Level 1
Unlock Summon Excalibur Spell
Weapon Casting Passive - Weapon Spells use Strength
Level 2
Harness Weapon Charges - Unlock Resource Used for Weapon Spells, Starting with 4.
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
- Netherese Blast - Send a damaging beam towards a target, dealing Necrotic and Force Damage, also knocking them Prone.
- Gain Weapon Enchantment +1
Level 3
Weapon Charge Increase - Add 2 Weapon Charges
Select Ancient Cognizance Passive:
- Fire Resistance
- Cold Resistance
- Poison Resistance
- Acid Resistance
- Lightning Resistance
- Great Weapon Fighting
- Defence
Level 4
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives.
- Straining Strike - Strike a target with Necrotic energy, dealing 2d12 Necrotic Damage and Healing yourself for Half of the Damage Done.
- Lethal Tempo Passive - When attacking with Excalibur, the target must succeed a 13 DC Charisma Saving Throw or be Baned for 2 Turns.
- Gain 1d4 Necrotic Damage.
Level 5
Extra Attack Passive (Weapon Spells can be chained with Melee Attacks)
Weapon Charge Increase - Add 2 Weapon Charges
Level 6
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
- Violent Cleave - Swing Excalibur in an arc, dealing your full Melee Weapon Damage in a cone. Targets hit are knocked backwards.
- Lethal Tempo Passive - When attacking with Excalibur, the target must succeed a 13 DC Charisma Saving Throw or be Baned for 2 Turns.
- Gain 1d4 Necrotic Damage.
Level 7
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges
Level 8
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
- Netherese Jolt - Dash forward with Netherese Energy, hitting each enemy along your path with a Melee Weapon Attack. Hit targets are Slowed for 1 Turn.
- Blood Feast Passive - When attacking with Excalibur, successful hits on alive targets Heal you for 1-4 HP.
- Gain Weapon Enchantment +2
Level 9
Weapon Charge Increase - Add 2 Weapon Charges
Select Ancient Cognizance Passive:
- Fire Resistance
- Cold Resistance
- Poison Resistance
- Acid Resistance
- Lightning Resistance
- Great Weapon Fighting
- Defence
Level 10
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
- Devastate - Smash the ground with a powerful melee attack, dealing massive damage to all targets in the radius.
- Desecrate - Send forth an extended wave of Necrotic energy, dealing massive damage to all targets in the cone.
- Gain 1d6 Necrotic Damage
Level 11
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges
Level 12
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
- Artefact of Netheril - Call upon Excalibur to prepare an extraordinary spell, dealing enormous damage to all targets in your vicinity.
- Gain Weapon Enchantment +3
Level 13
Weapon Charge Increase - Add 2 Weapon Charges
Level 14
Weapon Charge Increase - Add 2 Weapon Charges
Select Ancient Cognizance Passive:
- Fire Resistance
- Cold Resistance
- Poison Resistance
- Acid Resistance
- Lightning Resistance
- Great Weapon Fighting
- Defence
- Gain 1d4 Force Damage (on top of 1d6 Necrotic)
Level 15
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges
Level 16
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
- Gain 1d6 Force Damage (on top of 1d6 Necrotic)
Level 17
Weapon Charge Increase - Add 2 Weapon Charges
Level 18
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
- Gain 1d8 Necrotic Damage (on top of 1d6 Force)
- Gain Weapon Enchantment +4
Level 19
Feat Unlocked
Weapon Charge Increase - Add 2 Weapon Charges
Level 20
Weapon Charge Increase - Add 2 Weapon Charges
Power Surge - Weapon Evolves, Unlocking new Spells or Passives:
- Gain 1d8 Force Damage (on top of 1d8 Necrotic)
- Gain Weapon Enchantment +5
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