Draconic Disciple
At 3rd level, you can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits:
IMPLEMENTATION: Draconic Presence is a toggle that automatically activates during dialogues and allows you to use the benefit as Advantage on the roll. If you succeed the roll, it will not be usable again until long rest. Draconic Strike damage is controlled by a series of Draconic Disciple toggles (one for each element) that you can freely switch between to change the effects of all elemental abilities in the subclass (noted below). This was done to save hotbar space and streamline things behind the scenes. Tongue of Dragons is not applicable in BG3 so it was not implemented.Breath of the Dragon
At 3rd level you can channel destructive waves of energy, like those created by the dragons you emulate. When you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.
At 11th level, the damage of this feature increases to three rolls of your Martial Arts die.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.
IMPLEMENTATION: Rules as Written. Breath element is changed through the Draconic Disciple toggles. Visuals for the breath are intentionally done to reflect "draconic energy" in a more elegant way than a monk spewing a gullet full of acid blobs.Wings Unfurled
At 6th level when you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
IMPLEMENTATION: Rules as Written. If the ability's toggle is on, you will gain flight when you Step of the Wind. Aspect of the Wyrm
At 11th level the power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 10 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:
Once you create this aura, you can’t create it again until you finish a long rest, unless you expend 3 ki points to create it again.
IMPLEMENTATION: Rules as Written. Resistance aura element is changed through the Draconic Disciple toggles. BG3 Frightened blocks all movement - the Frightened effect for this ability is RAW and only blocks movement towards the source of the fear. Once you use this ability for the first time in a rest cycle, its use costs will automatically change to Ki.Ascendant Aspect
At 17th level, your draconic spirit reaches its peak. You gain the following benefits:
IMPLEMENTATION: Rules as Written. Augment Breath will show as upcasts for your Breath of the Dragon ability. Blindsight with range rules has been nicely done already by drkekyll in their Tasha's Fighting Styles RAW mod, so in order to have this specific feature work, you will need their mod loaded as well. Explosive Fury works as an interrupt.
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