Level 1
Unlock Summon Excalibur Spell
Weapon Casting Passive - Weapon Spells use Strength



Level 2
Harness Weapon Charges - Unlock Resource Used for Weapon Spells, Starting with 4.
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:

  • Netherese Blast - Send a damaging beam towards a target, dealing Necrotic and Force Damage, also knocking them Prone.
  • Gain Weapon Enchantment +1



Level 3
Weapon Charge Increase - Add 2 Weapon Charges
Select Ancient Cognizance Passive:
  • Fire Resistance
  • Cold Resistance
  • Poison Resistance
  • Acid Resistance
  • Lightning Resistance
  • Great Weapon Fighting
  • Defence



Level 4
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives.
  • Straining Strike - Strike a target with Necrotic energy, dealing 2d12 Necrotic Damage and Healing yourself for Half of the Damage Done.
  • Lethal Tempo Passive - When attacking with Excalibur, the target must succeed a 13 DC Charisma Saving Throw or be Baned for 2 Turns.
  • Gain 1d4 Necrotic Damage.


Level 5
Extra Attack Passive (Weapon Spells can be chained with Melee Attacks)
Weapon Charge Increase - Add 2 Weapon Charges


Level 6
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
  • Violent Cleave - Swing Excalibur in an arc, dealing your full Melee Weapon Damage in a cone. Targets hit are knocked backwards.
  • Lethal Tempo Passive - When attacking with Excalibur, the target must succeed a 13 DC Charisma Saving Throw or be Baned for 2 Turns.
  • Gain 1d4 Necrotic Damage.



Level 7
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges


Level 8
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
  • Netherese Jolt - Dash forward with Netherese Energy, hitting each enemy along your path with a Melee Weapon Attack. Hit targets are Slowed for 1 Turn.
  • Blood Feast Passive - When attacking with Excalibur, successful hits on alive targets Heal you for 1-4 HP.
  • Gain Weapon Enchantment +2



Level 9
Weapon Charge Increase - Add 2 Weapon Charges
Select Ancient Cognizance Passive:
  • Fire Resistance
  • Cold Resistance
  • Poison Resistance
  • Acid Resistance
  • Lightning Resistance
  • Great Weapon Fighting
  • Defence



Level 10
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
  • Devastate - Smash the ground with a powerful melee attack, dealing massive damage to all targets in the radius.
  • Desecrate - Send forth an extended wave of Necrotic energy, dealing massive damage to all targets in the cone.
  • Gain 1d6 Necrotic Damage


Level 11
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges


Level 12
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
  • Artefact of Netheril - Call upon Excalibur to prepare an extraordinary spell, dealing enormous damage to all targets in your vicinity.
  • Gain Weapon Enchantment +3


Level 13
Weapon Charge Increase - Add 2 Weapon Charges


Level 14
Weapon Charge Increase - Add 2 Weapon Charges
Select Ancient Cognizance Passive:
  • Fire Resistance
  • Cold Resistance
  • Poison Resistance
  • Acid Resistance
  • Lightning Resistance
  • Great Weapon Fighting
  • Defence
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
  • Gain 1d4 Force Damage (on top of 1d6 Necrotic)




Level 15
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges


Level 16
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
  • Gain 1d6 Force Damage (on top of 1d6 Necrotic)




Level 17
Weapon Charge Increase - Add 2 Weapon Charges


Level 18
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
  • Gain 1d8 Necrotic Damage (on top of 1d6 Force)
  • Gain Weapon Enchantment +4




Level 19
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges


Level 20
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
  • Gain 1d8 Force Damage (on top of 1d8 Necrotic)
  • Gain Weapon Enchantment +5

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