Assassin's Creed Unity

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nicholasllj

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nicholasllj

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About this mod

This MOD is a patch made to beautify the Assassin's Creed series, aiming at some bugs that have not been fixed by the official

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My English level is not good, and I can only translate it through translation software. If there is anything wrong, please forgive me
Update log:
3.1
Fixed a bug where the hood mesh would collapse when the "Adewale Outfit" was equipped with some tumbling moves.
Fixed a bug where the "McFarlane Outfit" was incorrectly displayed on the suit screen.
Fixed a bug where the bangs on the hood of the DLC set were abnormally white.
3.0
1. Transplanted Adewale and Jacob's Assassin attire, completing the Assassin attire for Assassin's Creed Unity from generations 1-6.
2. Transplanted Shay's Templar outfit and added an Assassin's Hood to it. Restored the Templar attire that came with the previous hoodless version of Assassin's Creed Unity (retaining the Phantom Sleeve Sword and fabric enhancements).
Fixed the moulding phenomenon that caused Arno's neck to run out of the collar on his back when holding down the "High Stance Button" while wearing this attire.
3. Ported the hem of ezio's Roman toga to have the same fabric dynamics as Syndicate's hem.
4. Moved Arnold's mission-specific outfit to the main game, giving you the freedom to wear it even when you're not on a specific mission.
Mission-specific outfit list:
"Arnold's tailored outfit."
"Medieval Templar Warrior's Outfit"
"Medieval Templar Knight Jacques de Molay's outfit."
"Sequence 1's civilian outfit."
"Sequence 1 party outfit."
"Sequence 2 Imprisoned Outfit"

Version 3.0 Mod Usage:
Use the Anvil Toolkit to unpack the "DataPC_10_dlc.forge" file in the "dlc_10" folder in the game's installation directory, and then the toolkit will add the following files to the "DataPC_10_dlc.forge" folder in the "DataPC_10" folder. dlc.forge" folder, then the toolkit will create an "Extracted" folder inside the "DataPC_10_dlc.forge" folder, open it and the "DataPC_10_dlc.forge" file will be unpacked into a folder with the same file name. The "DataPC_10_dlc.forge" file will be unpacked into a folder with the same file name. Open the mod zip, put "1_-_SDN_Arno_BodyCust.data" from the 3.0 folder into the "DataPC_10_dlc.forge" folder, then pack this folder with the Then you can pack this folder with the toolkit.
Since the costumes of "Shay" and "ezio" in the 2.0 folder are the "Replacement of Original Costume" in the 2.0 version, they can be used in the same way as the "Update Log 2.0" folder. Therefore, they can be used in the same way as the "Update Log 2.0" version, so I won't go into details here, please scroll down to see the update log of version 2.0 for more details.
Because we have found a better way to choose different costumes, so version 3.0 MOD set no longer replace any costumes, the game's original costumes can be retained, so as not to be part of the netizens complained about the replacement of his beloved costumes and feel pity, or wear the Templar outfit is because there is no hood to see Arnold's face!

The method of choosing the MOD costume: first enter the "outfit" interface, then select the "Iron Mask outfit" and equip it, then return to the upper menu, then select the "Colour" menu, enter the "Colour" interface, click to select a different colour to wear a different costume!

Since the ACU's colour interface build sheet is not in the same order as the ACS's, the ACU's colour build sheet is literally a jumble! So it won't be like ACS where you can go through the colours in order to select the corresponding costume!
(Note: DLC costumes are all part of the Arno set, so this method cannot directly replace the head, DLC costumes due to the special nature of the build table, they are all the time in the use of the Arnolfi set of costumes head, not like the kind of independent sets, the entire character can be independent, so all head mods, such as "Elise So all mods that require head-swapping, such as "Alice", can only be achieved by the traditional 2.0 method of replacing the suit.)
Costume correspondence table:
Utopia Blue - "Sequence 1 Civilian Outfit"
Darkwood colour - "Jacob's assassin outfit"
Shiny Firefly colour - "Arno's tailored outfit"
Pure Shadow colour - "Sequence 2's imprisoned outfit"
Calm Legend colour - "Medieval Templar Jacques de Molay's outfit"
Cloudy Sky colour - "Templar of Shay outfit"
Amber Dawn colour - "Sequence 1's Partyoutfit"
Sunset Valley colour - "Assassins of Adewale outfit"
Winter Rose - "Medieval Templar Warrior Outfit".
All other colours are "The Iron Mask outfit".

