Adds Echo Knight- see description page
Eldritch Knight: add progressions to level 20, extra spell slots, War Magic (can use a cantrip then a bonus action melee or ranged attack, note: ive set SpellFlags IsSpell so the bonus attacks don't proc Extra Attack. Please use 5e spells mod for great spells (thanks Diz)
Battle Master: add progressions to level 20. Allows choice of additional maneuvers per 5e, give extra Superiority Die with leveling. Adds Relentless: if in combat and have no Superiority Die you can gain one die, usable once per combat. Technically should only be usable in first round of combat but you cna use this once per combat.
From Tasha i have added:
BLIND FIGHTING You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. NOTE: Really not sure about this one, further testing required. You should be immune to blind.
INTERCEPTION When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by ld10 +your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. NOTE: with tested i'm not sure the reaction cost as always working. The toggle icon sometimes disappears, just f5 and f8. Ive left the portrait icon present so you can see it working, might remove later. Turn it off if out of combat if you like.
SUPERIOR TECHNIQUE You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus +your Strength or Dexterity modifier (your choice). You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Note: i didnt add any new maneuvers from EA.
THROWN WEAPON FIGHTING You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. Note: ive changed it to +str modifier, stronger means faster throwing (and im happy to give a boost to str as dex is so good).
UNARMED FIGHTING Your unarmed strikes can deal bludgeoning damage equal to ld6 +your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal ld4 bludgeoning damage to one creature grappled by you. NOTE: ive just made it a d8 as in BG3 changing between range and melee is unlimited.
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