Baldur's Gate 3

Follow this guidance for proper load order and general Subclass mod requirements.  Subclass mods will require several things to work with other Subclass mods.  If you experience any issues with this Subclass not appearing, etc, it will likely be because you are missing one of these components, or you have a Subclass mod loaded that is not using the generally accepted compatibility practice.

First and foremost, please check the tagged requirements when you download this mod file.  It should tell you what other mods and/or external resources are needed.  

1. You will need Script Extender.  If you use BG Mod Manager, it will be included and will update on launch.  If you use Vortex or manual installation, I do not know how to help you unfortunately, as I have made and tested everything with BGMM only.



2. Install ImprovedUI and ImprovedUI Assets with BGMM,  They will appear in your Overrides.

3. Community Library
 will be the first very mod in your load order.

4. Subclass Compatibility Framework will be the very last mod in your load order.

5. Load your individual Subclass mods above Compatibility Framework. 

NOTE:  Any Subclass mod that uses a legacy method of leveraging Compatibility Framework will need a CF legacy patch - check Nexus for availability.

6. Any other required or optional mods are loaded somewhere in between Community Library and Compatibility Framework.  I suggest having them above your Subclass mods.  Check individual Subclass mod documentation for requirements. 

Article information

Added on

Written by

sumradagnoth8

1 comment

  1. WuuSensei
    WuuSensei
    • supporter
    • 1 kudos
    Unlock Level Curve should be above it then correct? Since it only goes to 12?