2.2
Fixed a bug where the body of the "Pierre Bellec" suit loaded abnormally on dlc maps.
Added "Elise's Templar Costume" to replace the "Pierre Bellec" suit, fixed a bug that caused some parts of the body to load abnormally on the Rift map, and added the Iconic Weapon-- Hidden Blade.
2.0
Kit fixes:
Fixed 14 sets of outfits on the "outfit" interface, as well as the gravity, wind force, stiffness of several replacement outfit fabrics Equivalent physical effects.
Removed the excess weapon rack behind the 'Arno Assassin Master outfit'.
The "Arnold's Tailored Suit" replaces the "Todd McFarlane Suit" and allows you to use it as a cloak, allowing you to mix and match the suit's attributes without affecting its appearance.
The "Medieval Templar Warrior's Suit" replaces the "Todd McFarlane Suit", fixes the physical effects of the fabric, adds a left-handed phantom sleeve sword and purifies the clothes from dirt.
"Medieval Templar Jacques de Molay's Set" replaces "Todd McFarlane's Set", fixes the physical effects of the fabric, adds a left-handed phantom sleeve sword, and purifies the clothes from dirt stains
Weapon replacement:
The "Sword of Athaire" replaces the "Five Finger Sword", the properties of the original weapon do not change with the replacement
All sets can now be used on other maps
All sets can now be used on other maps
All sets can now be used on other maps
To use it, unpack the .forge file for the map you want to make it work, then remove the map you want to replace it on and pack it. For example, to make Edward's costume effective on Versailles, Paris and the medieval battlefields of the Rift map, unpack "DataPC_ACU_Paris.forge", "DataPC_ACU_Versailles. forge" and "DataPC_ACU_Versailles. forge" from the root of the game respectively. forge" and "DataPC_ACU_LGS_Medieval_patch_03.forge", then put them into the "CN_A_FR_LegacyAvatar_Edward. data" file.
For the first 10 pieces to be effective on the Franco-Avatars map, they must be placed in the DataPC_ACU-DLC_Saint-Denis.forge folder in the "DLC11" folder in the root of the game. The last 4 DLC sets are special because they are DLC costumes, so they have to be placed in the "DLC10" folder in the DataPC_10_dlc.forge folder. Note: The first 10 sets are not available in "DLC10", so if you put them in "DLC10" they will not have any effect.
If you need to replace the weapons, the path to the weapons is in the DataPC_patch_01.forge file, unpack it and you will see "0_-_Game Bootstrap Settings.data", back it up and drag the data file of the weapons mod in to overwrite it. It, then pack the DataPC_patch_01.forge folder
Warning: Due to the huge size of the Revolution files, it is important to wait until the console window in the AnvilToolkit toolkit says "Successfully written forge file!" before proceeding to the next step or Otherwise you will fail to enter the game or the mod patch will be invalid!
The files correspond to the following
.forge file
DataPC_ACU_Paris.forge -- Paris (Saint Louis Island)
DataPC_ACU_Versailles.forge -- Versailles
DataPC_ACU_LGS_BelleEpoque_patch_03.forge -- The Belle Epoque (Rift Quest map)
DataPC_ACU_LGS_Medieval_patch_03.forge -- Middle Ages (Rift Quest map)
DataPC_ACU_LGS_WorldWar2_patch_03.forge -- Nazi Occupation (Rift Mission map)
DataPC_ACU_RebirthRitual.forge -- Ritual of Rebirth (map after Arnold faints at Assassin's Base)
**dlc_10 -- DataPC_10_dlc.forge -- Franciade (DLC10 map)
**dlc_11 -- DataPC_ACU-DLC_Saint-Denis.forge -- Franciade (DLC11 map)
.data files
Altair -- Altair's Master Assassin set
Bellec - Birec's Master Assassin Set
Comet - Shea's Templar set
Connor - Connor's Master Assassin's Set
Edward - Edward's Assassin's Set
Ezio - Ezio's Master Assassin's Set
ThomasCarneillon - Thomas de Carnell's Master Assassin's Set
Fearless - Arnold's Fearless Set
McFarlane - Todd McFarlane's Assassin's Kit
UltimateArno - Arno's Master Assassin Set
DLC Costumes:
**Legacy_StDenis - Franciade's Guard Set
**ArmorSet_01 - Intruder Set
**Napoleon - Napoleon's Artillery Set
**ArmorSet_02--Iron Masked Man Set

1.0
Fixed the bug of "Pierre Bellec's Master Assassin outfit" "Shay Cormac's Master Templar outfit" "Connor Master Assassin outfit" "Edward Kenway's Assassin outfit" "Arno Dorian's Fearless outfit" "McFarlane Master Assassin outfit" appearance without hidden blade

Add the appearance of phantom sword to the sleeve sword of "Altaïr Ibn-La'Ahad's Master Assassin outfit", "Ezio Auditore da Firenze's Master Assassin outfit" and "Thomas de Carneillon's Master Assassin outfit"

