For people who have patched for More Makeup and Tattoos before please note that this uses a different sourcefile/shader and uuids for the atlases!
Please feel free (but never obligated) to add compatibility for your heads or makeup/tattoos to this mod! You're also welcome to ask me to do it <3
If you want to patch your heads to work alongside this mod you can do so easily by changing a few things in your MaterialBank!
1. Change the SourceFile (aka the shader) from: "Public/Shared/Assets/Materials/Characters/CHAR_Skin_Head_v3.lsf" to "Public/Shared/Assets/Materials/Characters/JAX_MakeupTattoosScars.lsf"
2. Go to the TattooAtlas and copy paste this:
<node id="Texture2DParameters">
<attribute id="Enabled" type="bool" value="True" />
<attribute id="ExportAsPreset" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="ID" type="FixedString" value="655af4c3-45cc-4765-b52e-402766f55bae" />
<attribute id="ParameterName" type="FixedString" value="TattooAtlas" />
</node>
3. Go to the MakeupAtlas and copy paste this:
<node id="Texture2DParameters">
<attribute id="Enabled" type="bool" value="True" />
<attribute id="ExportAsPreset" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="ID" type="FixedString" value="d0ce1d6f-831b-47ea-8260-bee8302cfb6c" />
<attribute id="ParameterName" type="FixedString" value="MakeUpAtlas" />
</node>
That's it! Your heads will now work alongside this mod!
For Dragonborn
1. Change the SourceFile (aka the shader) from: "Public/SharedDev/Assets/Materials/Characters/CHAR_Skin_Head_DGB.lsf" to "Public/Shared/Assets/Materials/Characters/JAX_Shaders_DGB_Head_Makeup.lsf"
That's it!
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