Spell Lists:
Arcane: Aerial Form, Blink, Discern Lies, Draw the Lightning, Fire Shield, Mercurial Stride, Stone Skin, Weapon Storm, Winning Streak, Zephyr Slip
Divine: Bloodspray Curse, Cloak of Light, Discern Lies, Girzanje's March, Radiant Beam, Soothing Spring, Vital Beacon
Primal: Aerial Form, Bloodspray Curse, Cloak of Light, Dinosaur Form, Draw the Lightning, Fey Form, Fire Shield, Hydraulic Torrent, Radiant Beam, Soothing Spring, Stone Skin, Vital beacon, Weapon Storm, Zephyr Slip
Occult: Blink, Bloodspray Curse, Discern Lies, Fey Form, Girzanje's March, Mercurial Stride, Winning Streak
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Persistent Damage: some cantrips and spells in this mod applies an ongoing damage effect to its target. persistent damage last for 10 turns or until a successful save at the end of the target's turn.
Damage: the damage of some of those spells may be lower at lower levels (spell level 1-2) but they out scale 5e blast spells at higher levels. e.g. burning hands here is 2d6 + 2d6 per upcast where as in 5e its 3d6 + 1d6 per upcast
Battle Form: Each battle form transforms you into a different form, giving you some options relevant to each form in addition to some temporary hit points. You can not cast spells while in Battle form tho spells you have casted still take effect. In addition, you can dismiss it at any time on your turn, no action required.
- All of the attacks given by the battleform are made as spell attacks, abilities requiring a saving throw use your spell save DC.
- All attacks made in battle form uses a bonus action (you can make 3 attacks max by converting your action to 2 bonus actions)
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Aerial Form: You turn into a giant eagle. Heightened at 5th and 6th level.
- 5 THP / 10 THP / 15 THP
- AC: 14+Dex / 15+Dex / 16+Dex
- Expertise in Acrobatics
- Talon: 2d8+5 slashing / 2d8+8 / 4d8 + 4
- Strong Wind: 20ft cone, BA, 2d8 thunder damage on a failed dexterity save. push 15ft away and knocked prone, once per turn. 3d8 30ft cone/ 4d8 40ft cone
- Fly: Fly for 50ft, once per turn / 60ft / 70ft.
Blink: Self, reduce all damage taken by 5, and you may teleport 20ft as a bonus action on your turn. Heightened 2, +3 damage reduction
Bloodspray Curse: 9m range, con save, on a success, target takes 2d6 additional piercing damage when taking more than 10 piercing or slashing damage from one source. on a failure the additional damage is persistent. Heightened 2, +1d6/+1d6
Cloak of Light: Self, emit light up to 9m around you, living creatures within the light regain 1d4 hit points each turn and undead of you takes 2d4 radiant dmg each turn. Heightened 2, +1d4 healing / +2d4 damage
Dinosaur Form: You turn into a dinosaur. Heightened at 5th and 7th level
- 15 THP / 20 THP / 25 THP
- AC: 14+Dex / 15+Dex / 16+Dex
- Expertise in Athletics
- Corrosive Spit: 30ft, BA, 2d8 Acid / 3d8 / 4d8
- Bite: 10ft reach, 1d12+9 piercing / 15ft reach, 2d12+9 piercing / 20ft reach, 2d12+15 piercing
- Pounce: Once per turn, Leap and Bite. Knock prone on hit.
Discern Lies: Self, gain expertise in Insight until next long rest.
Draw the Lightning: call down lightning strike at your own location, dealing 4d12 lightning damage within 20ft of you excluding you. Your weapon then deals an additional 1d12 lightning damage for the next 1 minute. Heightened 6th: 6d12 lightning damage on cast, 8th: 8d12 lightning dmg on cast, 2d12 weapon damage
Fey Form: Turn into one of three fey forms.
Meenlock:
- 15 THP
- AC: 15+Dex
- Expertise in Acrobatic
- Claw: 2d10+8 Slashing
- Paralyzing Claw: 1d10+8 Slashing, Con save on hit, paralyzed for 2 turns on a failure.
- Shadow Teleport: teleport from shadow to shadow
- Additional 10ft of Movement
Redcap
- 15 THP
- AC: 15+Dex
- Expertise in Acrobatics
- Ironbound Pursuit: 1d10+8 slashing, knock prone on hit, pushed 5ft away on hit.
Redcap Sage
- 15 THP
- AC: 15+Dex
- Expertise in Acrobatics
- Bloodlust: applies bloodlust to your ally
- Open Wounds: 60ft, 4d6 piercing damage, Bleed target for 2 turns on success.
- Hold Person: cast hold person.
Fire Shield: Self, 1 min, take 5 reduced cold damage, reflect 2d6 fire damage when hit. Heightened 2, +5/+1d6
Girzanje's March: Self, 30ft radius around caster, allies within the aura gain an additional 1d4+1 bonus to attack rolls, constitution, and wisdom saves. A deafened creature do not receive this benefit. Heightened 2, +1
Hydraulic Torrent: 60ft line, 8d6 bludgeoning damage, con save for half. also pushed 10ft away on a failure. Heightened 1, +1d6/+5ft
Mercurial Stride: charge 60ft, enemies you rush through takes 6d6 poison damage, and is sickened 2 (-1 to all rolls for each degree of sickened) on a failed on save. or sickened 1 on a success. Heightened 1, +1d6. Heightened 2, +1 degree of sickened on a failure.
Radiant Beam: 120ft line, 5d10 radiant damage, dex save for half. Dazzled for 1 turn on a successful save, or 4 turns on a failure. Heightened 1, +1d10
Soothing Spring: 30ft range, summon a 10ft radius shower of water. creatures within the shower of water gain the benefit of a short rest.
Stone Skin: Touch, target takes 5 reduced physical damage for 600 turns (1 hour). every time target takes physical damage, the duration of stone skin is reduced by 5 turns (30 sec). Heightened 2, +5 dmg reduction
Vital Beacon: Until long rest, Self, allies can touch you as a bonus action to regain 4d10 hit points. The beacon disappears after 5 uses (yes you can touch yourself). Heightened 1, +1d10 healing
Weapon Storm: 9m cone, or 4m around caster, deal 2 times your weapon's damage to all creatures in range, dex save for half. Heigthened 1, +1 additional weapon dmg.
Winning Streak: BA, 6m, target creature gain an aura and is quickened for 1 turn (gain 1 additional bonus action). If an ally within the aura hits an attack, they are also quickened and gain the aura for 1 turn.
Zephyr Slip: when a creature enters your reach, you push yourself 6m backward (this depends on the direction you are facing). Heightened 2, +6m.
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