Half Giant 

  • Size: Large or Medium | 8-9ft (2.44-2.74m)
  • +1 STR +1 CON
  • Athletics Proficiency

Cloud Giant
  • +1 CHA
  • Keen Sense (Proficiency in Perception Checks)
  • Cloud Giant Magic - Level 1 Gust, Level 3 Featherfall, Level 5 Fog

Fire Giant
  • +1 CON
  • Fireborn - Resistance to Fire damage
  • Level 1 - Cantrip - Ignite Blade - Using a bonus action you will ignite your weapons allowing them to deal an additional 1d4 fire damage

Frost Giant
  • +1 WIS
  • Frostborn - Resistance to Cold damage
  • Glacial Native - Frost Giants are unimpeded by icy terrain
  • Frost Giant Magic - Level 1 Ray of Frost, Level 3 Ice Knife

Hill Giant
  • +1 STR
  • Unarmoured Defense

Stone Giant
  • +1 DEX
  • Darkvision
  • Stone Camouflage - You have proficiency to Stealth Checks in Rocky Terrain
  • Stone Defense 

Storm Giant
  • +1 INT
  • Stormborn - Resistance to Lightning Damage
  • Level 1 Cantrip - Stormbolt


Goliath
  • Size: Medium | 7-8ft (2.13-2.44m)
  • Large Form - Level 5
  • Movement - 35ft - 10.6m

Cloud's Jaunt
  • As a Bonus Action, you can teleport up to 30ft (9m) to an unoccupied space.

Fire's Burn
  • When you deal damage, you can also 1d10 Fire damage to that target.

Frost's Chill

  • When you deal damage, you can also deal 1d6 Cold damage and reduce their movement speed by 10ft (3m) until the start of your next turn.

Hill's Tumble

  • When you deal damage, you can choose to knock that target Prone.

Stone's Endurance
  • When you are hit, you can use a Reaction to roll a 1d12. Add your Constitution modifier and reduce the damage by that total.

Storm's Thunder

  • When you take damage from a creature within 60ft (18m) of you can React to and deal 1d8 Thunder damage back to them.


Goblin 

  • Size: Small

Dankwood Goblin
  • +2 DEX +1 WIS
  • Nimble Escape
  • Darkvision

Fey Goblin
  • +2 DEX +1 CON
  • Darkvision
  • Fey Ancestry
  • Fury of the Small
  • Nimble Escape


Tribal Goblins 
  • +2 CON
  • Grit - You have resistance to fire damage and psychic damage. In addition, when you are wearing no armor, your AC is equal to 11 + your Dexterity modifier.
  • Darkvision

Grotag Tribe
  • Grotag Tamer - You have proficiency in the Animal Handling skill.

Lavastep Tribe

  • Lavastep Grit - You have proficiency in Stealth.

Tuktuk Tribe
  • Tuktuk Cunning - You have proficiency with Sleight of Hand Skill.


Kender 
  • Size: Small
  • +2 DEX +1 CON
  • Fearless - You have advantage on saving throws you make to avoid the frightened condition on yourself.
  • Kender Aptitude
  • Taunt - You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet (18m) of yourself that can hear and understand you.

Cambion 
  • Size: Medium
  • +2 CHA + 1 CON
  • Darkvision
  • Fiendish Charm
  • Fire Ray
  • Fiendish Flight

Halfling 
  • Size: Small

Ghostwise
  • +1 WIS
  • Silent Speech

Tallfellow
  • +1 INT
  • Fey Ancestry


Sirine 
  • Size: Medium
  • +1 WIS +1 CHA +1 CON
  • Darkvision
  • Haunting Cry - Performance Proficiency, In addition, You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the suggestion spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
  • Charm Resistance - You have advantage against being charmed.


Avariel
  • Size: Medium
  • +2 DEX  +1 INT
  • Keen Senses
  • Fey Ancestry
  • Darkvision
  • Fly

Yuan-ti Pureblood

  • Size: Medium
  • +2 CHA +1 INT
  • Darkvision
  • Innate Spellcasting - Poison Spray, Animal Friendship. Starting at 3rd level, you can also cast Suggestion.
  • Magic Resistance - You have advantage against spells.
  • Poison Immunity - You are immune to poison damage and have advantage against the poisoned condition.
  • Snake Form - You can magically morph yourself into a snake

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BukoMoon