Forceblade


Cerebral Enhancements


Level 1 Cerebral Enhancements

Relentless Defiance: When Ethereal Barrier is active, any attack you make applies a taunt to the target, Goading them to focus their attacks on you, demonstrating your unwavering resolve and drawing their ire.

Intellectual Agility: Your sharp intellect enhances your reaction speed, improving your initiative based on your Intelligence Modifier. Start each encounter with heightened awareness and readiness.

Fleet Of Mind: Your heightened mental acuity enhances your physical agility, increasing your movement speed by 3 meters and your jump distance by 1.5 meters. Move swiftly and outmaneuver your opponents with ease.

Level 2 Cerebral Enhancements

Kinetic Deflection: Create a kinetic barrier, deflecting an incoming melee weapon attack. Reduce the damage taken by an amount equal to your level plus your proficiency bonus, showcasing the Forceblade’s mastery of both physical prowess and mental fortitude.

Mind Resonance: Your melee attacks resonate with psychic energy, adding an additional 1d4 psychic damage to each strike. This mental force amplifies the impact of your physical blows, overwhelming your enemies’ minds.

Mindweaver’s Sanctuary: Create a sanctuary of psychic energy, allowing your area effect spells to avoid damaging allies. Harness the precision of your mind to protect those within your spells’ range.

Level 3 Cerebral Enhancements

Astral Dominance: Unleash the supreme power of your mental prowess, infusing your spells with celestial energy. All Mind Weaver spells that deal Psychic damage now deal additional damage equal to your Intelligence Modifier, showcasing the unrivaled might of a Mind Weaver’s ascendant mind.


Spells


Cantrips

Force Blast: Discharge a concentrated blast of psionic energy in a line, upon impact all targets take 1d6 Force damage ensuring widespread devastation. Using Mind Surge will inflict Slow.

Spells

Marked for Destruction: Imbue your target with a psionic mark that enhances your combat focus. While the mark persists, you gain Advantage on Attack Rolls against the affected entity, and each strike deals additional Force damage equal to Spellcasting Ability Modifier, ensuring each strike is executed with devastating precision and force.

Force Empowerment: Harness the psionic energy within, causing your weapon to glow a menacing red with force-infused power. For the next 4 turns, your weapon attacks transcend the physical realm, dealing devastating force damage. Enemies struck by your empowered blade will tremble before your newfound might. Using Mind Surge allows casting Forcefield Aura.
  • Force Empowered Strikes: All your attacks now deal Force Weapon Damage, empowered by the psionic energy coursing through your weapon. The glowing red blade strikes with devastating force, overwhelming your foes with each empowered attack.
  • Forcefield Aura: Manifest your martial and psionic prowess into a protective forcefield aura. You and any nearby allies become Resistant to spells, as your enhanced mental fortitude shields you from magical harm.

Mindbreaker: Strike your target with a powerful blow that deals Weapon Damage Force as Force plus 1d6 Force damage. The target is afflicted with Mindbreaker Wound that causes them to take extra force damage each turn unless they succeed on an Intelligence saving throw.

Astral Bladeburst: Infuse your weapon with psionic energy and unleash a powerful strike, sending a burst of astral force through all enemies in a line. Each target hit takes Weapon Damage as Force plus your Strength Modifier, creating a path of devastation. Using Mind Surge will inflict Chest Trauma.

Mindflare Strike: Strike a target with your force blade, channeling psionic energy that affects the minds of nearby enemies within range. This mental disruption allows you to make a follow-up attack with Psionic Aftershock on one of the affected enemies using Mind Surge.
  • Psionic Aftershock: The psionic energy from Mindflare Strike grants you an additional attack. This follow-up strike channels the residual force energy, causing a Psionic Resonance that deals force damage to all nearby enemies, amplifying the devastation caused by your initial strike.
  • Psionic Resonance: Enemies affected by Mindflare Strike resonate with lingering psionic energy. This resonance leaves them vulnerable to follow-up attacks, allowing you to execute Psionic Aftershock. The resonance ensures these enemies take increased damage from the follow-up explosion, amplifying the impact of your subsequent strike.
  • Psionic Echo: Enemies affected by Mindflare Strike are left with a psionic echo. This echo leaves them vulnerable to follow-up attacks, allowing you to execute Psionic Aftershock. The echo ensures these enemies take increased damage from the follow-up Psionic Resonance, amplifying the impact of your subsequent strike.
  • Mindbreaker Wound: The target is afflicted with a mind wound, causing them to take 1d6 Force damage each turn unless they succeed on an Intelligence saving throw.

Astral Bladeburst: Infuse your weapon with psionic energy and unleash a powerful strike, sending a burst of astral force through all enemies in a line. Each target hit takes Weapon Damage as Force plus your Strength Modifier, creating a path of devastation. Using Mind Surge will inflict Chest Trauma.

