Baldur's Gate 3


CLASS: PALADIN

Level 1:

  • Spells (All / Paladin Level 1)
  • Spell Slots (Level 1 / 1)
  • Channel Oath Charges (3)
  • Crusader’s Smite Charges (3)
  • Divine Smite
  • Smite Selection (1)
  • Subclass Progression
    • Subclasses are detailed after class progression.

Level 2:

  • Spell Slots (Level 1 / 1)
  • Passives (2)
    • Passives are detailed after class and subclass progressions.

Level 3:

  • Spell Slots (Level 1 / 1)
  • Smite Selection (1)
  • Subclass Progression
    • Subclasses are detailed after class progression.

Level 4:

  • Spell Slots (Level 1 / 1)
  • Feat (1)

Level 5:

  • Spell Slots (Level 2 / 1)
  • Smite Selection (1)
  • Extra Attack
    • Make an additional attack for free.

Level 6:

  • Spell Slots (Level 2 / 1)
  • Passives (2)
    • Passives are detailed after class and subclass progressions.

Level 7:

  • Spell Slots (Level 2 / 1)
  • Smite Selection (1)
  • Subclass Progression
    • Subclasses are detailed after class progression.

Level 8:

  • Spell Slots (Level 2 / 1)
  • Feat (1)

Level 9:

  • Spell Slots (Level 3 / 1)
  • Smite Selection (1)
  • Improved Extra Attack
    • Make two additional attacks for free.

Level 10:

  • Spell Slots (Level 3 / 1)
  • Passives (2)
    • Passives are detailed after class and subclass progressions.

Level 11:

  • Spell Slots (Level 3 / 1)
  • Smite Selection (1)
  • Subclass Progression
    • Subclasses are detailed after class progression.

Level 12:

  • Spell Slots (Level 3 / 1)
  • Feat (1)

SUBCLASS: OATH OF THE ANCIENTS

Level 1:

  • Healing Radiance
    • Heal yourself and nearby allies for your level multiplied by two.
    • Heal for the same amount on your next turn.

Level 3:

  • Nature’s Wrath
    • Root an enemy in place.

Level 7:

  • Turn the Faithless
    • Turn all Fiends and Fey within 9m/30ft.
    • They take Radiant damage as though they had been hit by Divine Smite.

Level 11:

  • Aura of Protection
    • Provide yourself and all allies within 9m/30ft Advantage on Saving Throws.

SUBCLASS: OATH OF DEVOTION

Level 1:

  • Holy Rebuke
    • Provide a target with a protective shield that deals Radiant damage to any enemy who hits them with a melee attack.

Level 3:

  • Sacred Weapon
    • Add your CHA Modifier to all Attack Rolls.

Level 7:

  • Turn the Unholy
    • Turn all Undead and Fey within 9m/30ft.
    • They take Radiant damage as though they had been hit by Divine Smite.

Level 11:

  • Aura of Courage
    • Provide yourself and all allies within 9m/30ft Immunity to being Frightened, as well as Heroism.

SUBCLASS: OATH OF VENGEANCE

Level 1:

  • Inquisitor’s Might
    • Deal additional Radiant damage and possibly Stun your target.

Level 3:

  • Abjure Enemy
    • Frighten or Slow a target.

Level 7:

  • Vow of Enmity
    • Gain Advantage on Attack Rolls against a target.

Level 11:

  • Aura of Warding
    • Provide yourself and all allies within 9m/30ft Resistance to all Spell damage.

SUBCLASS: OATHBREAKER

Level 1:

  • Spiteful Suffering
    • Your target takes 1-4 Necrotic damage each turn, and Attack Rolls against it are made with Advantage.

Level 3:

  • Control Undead
    • Take control of an Undead who is a lower level than you.

Level 7:

  • Dreadful Aspect
    • Frighten all enemies within 9m/30ft.

Level 11:

  • Aura of Hate
    • Provide yourself and all nearby Undead a bonus to melee weapon damage equal to your CHA Modifier.

REFINED ADJUDICATIONS (PASSIVES):


  • Atonement
    • All enemies experiencing a Fear effect within 9m/30ft also go rife with Madness.
  • Critical Oath
    • Upon landing a Critical Hit, restore two Channel Oath charges.
  • Death Sentence
    • Landing a killing blow with one of your Smites will not consume a Crusaders Smite charge.
  • Divine Health
    • Gain Resistance to Poison and Necrotic damage.
  • Divine Resurgence
    • Upon taking a Short Rest, restore one Crusaders Smite charge.
  • Divine Sense
    • Gain Advantage on Attack Rolls against Fey, Fiends and Undead.
  • Divine Shielding
    • When taking physical damage, gain Resistance to that type of damage until your next turn.
  • Holy Bulwark
    • Gain Shield of Faith. This Spell no longer requires a Spell Slot to cast.
  • Holy Wrath
    • Gain Divine Favor. This Spell no longer requires a Spell Slot.
  • Infallible Beacon
    • All enemies within 4.5m/15ft have Disadvantage when not attacking you.
  • Lay on Hands
    • Use your Channel Oath charge to Heal yourself or allies, or to cure yourselves of poisons.
  • Oathbound Renewal
    • While in combat, restore one Channel Oath charge every three turns.
  • Oath Channeling
    • Spend your Channel Oath charges in order to restore Spell Slots.
  • Principle of Belief
    • When dealing damage to Fey, Fiends, or Undead, deal an additional +1d8 Radiant damage.
  • Repel the Damned
    • All hostile Fey, Fiends, and Undead within 4.5m/15ft of you take Radiant damage each turn equal to your CHA Modifier.
  • Resplendent Reverb
    • Healing an entity immediately heals yourself for a value equal to your CHA Modifier.
  • Smite Makes Right
    • When killing an enemy with a Smite, restore one Channel Oath charge.
  • Stalwart Eruption
    • When killing an enemy with a Smite, gain Heroism.
  • Stalwart Resolve
    • Gain Advantage on Saving Throws.
  • Visage of Sanctity
    • Emit an aura across 4.5m/15ft which grants allies a bonus to their Ability Checks equal to your CHA Modifier.

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