About this mod
Inspired by the hardcore option of my Starfield Inventory Prefixes mod, this replaces the text for consumables from their default name to the stats that you will get when consuming the item.
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This is immersion breaking as the text displayed for consumables in the world will also change so when you see Spring Berries, when mousing over the consumable, you'll now see its stats (15 HP, 15 E).
It's convenient for people who don't care about the unique names of food and only care about what stats they are going to get out of it such as 750 Health Regen for Basted Beast or 500 Essence Regen for Eutanik Pickles.
It's also very useful when crafting food because the game will sometimes default to using the highest tier of food (150 HP. 150 E) when crafting a higher tier food item when a lower tier (15 HP, 15 E) will suffice. This will save you from having to memorize what foods to use in crafting because you can see the lower tier foods' effects right in the crafting ingredients list.
The initial mod will not retain any of the original food names except for Spoiled Vegetables. This is the only food item where I feel like it's self explanatory and since there are only 5 of them, I left them out since they are always at the end of the consumables inventory listing.
A later version that contains the original food name in () will be coming where it makes sense because the inventory UI only allows a maximum number of characters so if the number of effects are too many, then putting the food's original name won't be visible anyway.
Installation
Unzip archive content to game folde; you should see 3 000_Descriptive_Food_P files in Alabama/Content/Paks/~mods.
Uninstallation
Remove 000_Descriptive_Food_P files from ~mods.
Compatibility
Should be compatible with any mods that do not modify Alabama/Content/Exported/BaseGame/Localized/enus/Text/Text_enus.uasset.
Should work with Steam and GamePass (PC) versions.