Class info:
- Class name: Monk -> Adept
- Hit points at level 1: 10 + Constitution modifier
- Hit points on level up: 6 + Constitution modifier
- Skills with proficiency (Choose 2): Acrobatics, Athletics, History, Insight, Medicine, Perception, Religion, Stealth, Survival
Class progression:
Level 1:
- Ki Pool: Adept level + Wisdom modifier
- Martial Arts: Bonus Unarmed Strike - changed to a permanent bonus action attack that can be used at will while not wearing armour or shields.
- Unarmed Strike - just a regular one that can be used while holding a weapon, uses the Bonus one's animation.
- Unarmoured Defence, Flurry of Blows, Dextrous Attacks, Deft Strikes - unchanged
- Step of the Wind - now only gives one free Jump.
- Unarmoured Movement, Patient Defence - unchanged
- Ki Power x2 (scroll down for the list)
- Spirit of Tranquility (Charmed) - Togglable passive, removes the triggering conditions on toggle and on turn, if toggled on. 1 Ki per trigger.
- Subclass choice
- Feat choice
- Ki Power
- Spirit of Tranquility (Charmed, Diseased)
- Martial Arts: Evasive Attacks - Passive. Allows a free Unarmed Strike after using Patient Defence or Step of the Wind.
- Extra Attack - unchanged
- Unarmoured Movement II, Ki-Empowered Strikes - unchanged
- Ki Power
- Spirit of Tranquility (Charmed, Diseased, Frightened)
- Purity of Mind - Wisdom save proficiency. While you have at least 1 Ki left, you have Psychic damage resistance.
- Evasion - unchanged
- Feat choice
- Ki Power x2
- Spirit of Tranquility (Charmed, Diseased, Frightened, Poisoned)
- Purity of Body - Constitution save proficiency. While you have at least 1 Ki left, you have Poison damage resistance.
- Unarmoured Movement III - unchanged
- Ki Power
- Feat choice
Ki Power selection:
Level 3+:
- Deflect Missiles - vanilla
- Slow Fall - vanilla, check out 5e Monk for the better version.
- Spit Venom - Action, 1 Ki Point. Deal 2 Martial Arts die rolls poison damage to a
target, inflict Blinded and Poisoned (no save) for 3 turns. Target can make Constitution saves to remove the effect at the end of its turn. - Mystic Healing - Action, 1 Ki Point. Heal a creature for 2 Martial Arts die rolls + Wisdom modifier.
- Divine Light - Action. Choose a Cleric cantrip, can change it at long rest.
- Crane Style - Action. Enter a stance, gaining +1/-1 to AC/Attack rolls. Bonus and
penalty increase by 1 for every 4 character levels after the 3rd. While in the stance, can use Crane Riposte - Reaction, unarmed strike against a melee opponent that misses. This attack deals a roll of Martial Arts die damage until character level 7, and only basic unarmed damage (no equipment/tavern brawler etc. bonuses) from level 7 to 11. - Measured Offence - Passive. Patient Defence gives an additional reaction for that turn.
- Dragon Roar - Action, 2 Ki Points. Deal 2 Martial Arts die rolls psychic damage in a cone, possibly Frighten the targets. Already frightened targets become Fearful instead. Wisdom save.
- One-Inch Punch - Action, 1 Ki Point. Once per turn, deal Unarmed Strike damage and
additional 3 Martial Arts die rolls + Wisdom modifier force damage, push the target 6m back (no save). No Extra Attack interaction. Autocrits objects. - Stunning Strike - vanilla, but only usable once per turn. Additionally Staggers (blocked reactions) the target with no save.
- Commune with Self - Action, 3 Ki Points. Gain proficiency in one of six sets of skills at a time, three skills in each.
- Enhance Ability - Action, 2 Ki Points. Vanilla spell, but only castable on self.
- Zen Archery - Action. Bind a bow to use Wisdom for attacks and damage, and replace
the bow's damage die with your Martial Arts die. Additionally, can shoot Twin Arrows - Bonus Action, 1 Ki Point, 2 projectiles from a bow. - Martial Arts: Careful Study - Passive. Gain Intelligence modifier to Insight and Perception, 1/2
Intelligence modifier to initiative and AC, reduce crit threshold for weapon attacks by 1. The passive works only if you have at least 12 Intelligence.
- Sundering Blow - Interrupt, 1 Ki Point. Reduce a creature's AC by 2 for 10 turns on a melee hit. No save, no stacking.
- Seeking Strike - Interrupt, 1 Ki Point. Reroll a failed melee attack.
- Mystic Celerity - Action. Gain 3 turns of Haste for 2 Ki Points, or extend existing
Haste duration to 3 turns for 1 Ki Point, if it is less than 3. Additionally, using Step of the Wind or Mystic Celerity gives Improved Critical (1) for the next attack. - Enervating Blows - Passive. While you have at least 1 Ki left, dealing a melee crit inflicts Feeble for 3 turns, with no save to remove it.
- Mantle of Courtesy - Passive. Gain proficiency in Persuasion and use Wisdom instead of Charisma for the checks.
- Unburdened Martial Arts - Passive. Allows using different Adept features in light or medium
armor: Bonus Unarmed Strike, Unarmoured Defence (1/2 of the bonus, rounded up), Unarmoured Movement (3m less speed), Feather Step (3m less jump distance).
- Ki Spellbane - Interrupt, Reaction, 2 Ki Points. Counterspell, but only autosucceeds
against 1st and 0 level spells. 2nd level and higher spells require an Arcana check to recognise them first, check DC is 8 + 2*Spell Level. - Feather Step - vanilla Advanced Unarmoured Movement.
- Ki Bending Sight - Passive. While you have at least 1 Ki left, you gain an additional half of your Proficiency Bonus to your Spell Save DC.
- Transcendent Suffering - Passive. While you have at least 1 Ki left, you gain damage reduction
1 + 1 per every 20% of Max HP missing. Additionally, can use Mortification of the Soul - Bonus Action, once per short rest, restore 3 Ki Points, take 1/3 of Max HP necrotic damage.
- Diamond Soul - Interrupt, Reaction, 1 Ki Point. Reroll a failed saving throw.
- Whispers of the Wind - Action, 3 Ki Points. Strike up to five targets in a 9m radius,
dealing weapon/unarmed damage. You can teleport to any of these targets immediately afterwards. - Surge of Speed - Passive. While you are in combat and have at least 1 Ki left, dealing a
crit or killing an enemy grants you an additional Bonus Action this round. Does not stack with other sources of additional bonus action points.