Level Progressions (v1.2.2 update)
Level 3
Passive
- Anatomist : You gain Advantage on attack rolls when your target is bleeding and gain Proficiency Bonus and Expertise with Medicine skill
- First Blood : Upon landing a successful attack on a full-health enemy, the Bloodletter splatters blood, creating a blood surface at the point of impact
- Blood Tracer Aura : Marks any foes that come into contact with blood puddles, potentially revealing the presence of invisible foes. You gain Advantage on attack rolls.
Class Action
- Crimson Blink : Traverses to any available blood surface. This movement can be executed only when no enemies are within 1.5m
- Bloodletting : With a successful Medicine check on a DC 10, the Bloodletting skill deliberately draws blood, offering dual effects based on the target: if an enemy, it inflicts Bleeding and Severe Bleeding*; if an ally, it purges the target from disease, poison, paralysis, and blindness and heals 2d6. Requires 1 Blood Essence.
*Sever Bleeding : Takes 4 slashing damage at the start of each turn and prevents healing.
Level 4
Passive
- Harvest Blood : Harvest blood from the surface, restoring hit points equal to your ProficiencyBonus whenever you step onto a blood surface.
Class Action
- Sanguinary Projection : Throws a blood jar onto a surface, forming a blood surface. Creatures within this space become Bloody Drenched*.
*Bloody Drenched : (bloody) Wet + vulnerable to Necrotic damage.
Level 5
Class Action
- Exsanguinating Strike : Following a sneak attack, you seamlessly transition into a melee strike potentially causing Bleeding Severe Bleeding and deals additional necrotic damage (Proficiency Bonus + Wisdom Modifier) as a free action.
Level 6
Class Action
- Autopsy
Undead: With a successful Medicine check on a DC 14, you dissect the bodies of the target humanoid or undead, uncover hidden vulnerabilities and deals additional force damage scales with sneak attack. This is considered a sneak attack. Requires 1 Blood Essence. - Skill variants :
- Optics Dissection : Blind for 2 turns
- Vocalis Dissection : Silence for 2 turns
- Cerebrum Dissection : Stun for 2 turns
Level 7
Class Action
- Bloodbane Corruption : Corrupts nearby blood puddles, deals 8d6 Necrotic damage on any foes standing on blood surfaces. Targets with the Bleeding or Severe Bleeding status suffer an additional 3d6 Necrotic damage and possibly applies Corrupted Blood* status.
*Corrupted Blood : Disadvantage on attack rolls and ablilty checks and take 1d6 poison damage each turn.
Level 8
Passive
- Surgical Precision : deal an additional (2d6 + WisdomModifier) Necrotic damage when attacking a foe with advantage by Blood Tracer Aura, Anatomist effects.
- Hemorrhage Ritual : Sacrifice half of your current hit points and enter Blood Tribute* status.
*Blood Tribute : Gain an extra action for each turn. When landing a killing blow, regain 1 blood essence, and heals you 3d6+20.
Level 9
Class Action
- Death Pronouncement : Declares the impending demise of a wounded target with less than 25% health. Deals 10d6 + 50 psychic damage. On a successful Saving Throw, target still take half damage. Requires 1 Blood Essence.
Blood Essence (class action resource)
- Level 3 : 3 max
- Level 5 : 4 max
- Level 7 : 5 max
- Level 9 : 6 max
- Level 11 : 7 max
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