Psionic Warden
Cerebral Enhancements
Level 1 Cerebral Enhancements
Psionic Blade Infusion: With Psionic Blade Infusion, you channel psionic energy into a melee weapon, transforming it into a magic weapon and causing it to shimmer with an ethereal, violet aura. Intelligence becomes the ability score used for attack and damage rolls.
Mind Over Matter: Harness the power of your intellect to bolster your defenses. Your Armor Class is increased based on your Intelligence modifier, reflecting your ability to use mental acuity to anticipate and avoid attacks. When not wearing armor or using Light Armor you use your Intelligence Modifier for your Armour Class.
Intellectual Agility: Your sharp intellect enhances your reaction speed, improving your initiative based on your Intelligence Modifier. Start each encounter with heightened awareness and readiness.
Fleet Of Mind: Your heightened mental acuity enhances your physical agility, increasing your movement speed by 3 meters and your jump distance by 1.5 meters. Move swiftly and outmaneuver your opponents with ease.
Mind Surge: Unleash the full potential of your psychic power, using Mind Surge to intricately weave and enhance your spells with potent mental energies, resulting in amplified and devastating effects. Using Mind Surge will cause Mental Exhaustion.
Ethereal Mastery: Channel the power of your mind to levitate and fly. As a bonus action after casting a spell using Mind Surge, use a bonus action to levitate and fly, avoiding any attacks and demonstrating the aerial supremacy of a Mind Warden.
Level 2 Cerebral Enhancements
Psionic Synergy: Channel the residual psionic energy after casting a spell to make a swift weapon attack as a bonus action. This harmonious blend of mental prowess and physical might exemplifies the versatile combat mastery of a Mind Weaver.
Mindweaver’s Sanctuary: Create a sanctuary of psychic energy, allowing your area effect spells to avoid damaging allies. Harness the precision of your mind to protect those within your spells’ range.
Cerebral Amplification: Channel the boundless power of your intellect into your cantrips. All Mind Weaver cantrips now deal additional damage equal to your Intelligence Modifier.
Mindstrike Riposte: Counter an enemy’s attack with a swift psychic strike, dealing weapon damage as Psychic damage.
Mind Resonance: Your melee attacks resonate with psychic energy, adding an additional 1d4 psychic damage to each strike. This mental force amplifies the impact of your physical blows, overwhelming your enemies’ minds.
Level 3 Cerebral Enhancements
Psychic Breach: Your growing mental power allows your psychic damage to manifest physically, bypassing immunity and affecting even inanimate objects taking into account only resistance.
Astral Dominance: Unleash the supreme power of your mental prowess, infusing your spells with celestial energy. All Mind Weaver spells that deal Psychic damage now deal additional damage equal to your Intelligence Modifier, showcasing the unrivaled might of a Mind Weaver’s ascendant mind.
Spells
Cantrips
Mind Blade: Strike with a blade imbued with psychic energy, dealing weapon damage as Psychic damage and imposing Disadvantage on Intelligence Saving Throws. (At level 5 deals additional 1d4 Psychic damage, At level 10 additional 1d8 Psychic damage)
Psychic Shock: Overwhelm the target’s mind with a surge of psychic energy, dealing 1d8 Psychic damage and impairing their focus, inflicting Disadvantage on
their Attack Rolls.
Cerebral Blast: Channel a concentrated burst of psychic energy at a single target dealing 1d10 Psychic damage
Psionic Echo: The Psionic Warden’s mastery over psionics creates a resonant flow of energy between their abilities. Whenever the Warden triggers Psionic Synergy, they gain the ability to unleash empowered attacks on a subsequent turn.
Level 1 Spells
Psionic Devastation: Unleash a wave of psychic energy in a cone, dealing 3d6 Psychic damage to all enemies caught within its range. The overwhelming mental force disrupts and devastates their minds. Using Mind Surge will inflict Stun.
Cognitive Ruin: Strike with a devastating blow that deals Weapon Damage plus 2d6 Psychic damage. Targets suffering with Disadvantage on Intelligence from
Mind Blade or Mind Rend take an extra 1d8 damage due to their feeble minds.
Level 2 Spells
Synaptic Sever: Sever the target’s mind, reducing their Intelligence by 4 and dealing Weapon Damage plus 2d6 Psychic damage. For the next 2 turns, the target
recovers 2 Intelligence each turn. Using Mind Surge will inflict Paralyze.
Astral Maelstrom: Summon a fierce astral maelstrom with your weapon, striking all enemies in a circle around you. Enemies hit suffer half your Weapon Damage plus 2d6 Psychic damage and become Hindered, their movements and actions severely impaired by the overwhelming cosmic forces. Using Mind Surge will inflict Astral Rupture.
Mindwave Arc: Project a surge of psionic energy through your weapon, unleashing a psychic arc attack. Enemies caught within the cone take 3d6 Psychic damage and suffer Neural Suppression. Using Mind Surge will inflict Mindshatter Terror.
Mind Shackle: Ensnare your target’s mind with unyielding psychic chains, dealing 4d6 Psychic damage and Silence them for 2 turns. The target’s thoughts are bound, rendering them unable to cast spells.
Mind Rend
Rend the targets mind dealing 4d6 Psychic damage and impose Disadvantage on Intelligence and Wisdom Saving Throws.
Level 3 Spells
Astral Assault: Teleport through the astral plane to your target and unleash a devastating attack, dealing both Weapon Damage and 2d6 Psychic damage.
Creates Astral Explosion upon arrival that deals Psychic damage to nearby creatures if they fail a Intelligence Saving Throw.
Mindward Aegis:
Level 4 Spells
Dominate Will: Unleash the full force of your mental prowess to seize control of a creature’s mind, compelling them to fight on your side for 2 turns.
Target takes 2d8 on hit as their will is overwhelmed and bent to your command.
Psychokinetic Convergence: With the power of your ascendant mind, unleash a psychokinetic force, pulling all enemies within a 9-meter radius towards the caster, dealing 4d6 Psychic damage and 2d6 Bludgeoning damage. Using Mind Surge will inflict Slow, Blind and Charm.
Psionic Cataclysm: Unleash the full fury of your psionic power, slamming your sword into the target dealing 8d6 psychic damage and summoning a devastating vertical beam of psychic energy. The blast reverberates through everyone, causing them to share in the destruction. All affected targets are torn apart by the sheer mental force of the cataclysmic strike.
Progression
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
3 comments
Meanwhile Forceblade can forcesmite 3 times. Not saying it's better or worse, just odd that the other two gish subclasses (Reaver in particular) can only attack once.
Attack.
Things that weren't clear to me from descriptions alone:
This makes for interesting combinations during combat.
It is a gameplay that is greatly smoothed by multiclassing into getting the Extra Attack from another class, but it's by no means necessary and such a choice would leave you without Psychic Breach (so hardcountered by unthinking enemies). That's a well balanced tradeoff.
With all this in mind: is it by design that cantrips don't trigger Psionic Synergy?
That seems like the only odd choice to me, since the Booming Blade + Extra Attack of other classes would do more damage than Mind Blade + Synergy attack anyway.
I'd like to use Mind Blade to prime enemies for more, as it seems to be intended, but since it doesn't trigger Synergy it ends up feeling like a waste of an Action (if you aren't relying on the Band of the Mystic Scoundrel to do something with your Bonus Action, but that'd eat into your spellslots too)