Restores the hood appearance in the poster of "Assassin's Creed Rogue" for "Shay Cormac's Master Templar outfit",In order to avoid the saying of "the suit of killing the father and the enemy", this suit is forced to add a hood

The attached figure shows the comparison before and after the repair, and the original HD image is in the MOD compression package,This mod is only valid for Versailles, Paris and Franciade

Thanks to the author of AnvilToolkit "kamzik123". Without him, we can do nothing


更新日志:
3.1
修复了装备“阿德瓦勒套装”在做出一些翻身动作的时候会导致兜帽网格崩塌的情况
修复了套装界面的“陶德麦克法兰”套装显示错误的bug
修复了DLC套装兜帽的刘海异常发白的bug

3.0
1.移植了 阿德瓦勒 和 雅各布 的刺客套装为《刺客信条大革命》补齐了1-6代的传统刺客服装。
2.移植了 谢伊 的圣殿骑士套装,并为其添加了刺客兜帽。还原了之前无兜帽版大革命自带的圣殿骑士套装(当然保留了幻影袖剑和布料强化),
并修复了装备此套装时,按住高调键的时候会导致亚诺的脖子跑出背部的衣领外面的穿模现象。
3.移植了 艾吉奥 的罗马长袍裙摆,使其拥有和枭雄的裙摆的布料动态。
将亚诺特定任务时穿搭的服装移到了主题游戏里,不在特定任务下也可自由穿着该服装。
特定任务的服装列表:
“亚诺的量身定做的套装”
“中世纪圣殿骑士战士的套装”
“中世纪圣殿骑士雅克·德·莫莱的套装”
“序列1的平民套装”
“序列1的派对套装”
“序列2被监禁的装扮”

3.0版MOD使用方法:
使用铁砧工具包解包游戏安装目录里的“dlc_10”文件夹的“DataPC_10_dlc.forge”文件,然后工具包会在“DataPC_10_dlc.forge”文件的文件夹里面创建“Extracted”文件夹,打开它,“DataPC_10_dlc.forge”文件就会被解包成相同文件名的文件夹。打开MOD压缩包,将3.0文件夹里面的“1_-_SDN_Arno_BodyCust.data”放到“DataPC_10_dlc.forge”文件夹里面,然后再用工具包打包这个文件夹即可。

由于2.0文件夹里的“谢伊”和“艾吉奥”的服装属于2.0版的那种“替换原有服装”,所以它们的使用方法是和“更新日志2.0”版的使用方法是一样的,此处不再赘述,详情请翻下去看2.0版的更新日志。
因为找到了更好的选择不同服装方法,所以3.0版MOD集不再替换任何服装,游戏原有的服装都可以保留下来,这样就不会被部分网友吐槽替换掉了他心爱的服装而觉得可惜,或者说穿圣殿骑士装就是因为没有兜帽而看清亚诺的脸。

选择MOD服装的方法:首先进入 "套装 "界面,然后选择“铁面人套装”并装备,然后返回上层菜单,再选择 "颜色 "菜单,进入 "颜色 "界面,点击选择不同的颜色即可穿上不同的服装!

由于大革命的颜色界面构建表和枭雄的顺序不一样,大革命的颜色构建表简直就是杂乱无章!所以它不会像枭雄那样可以按着颜色的顺序去选择对应的服装!
(注:DLC服装均为隶属亚诺非套装的服装,所以此方法无法直接替换头部,DLC服装由于构建表的特殊性,它们都是时时刻刻在使用亚诺非套装的服装的头部,并非像那种独立套装一样,整个角色都可以独立出来,所以一切换头的MOD,如“爱丽丝”等需要换头术的MOD只能通过传统2.0的替换套装的方法来实现)
服装对应表:
乌托邦蓝色 - “序列1的平民套装”
黑木色 - “雅各布的刺客套装”
闪亮萤火虫色 - “阿诺的量身定做的套装”
纯净暗影色 - “序列2被监禁的装扮”
平静传说色 - “中世纪圣殿骑士雅克·德·莫莱的套装”
阴天色 - “谢伊的圣殿骑士套装”
琥珀黎明色 - “序列1的派对套装”
夕阳谷色 - “阿德瓦勒的刺客套装”
冬季玫瑰色 - “中世纪圣殿骑士战士的套装”
其它的颜色均为“铁面人套装”

2.2
修复了在dlc地图,"Pierre Bellec"套装身体加载异常的bug
增加了“Elise的圣殿骑士服装”替换 "Pierre Bellec"套装,并修复了在裂缝地图时,身体某些部分出现加载异常的bug,添加了标志性的武器——袖剑

