GORGEOUS

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KackVerein

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I know, the title is a bit overdoing it. However, after a lot of tedious effort I am finally happy with the visual quality I get from Assassin's Creed Unity (https://www.nexusmods.com/assassinscreedunity/mods/5).
This games showes you in every moment that it was not optimized for a high level API like DX11.  A horrendous LOD coupled with a high NPC density causes the engine to be starving for draw calls the whole time. To combat this, the developers needed to make cuts in e.g. the DOF and AO quality. Finally, MSAA - reminscent from DX9 times - is ineffecient in both performance and quality in a modern day forward renderer. All of this was tackled with several Reshade shaders. Now, after countless hours I can finally play the game I imagened the developers thought it would become.

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