CLASS: ROGUE
Level 1:
- Lucky Dice (3)
- Sneak Attack
- Deal additional damage to a target once per turn when an ally is beside them, or if you have Advantage. This value grows as you level. When an enemy takes damage from Sneak Attack, it will not proc on them again until the end of their next turn.
- Deal additional damage to a target once per turn when an ally is beside them, or if you have Advantage. This value grows as you level. When an enemy takes damage from Sneak Attack, it will not proc on them again until the end of their next turn.
- Lucky Roll
- Spend your Lucky Dice in order to gain Advantage on failed rolls. When spent on an Attack Roll, can cause you to proc Sneak Attack.
- Spend your Lucky Dice in order to gain Advantage on failed rolls. When spent on an Attack Roll, can cause you to proc Sneak Attack.
- Nimble Movement
- You may Sneak, Dash, and Disengage as a Bonus Action. This may be toggled at any time.
- You may Sneak, Dash, and Disengage as a Bonus Action. This may be toggled at any time.
Level 2:
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 3:
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 4:
- Feat (1)
Level 5:
- Extra Attack
- Make an additional attack for free.
- Make an additional attack for free.
- Lucky Toss
- Each turn, you have a 50% chance to restore one Luck Point.
- Each turn, you have a 50% chance to restore one Luck Point.
- Additional Sneak Attack Charge
- You may now utilize Sneak Attack twice per turn.
- You may now utilize Sneak Attack twice per turn.
Level 6:
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 7:
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 8:
- Feat (1)
Level 9:
- Improved Extra Attack
- Make two additional attacks for free.
- Make two additional attacks for free.
- Uncanny Dodge
- When an enemy makes a successful Attack Roll against you, you may spend your Reaction in order to take half damage from the attack.
- When an enemy makes a successful Attack Roll against you, you may spend your Reaction in order to take half damage from the attack.
- Additional Sneak Attack Charge
- You may now utilize Sneak Attack three times per turn.
- You may now utilize Sneak Attack three times per turn.
Level 10:
- Passives (2)
- Passives are detailed after class and subclass progressions.
- Passives are detailed after class and subclass progressions.
Level 11:
- Subclass Progression
- Subclasses are detailed after class progression.
- Subclasses are detailed after class progression.
Level 12:
- Feat (1)
SUBCLASS: THIEF
Level 3:
- Reflexive
- You may now Dip your weapons, Shove targets, or Jump as a Reaction.
- You may now Dip your weapons, Shove targets, or Jump as a Reaction.
Level 7:
- Get Out of Jail Free
- When an enemy fails an Attack Roll against you, you immediately Dash and Disengage.
- When an enemy fails an Attack Roll against you, you immediately Dash and Disengage.
Level 11:
- No Honor Among Us
- Gain two additional Reactions.
- Gain two additional Reactions.
SUBCLASS: ARCANE TRICKSTER
Level 3:
- Cantrips (2 / Wizard)
- Spells (2 / Wizard)
- Spell Slots (Level 1 / 4)
- Blessing of the Trickster
- Outside of combat, grant an entity Invisibility and Advantage on Dexterity based Ability Checks. This persists for as long as you maintain Concentration.
- Outside of combat, grant an entity Invisibility and Advantage on Dexterity based Ability Checks. This persists for as long as you maintain Concentration.
Level 7:
- Spells (2 / Wizard)
- Spell Slots (Level 2 / 4)
- Mage Hand Legerdemain
- Gain a Mage Hand that is Invisible, and can carry out additional tasks.
- Gain a Mage Hand that is Invisible, and can carry out additional tasks.
Level 11:
- Spells (2 / Wizard)
- Spell Slots (Level 3 / 4)
- Magical Ambush
- Learn Misty Step. This Spell no longer requires a Spell Slot to cast.
- Learn Misty Step. This Spell no longer requires a Spell Slot to cast.
SUBCLASS: ASSASSIN
Level 3:
- Initiate
- You immediately restore your Action and Bonus Action at the start of combat.