Ethereal Barrier: Envelop yourself in an ethereal guard, increasing your Armor Class by +2. For 3 turns, this astral barrier allows you to move freely among enemies without provoking attacks, showcasing your mastery over psionic defenses and battlefield mobility.

Force Blast: Discharge a concentrated blast of psionic energy in a line, upon impact all targets take 1d6 Force damage ensuring widespread devastation. Using Mind Surge will inflict Slow.

Spell Surge: Expend a Mind Surge to channel psionic energy, restoring a spell slot for yourself or an ally. Renew magical capabilities and empower continued spellcasting, ensuring no one is left without the means to unleash their full potential

Forceblade Advance: Propel yourself forward, creating a tunnel of force. This advance deals Weapon Damage Force to all targets in your path and possibly inflicts Weak Grip, leaving a trail of devastation and ensuring no foe can stand in your way.

Force Burst: Expel a burst of psionic energy, creating a powerful force explosion around you. This blast deals 3d6 Force damage to all enemies within a 6-meter radius, knocking them back and leaving them reeling from the impact. Using Mind Surge will inflict Prone.

Telekinetic Grasp: Utilize your psionic power to exert a telekinetic grasp on a single enemy, pulling them toward you with immense force. This sudden, powerful yank ensures that no one can escape the reach of the Forceblade.

Forcebound Retribution: Teleport instantly to an enemy attacking you or your ally, delivering a punishing blow. Deals Force weapon damage, ensuring swift retribution for those who dare to harm you and your comrades.

Force Dominion:  Expel a crimson aura of force energy, damaging all enemies within range. Those caught in the aura have their Movement Speed reduced by half and their &Armor Class reduced by 2. On failed Wisdom Saving Throw targets take 1d8 force damage and are pulled as the overwhelming force crushes their defenses and restricts their mobility.

Gravity Sinkhole: Create a 6m area of crushing force at a point you can see within range, drawing all creatures toward its center. Each creature in the area must make a Constitution Saving Throw, taking full damage on a failure and being pulled in a straight line toward the sphere’s center, stopping in the closest unoccupied space. On a success, creatures take half damage and remain unaffected by the pull. (Requires Leveling past Level 12)

Celestial Pull: With a surge of celestial energy pull 3 creatures toward you. Targets must make a Strength Saving Throw. On a failed save, creatures are pulled to you. As part of this spell, you can perform a Celestial Force Cleave, a magical cleaving attack that deals Weapon Damage plus additional Force damage to all creatures that failed the save.

  • Celestial Force Cleave: Channel your energy into a sweeping strike, unleashing a powerful cleaving attack that radiates celestial force. This attack deals Weapon Damage plus additional Force Damage to all nearby enemies affected by Celestial Pull, embodying Forceblade's might into a devastating arc.

Pulse Wave (Pulse Wave (Push), Pulse Wave (Pull)): Unleash a wave of overwhelming force in a cone, choosing to either push or pull all targets and objects within its path. Each target in the area must make a Constitution Saving Throw, taking full damage on a failed save, or half as much on a success. Creatures that fail the save are either pulled toward you or pushed away, based on your choice.

Force Eruption: When you take damage, you can absorb and redirect the incoming energy, halving the damage and releasing it in an eruption dealing damage to all. Each target must make a Dexterity Saving Throw against being pushed back on a failure, or taking half the damage without being pushed on a success. Force Eruption damage scales with Character level.


Progression


Half Caster (same as Paladin)
Level 1
  • Light, Medium, Heavy Armor, Simple and Martial Weapon Proficiency
  • Force Blast
    Level 2
  • Select 2 spells
  • Marked for Destruction
  • Select 1 Fighting Style
  • Telekinetic Grasp
    Level 3
  • Cerebral Enhancement (Level 1)
    Level 4
  • Feat
  • +1 Mind Surge
  • Select 1 Spell
  • Spell Surge
    Level 5
  • Extra Attack
  • Select 1 spell
    Level 6
  • Select 1 spell
  • Forcebound Retribution
  • Cerebral Enhancement (Level 2)
    Level 8
  • Feat
  • +1 Mind Surge
  • Select 1 spell
  • Select 1 Fighting Style
    Level 9
  • Cerebral Enhancement (Level 3)
    Level 10
  • Select 1 spell
  • Force Dominion
    Level 12
  • Feat
  • Article information

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    zx10rx

    2 comments

    1. Nothingman491
      Nothingman491
      • supporter
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      Not getting ANYTHING at level 7 makes this subclass just feel so weird..
      1. TheLambofDeth
        TheLambofDeth
        • member
        • 0 kudos
        In general it feels like this class is just lacking...something imo.