If you want to patch your heads to work alongside this mod you can do so easily by changing a few things in your MaterialBank!
1. Change the SourceFile (aka the shader) from: "Public/Shared/Assets/Materials/Characters/CHAR_Skin_Head_v3.lsf" to "Public/Shared/Assets/Materials/Characters/JAX_Skin_Head_MakeupTattoo.lsf"
2. Go to the TattooAtlas and copy paste this:
<node id="Texture2DParameters">
<attribute id="Enabled" type="bool" value="True" />
<attribute id="ExportAsPreset" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="ID" type="FixedString" value="f95c2eac-973f-41e7-9947-8ac09bb7eb97" />
<attribute id="ParameterName" type="FixedString" value="TattooAtlas" />
</node>
3. Go to the MakeupAtlas and copy paste this:
<node id="Texture2DParameters">
<attribute id="Enabled" type="bool" value="True" />
<attribute id="ExportAsPreset" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="ID" type="FixedString" value="6fcbf693-5530-4d7e-95f5-c5b4df2e6569" />
<attribute id="ParameterName" type="FixedString" value="MakeUpAtlas" />
</node>
That's it! Your heads will now work alongside this mod!
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