About this mod
A comprehensive gameplay overhaul with more rewarding experience:
Gives weapons a sense of power by making craft/upgrades more expensive but, indeed meaningful.
Did you know that most of the updates in original game were placebo? Now they really work.
Reshaped resource economy without artificial scarcity or surplus.
- Permissions and credits
- Changelogs
The current version of the mod is intended for Atomic Heart version 1.15.1 DLC3 release Jan 28 2025.
Mod updates usually happen after the game's updates are released.
This mod is compatible with other mods that replace the same game files, but you shouild understand what you will get in this case.
The New game Plus gameplay with the mod
List of original game problems (fixed by this mod):
- The combat effectiveness of most weapon upgrades is nearly a placebo.
- Small, pesky foes have an excessive amount of health and bosses are the punching bags.
- Flat economy: equally low cost of weapon crafting recipes and upgrades lets you acquire every weapon in the first half of the game in a rather unexciting fashion.
- The inventory is constanly full.
- Easy difficulty means you definitely won’t be taking a leisurely stroll through the storyline.
Exact things of what this mod brings:
- A well-defined progression in the arsenal economy: weapons and upgrades become available gradually, forcing the player to prioritize their choices.
- Installing weapon upgrades will feel like a true "Whoa!" and pride in sound resource management.
- Weapon and ammo upgrades will unleash a torrent of firepower.
- Upgrades to tactical and technical specs will make weapons shoot faster, reload quicker, aim more efficiently, etc.
- For those who enjoy unconventional playthroughs, there is the option to play without using weapons (only bare fists combat and glove abilities).
- Medium difficulty: Increased "contrast" in health levels of enemies tiers.
- "Annoying enemies" (subjective classification by the author) will no longer hinder focusing on more serious threats.
- Easy difficulty ("Peaceful Atom") now fully lives up to its description, allowing players to focus on the storyline while minimizing combat difficulty.
Note: The Armageddon difficulty parameters are untouched.
Short FAQ:
Q: - Is this mod suitable for those who play on "Armageddon" difficulty?
A: - Yes, but the mod doesn’t change any parameters of the "Armageddon" difficulty. I’d appreciate thoughtful suggestions, as I haven’t played on this difficulty myself yet.
Q: - Is this mod "cheaty" or "hardcore"?
A: - Neither. Overall, the gameplay feels slightly different, encouraging new decisions both in combat and in managing resources and upgrades. Balance is the key aspect for which this mod was created.
Note about other mods and game balance:
If you prefer to use mods that disable or limit the spawning of Pchela (Bee), you should understand that this significantly disrupts the game's balance. The AtoMilkDrinker mod currently does not have a balance option for playing without Pchela, but if people will ask for it, I will try to develop a nice balance for such option.
For those interested, here are the detailed balance change numbers.
Warning about non-story spoilers:
Exposed numbers and robot names may be harmful to those not interested in spoilers. Forewarned is forearmed. Please don’t complain about spoilers regarding bosses and how much stronger or weaker they become.
All indicators are structured by categories:
Difficulty Parameters (Enemy Health)
Weapon and upgrade characteristics
Resource and upgrade economy
Medium Difficulty "Local Failure":
In the original game, a single health multiplier of 0.7 applies to all enemy health scales, i.e., 70% health for all enemies from the maximum available. This mod breaks down the multipliers into several groups, strengthening some enemies according to the weapon damage inflation and slightly weakening others.
- 150% health: Broken Wolf
- 130% health: Regular Wolf
- 100% health: Wolf with energy shield (shield weakened to 30%), Black Wolf, Small Belyash
- 90% health: Medic
- 80% health: All mutants
- 70% health: Drofa, Raf
- 60% health: All bosses and other regular enemies
- 50% health: Bee*, Turret*, Worker*, Duck*, Owl*, Bumblebee, Busa boss
- 40% health: Ivy, Buses* (DLC1)
* - Movement and attack speed reduced.
P.S. Reading the book "Atomic Heart. Background to Enterprise 3826" will significantly increase the interest in this game.