cast.
- Gain Shield of Faith. This Spell no longer requires a Spell Slot to cast.
- Holy Wrath
- Gain Divine Favor. This Spell no longer requires a Spell Slot.
- Gain Divine Favor. This Spell no longer requires a Spell Slot.
- Infallible Beacon
- All enemies within 4.5m/15ft have Disadvantage when not attacking you.
- All enemies within 4.5m/15ft have Disadvantage when not attacking you.
- Lay on Hands
- Use your Channel Oath charge to Heal yourself or allies, or to cure yourselves of poisons.
- Use your Channel Oath charge to Heal yourself or allies, or to cure yourselves of poisons.
- Oathbound Renewal
- While in combat, restore one Channel Oath charge every three turns.
- While in combat, restore one Channel Oath charge every three turns.
- Oath Channeling
- Spend your Channel Oath charges in order to restore Spell Slots.
- Spend your Channel Oath charges in order to restore Spell Slots.
- Principle of Belief
- When dealing damage to Fey, Fiends, or Undead, deal an additional +1d8 Radiant damage.
- When dealing damage to Fey, Fiends, or Undead, deal an additional +1d8 Radiant damage.
- Repel the Damned
- All hostile Fey, Fiends, and Undead within 4.5m/15ft of you take Radiant damage each turn equal to your CHA Modifier.
- All hostile Fey, Fiends, and Undead within 4.5m/15ft of you take Radiant damage each turn equal to your CHA Modifier.
- Resplendent Reverb
- Healing an entity immediately heals yourself for a value equal to your CHA Modifier.
- Healing an entity immediately heals yourself for a value equal to your CHA Modifier.
- Smite Makes Right
- When killing an enemy with a Smite, restore one Channel Oath charge.
- When killing an enemy with a Smite, restore one Channel Oath charge.
- Stalwart Eruption
- When killing an enemy with a Smite, gain Heroism.
- When killing an enemy with a Smite, gain Heroism.
- Stalwart Resolve
- Gain Advantage on Saving Throws.
- Gain Advantage on Saving Throws.
- Visage of Sanctity
- Emit an aura across 4.5m/15ft which grants allies a bonus to their Ability Checks equal to your CHA Modifier.
- Emit an aura across 4.5m/15ft which grants allies a bonus to their Ability Checks equal to your CHA Modifier.
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