Assassin's Creed: Revelations

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Created by

thrive4

Uploaded by

thrive4

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About this mod

shadertweak remove fog / mist layer
reshade tonemap, relief texture enhancing, color balancing and smaa

Permissions and credits
Changelogs
- description

Assassins creed revelations was Ezio's final outing and was alas met
with a bit of a lack luster response despite being a rather well
rounded game even with the tower defense system which was included.

Anyway lets see what we can reveal...

Helix tweak contains:
- remove fogs and other mist layers

Further a reshade tone map re-balances brightness plus removes a slight
yellow tint and a 'poor mans form of tessellation' gives the assets
(environment, etc) a bit of relief and more definition.

Also added smaa (so disable in game AA) and some slight desaturation.

Note(s):
All screenshots are with forced AO must say the AO works rather so-so,
and is quite expensive gpu wise hbao flag(0x00000019).

Just in case you are wondering why I am using the ultimate asi loader
in this case without it the game crashes on startup, due to reshade
in combination with helix and a attempt with sweetfx causes the game
to crash on shut down.

The ultimate asi loader allows reshade and helix to function without a hitch.

- install

Copy the contents of the zip file to the install folder of
assassins creed revelations, the folder which contains ACRSP.exe.

- optional install

The following instructions are only needed
if you do not like using unverified dll's you can:

download helix from
http://helixmod.blogspot.com/
and place following file in the install dir of assassins creed revelations
d3d9.dll

Then copy the folders dumps and shaderoverride, plus dx9settings.ini
to the install dir of assassins creed revelations.

Note:
This package contains a 'd3d9.dll.hxdb' this is the debug version
which allows shaders to be found in game, usage rename d3d9.dll to
d3d9.dll.o then rename d3d9.dll.hxdb to d3d9.dll and in some cases
set UseEndScene = false to UseEndScene = true in the dx9settings.ini

download the 'ultimate asi loader' (32bits) from:
https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases

then copy the dinput8.dll 32bits version to the install dir
of assassins creed revelations.

download reshade from
https://reshade.me/  (preferably version 4.3)

Note:
Because this package uses the 'ultimate asi loader' take care and
first rename the existing d3d9.dll (helix) to d3d9.dll.hx then
install *only* d3d9.dll (32bits) to the install dir aka folder
of assassins creed revelations.

Rename:
d3d9.dll
to:
reshade.asi

Rename:
d3d9.dll.hx
to:
d3d9.dll

Then copy the reshade folder plus ReShade.ini and reshadep.ini
contained in this pacakage to the install dir of assassins creed revelations.

Note:
dx9settings.ini of helix contains the name of the linked proxy dll
in this case leave it empty ultimate asi loader chains reshade.

- verify

To test the shaderfixes you will have to start and the restart
the game without the d3d9.dll example rename it to d3d9.dll.o
and restart the game.

- tested

Tested with version 1.0.2 of assassins creed revelations
on win 7 / nvidia 1050gtx ti

- performance

reshade / helix / ual / forced ao usage 1080p@60fps*
without - clock 987Mhz  gpu usage ~95%
with    - clock 1164Mhz gpu usage ~95%
approximately 8% increase (1050gtx ti on win 7)
max gpu: 1772Mhz gpu usage 100%
*) Game is capped to 60.7 with fast sync through nvidia inpsector
   hbao flag 0x00000019 forced ao adds roughly 30%
*) Ultimate asi loader (ual) does not seem to have an averse effect
   on performance.

- further tweaking

If you like you can compare the modified shader(s), Dumps contains
the original shader, to alter values. The folder 'shaderoverride'
contains the modified versions.
Note helix works differently then 3dmigoto please search for a
tutorial or start looking here:
http://helixmod.blogspot.com/2010/12/how-to-guides.html

Specific shaders can be disabled by simply removing them
from the sub folders contained in 'shaderoverride'.