2.0
套装修复:
修复了“套装”界面的14套服装,以及几套替换的套装的布料的重力、风力、刚度....等物理效果
移除除了“阿诺的刺客大师套装”背后多余的武器架。
套装替换:
“阿诺的量身定做的套装”替换“托德·麦克法兰套装”,把它当成外观披风使用,可自由搭配服装属性也不影响外观了
“中世纪圣殿骑士战士的套装”替换“托德·麦克法兰套装”,修复了布料的物理效果,添加了左手幻影袖剑,净化了衣服的脏迹
“中世纪圣殿骑士雅克·德·莫莱的套装”替换“托德·麦克法兰套装”,修复了布料的物理效果,添加了左手幻影袖剑,净化了衣服的脏迹
武器替换:
“阿泰尔之剑”替换“五指剑”,原来的武器属性并不会随着外观被替换而改变
现在所有的套装都可以在其它地图使用了
现在所有的套装都可以在其它地图使用了
现在所有的套装都可以在其它地图使用了
使用方法就是把你想要对其生效的地图对应的.forge文件解包,然后把需要替换的地图里去,再打包即可。比如你要把爱德华的服装在凡尔赛,巴黎,以及裂缝地图的中世纪战场生效,就分别解包游戏根目录的“DataPC_ACU_Paris.forge”“DataPC_ACU_Versailles.forge”“DataPC_ACU_LGS_Medieval_patch_03.forge”,然后分别放入“CN_A_FR_LegacyAvatar_Edward.data”文件。
其中,前面的10件套装,如果要在法兰西亚德地图生效的话,必须要把它放在游戏根目录“DLC11”文件夹的DataPC_ACU-DLC_Saint-Denis.forge文件夹里。而后面那4件DLC套装很特殊由于他是dlc服装,所以要放在“DLC10”文件夹的DataPC_10_dlc.forge文件夹里。注:“DLC10”里是没有前面10件套装的,你如果把它们放在“DLC10”里是没有任何效果的。
需要替换武器的,武器的路径在DataPC_patch_01.forge文件里,解包它,可以看到“0_-_Game Bootstrap Settings.data”,备份好它,然后把武器MOD的data文件拖进去覆盖掉它,再打包DataPC_patch_01.forge文件夹
警告:由于大革命的文件巨大,打包.forge文件务必等到AnvilToolkit工具包的控制台窗口里面出现“Successfully written forge file!”完成了打包操作后,方可进行下一步的操作或者进入游戏,否则就是导致进入游戏失败或者MOD补丁无效!
文件对应关系:
.forge文件
DataPC_ACU_Paris.forge —— 巴黎(圣路易岛)
DataPC_ACU_Versailles.forge —— 凡尔赛
DataPC_ACU_LGS_BelleEpoque_patch_03.forge —— 美好年代(裂缝任务地图)
DataPC_ACU_LGS_Medieval_patch_03.forge —— 中世纪(裂缝任务地图)
DataPC_ACU_LGS_WorldWar2_patch_03.forge —— 纳粹占领时期(裂缝任务地图)
DataPC_ACU_RebirthRitual.forge —— 重生仪式(阿诺在刺客基地晕倒后的地图)
**dlc_10 —— DataPC_10_dlc.forge —— 法兰西亚德(DLC10地图)
**dlc_11 —— DataPC_ACU-DLC_Saint-Denis.forge —— 法兰西亚德(DLC11地图)
.data文件
Altair--阿泰尔的刺客大师套装
Bellec--比雷克的刺客大师套装
Comet--谢伊的圣殿骑士套装
Connor--康纳的刺客大师套装
Edward--爱德华的刺客套装
Ezio--艾吉奥的刺客大师套装
ThomasCarneillon--托马斯•德卡耐尔的刺客大师套装
Fearless--阿诺的无惧套装
McFarlane--陶德·麦克法兰的刺客套装
UltimateArno--阿诺的刺客大师套装
DLC服装:
**Legacy_StDenis--法兰西亚德守卫套装
**ArmorSet_01--侵入者套装
**Napoleon--拿破仑的炮兵套装
**ArmorSet_02--铁面人套装

1.0
修复了“比雷克套装”“谢伊套装”“康纳套装”“爱德华套装”“阿诺的无惧套装”“陶德•麦克法兰套装”外观没有袖剑的BUG
对“阿泰尔套装”“艾吉奥套装”“托马斯•德卡耐尔套装”的袖剑添加了幻影剑的外观
为“谢伊套装”还原了《刺客信条叛变》的海报里面的兜帽外观,此套装为了避开“杀父仇人的套装”的说法,所以强制加上兜帽,我没有做“无兜帽”版本,不喜欢的可以忽略掉此套装或者本MOD集。
附图为修复前后的高清对比图,此mod仅对 凡尔赛,巴黎,法兰西亚德 这三个地图有效