If you want to edit a head mod that is not yours please make sure you have permission from the author to do so!!!!

For people who have patched for More Makeup and Tattoos before please note that this uses a different sourcefile/shader and uuids for the atlases!

Please feel free (but never obligated) to add compatibility for your heads or makeup/tattoos to this mod! You're also welcome to ask me to do it <3
If you want to patch your heads to work alongside this mod you can do so easily by changing a few things in your MaterialBank! 

1. Change the SourceFile (aka the shader) from: "Public/Shared/Assets/Materials/Characters/CHAR_Skin_Head_v3.lsf" to "Public/Shared/Assets/Materials/Characters/JAX_MakeupTattoosScars.lsf"

2. Go to the TattooAtlas and copy paste this:

                        <node id="Texture2DParameters">
                            <attribute id="Enabled" type="bool" value="True" />
                            <attribute id="ExportAsPreset" type="bool" value="True" />
                            <attribute id="GroupName" type="FixedString" value="01Texture Maps" />
                            <attribute id="ID" type="FixedString" value="655af4c3-45cc-4765-b52e-402766f55bae" />
                            <attribute id="ParameterName" type="FixedString" value="TattooAtlas" />
                        </node>

3. Go to the MakeupAtlas and copy paste this:
                        <node id="Texture2DParameters">
                            <attribute id="Enabled" type="bool" value="True" />
                            <attribute id="ExportAsPreset" type="bool" value="True" />
                            <attribute id="GroupName" type="FixedString" value="01Texture Maps" />
                            <attribute id="ID" type="FixedString" value="d0ce1d6f-831b-47ea-8260-bee8302cfb6c" />
                            <attribute id="ParameterName" type="FixedString" value="MakeUpAtlas" />
                        </node>

That's it! Your heads will now work alongside this mod!

For Dragonborn

1. Change the SourceFile (aka the shader) from: "Public/SharedDev/Assets/Materials/Characters/CHAR_Skin_Head_DGB.lsf" to "Public/Shared/Assets/Materials/Characters/JAX_Shaders_DGB_Head_Makeup.lsf"

That's it!

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jawstarion

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