Spell Lists:

Arcane: Cast into Time, Chain Lightning, Devil Form, Elemental Confluence, Necrotize, Phantom Orchestra, Repulsion, Spellwrack

Divine: Devil Form, Necrotize, Repulsion, Spellwrack, Righteous Might

Primal: Blanket of Stars, Chain Lightning, Elemental Confluence, Necrotize, Phantom Orchestra

Occult: Blanket of Stars, Cast into Time, Phantom Orchestra, Repulsion, Spellwrack

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Persistent Damage: some cantrips and spells in this mod applies an ongoing damage effect to its target. persistent damage last for 10 turns or until a successful save at the end of the target's turn.

Damage: the damage of some of those spells may be lower at lower levels (spell level 1-2) but they out scale 5e blast spells at higher levels. e.g. burning hands here is 2d6 + 2d6 per upcast where as in 5e its 3d6 + 1d6 per upcast
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Blanket of Stars: Concentration, turn invisible for 10 minutes, creatures around you must succeed a Wisdom saving throw or be dazzled. While the spell is active, once per turn, you may cast Magic missile at 3rd level.

Cast into Time: 9m cone, Banish all creatures within for 1 turn. Upon returning, creatures must make a Constitution saving throw, taking 5d8 Psychic and 5d6 Bludgeoning damage and become sickened on a failure or half as much on a success. Heightened 1, +2d6 Bludgeoning.

Chain Lightning: 150m range, 8d12 lightning damage, half on a dex save. additional arcs of lightning connect to every hostile creature within 30ft of each other. Heightened 1, +1d12

Devil Form: Turn into a Devil.
- 5 THP
- AC: 20+Dex
- Gain resistance 10 to fire, and 5 to physical
- Expertise in Athletics
- Fly
- Fire Ray: 3 rays of fire each dealing 2d6 damage. Bonus Action, Once per turn
- Draining Kiss
- Fiendish Charm

Elemental Confluence: Summon a confluence of all 4 elementals, able to switch into each form at will.

Necrotize: 60ft range, Con save, 12d6 Necrotic damage or half as much on a success. In addition, the creature takes the following detriment for 1 minute on fail or 1 round on success. Heightened 1, +2d6
- Bone: Vulnerable to Bludgeoning damage
- Joints: Clumsy 3 (-3 to dex)
- Legs: -20 ft speed
- Muscles: Enfeebled 3 (-3 to str)

Phantom Orchestra: 120ft, concentration 1min, 8d6 thunder damage in a 10ft radius, can recast with a bonus action when spell is active. Heightened 1, +1d6

Repulsion: 40ft or lower around caster, Any enemies entering that range must succeed a Wisdom save, ending their movement on a failure or halving their movement on a success.

Righteous Might: 1 minute, Conjure a large Greatsword into your hand that attacks in a line in front of you as a bonus action using your spell attack instead. 3d12 radiant damage. Heightened 8th, 4d12 radiant damage, larger zone.

Spellwrack: Curse, wisdom save, on a failure the creature is cursed until next long rest, or 1 minute on a success. Each time the cursed creature takes damage from a spell, that take 2d12 persistent force damage.

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