Half Giant
- Size: Large or Medium | 8-9ft (2.44-2.74m)
- +1 STR +1 CON
- Athletics Proficiency
Cloud Giant
- +1 CHA
- Keen Sense (Proficiency in Perception Checks)
- Cloud Giant Magic - Level 1 Gust, Level 3 Featherfall, Level 5 Fog
Fire Giant
- +1 CON
- Fireborn - Resistance to Fire damage
- Level 1 - Cantrip - Ignite Blade - Using a bonus action you will ignite your weapons allowing them to deal an additional 1d4 fire damage
Frost Giant
- +1 WIS
- Frostborn - Resistance to Cold damage
- Glacial Native - Frost Giants are unimpeded by icy terrain
- Frost Giant Magic - Level 1 Ray of Frost, Level 3 Ice Knife
Hill Giant
- +1 STR
- Unarmoured Defense
Stone Giant
- +1 DEX
- Darkvision
- Stone Camouflage - You have proficiency to Stealth Checks in Rocky Terrain
- Stone Defense
Storm Giant
- +1 INT
- Stormborn - Resistance to Lightning Damage
- Level 1 Cantrip - Stormbolt
Goliath
- Size: Medium | 7-8ft (2.13-2.44m)
- Large Form - Level 5
- Movement - 35ft - 10.6m
Cloud's Jaunt
- As a Bonus Action, you can teleport up to 30ft (9m) to an unoccupied space.
Fire's Burn
- When you deal damage, you can also 1d10 Fire damage to that target.
Frost's Chill
- When you deal damage, you can also deal 1d6 Cold damage and reduce their movement speed by 10ft (3m) until the start of your next turn.
Hill's Tumble
- When you deal damage, you can choose to knock that target Prone.
Stone's Endurance
- When you are hit, you can use a Reaction to roll a 1d12. Add your Constitution modifier and reduce the damage by that total.
Storm's Thunder
- When you take damage from a creature within 60ft (18m) of you can React to and deal 1d8 Thunder damage back to them.
Goblin
- Size: Small
Dankwood Goblin
- +2 DEX +1 WIS
- Nimble Escape
- Darkvision
Fey Goblin
- +2 DEX +1 CON
- Darkvision
- Fey Ancestry
- Fury of the Small
- Nimble Escape
Tribal Goblins
- +2 CON
- Grit - You have resistance to fire damage and psychic damage. In addition, when you are wearing no armor, your AC is equal to 11 + your Dexterity modifier.
- Darkvision
Grotag Tribe
- Grotag Tamer - You have proficiency in the Animal Handling skill.
Lavastep Tribe
- Lavastep Grit - You have proficiency in Stealth.
Tuktuk Tribe
- Tuktuk Cunning - You have proficiency with Sleight of Hand Skill.
Kender
- Size: Small
- +2 DEX +1 CON
- Fearless - You have advantage on saving throws you make to avoid the frightened condition on yourself.
- Kender Aptitude
- Taunt - You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet (18m) of yourself that can hear and understand you.
Cambion
- Size: Medium
- +2 CHA + 1 CON
- Darkvision
- Fiendish Charm
- Fire Ray
- Fiendish Flight
Halfling
- Size: Small
Ghostwise
- +1 WIS
- Silent Speech
Tallfellow
- +1 INT
- Fey Ancestry
Sirine
- Size: Medium
- +1 WIS +1 CHA +1 CON
- Darkvision
- Haunting Cry - Performance Proficiency, In addition, You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the suggestion spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
- Charm Resistance - You have advantage against being charmed.
Avariel
- Size: Medium
- +2 DEX +1 INT
- Keen Senses
- Fey Ancestry
- Darkvision
- Fly
Yuan-ti Pureblood
- Size: Medium
- +2 CHA +1 INT
- Darkvision
- Innate Spellcasting - Poison Spray, Animal Friendship. Starting at 3rd level, you can also cast Suggestion.
- Magic Resistance - You have advantage against spells.
- Poison Immunity - You are immune to poison damage and have advantage against the poisoned condition.
- Snake Form - You can magically morph yourself into a snake