- Attack Rolls made against entities who have not had a turn yet in combat are made with Advantage.
- When attacking a Surprised target, you automatically roll a Critical Hit.
Level 7:
- Hidden Implement
- While Sneaking or Invisible, you have a 25% chance to Surprise your target when damaging them.
- While Sneaking or Invisible, you have a 25% chance to Surprise your target when damaging them.
Level 11:
- Assassinate
- While both outside of combat and Sneaking or Invisible, successful Attack Rolls deal an additional +25d4 damage to your target.
- While both outside of combat and Sneaking or Invisible, successful Attack Rolls deal an additional +25d4 damage to your target.
CUNNING SUBVERSIONS (PASSIVES):
- Cunning Strikes
- Upon killing a target, restore one Luck Point.
- Upon killing a target, restore one Luck Point.
- Cutthroat
- When you roll a Critical Hit while Sneaking or Invisible, roll an additional damage die.
- When you roll a Critical Hit while Sneaking or Invisible, roll an additional damage die.
- Elusive Momentum
- When you kill a target, immediately Dash.
- When you kill a target, immediately Dash.
- Elusive Retreat
- When you kill a target, immediately Disengage.
- When you kill a target, immediately Disengage.
- Elusive Shadow
- When you kill a target, immediately attempt to Sneak.
- When you kill a target, immediately attempt to Sneak.
- Fast Hands
- Gain Advantage on Dexterity based Ability Checks.
- Gain Advantage on Dexterity based Ability Checks.
- Fatal Manoeuver
- While Sneaking or Invisible, the number you need in order to roll a Critical Hit is reduced by 1.
- While Sneaking or Invisible, the number you need in order to roll a Critical Hit is reduced by 1.
- Illusory Advantage
- Gain Minor Illusion. You may cast this Cantrip as a free action.
- Gain Minor Illusion. You may cast this Cantrip as a free action.
- Light Footwork
- Difficult Terrain no longer affects you.
- Difficult Terrain no longer affects you.
- Low Visibility
- While obscured in shadow, your Armour Class increases by 1.
- While obscured in shadow, your Armour Class increases by 1.
- Manipulator
- Gain Advantage on Deception and Persuasion based Ability Checks.
- Gain Advantage on Deception and Persuasion based Ability Checks.
- Now You See Me
- When an enemy fails an Attack Roll against you with a melee weapon, you may spend your Reaction in order to Blind them for the rest of their turn.
- When an enemy fails an Attack Roll against you with a melee weapon, you may spend your Reaction in order to Blind them for the rest of their turn.
- Quick Reflexes
- Gain an additional Reaction.
- Gain an additional Reaction.
- Reactive Movement
- Gain the ability to Dash, Disengage, and Hide as a Reaction. This can be toggled at any time.
- Gain the ability to Dash, Disengage, and Hide as a Reaction. This can be toggled at any time.
- Sharp Eyes
- Gain Advantage on all Insight and Perception based Ability Checks.
- Gain Advantage on all Insight and Perception based Ability Checks.
- Spectre
- Gain the ability to warp up to 4.5m/15ft with a Bonus Action. This warp is not limited by line of sight.
- Gain the ability to warp up to 4.5m/15ft with a Bonus Action. This warp is not limited by line of sight.
- Subtle Impact
- Reduce fall damage by 50%.
- Reduce fall damage by 50%.
- Umbral Sight
- Gain basic Darkvision.
- Gain basic Darkvision.
- Vanishing Act
- When an enemy misses you with a melee attack, you may spend your Reaction to become Invisible until the end of your next turn.
- When an enemy misses you with a melee attack, you may spend your Reaction to become Invisible until the end of your next turn.
- Venomous
- Upon Sneaking or turning Invisible, your weapons are immediately coated in a basic poison for three turns.
- Upon Sneaking or turning Invisible, your weapons are immediately coated in a basic poison for three turns.
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