Assassin's Creed Origins
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jintohaku

Uploaded by

RandomCOG

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About this mod

Increases the height that ejects can gain and increases sprint speed, but for the Steam release of AC Origins. Now with more parkour options.

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If you're just here for vaulting, get this instead:
Enable Unsafe Ejects and Vaulting - AC Origins Mod
^That doesn't have the issues this mod has with regards to vaults.


This mod has now been updated to be compatible with 1.61 (and hopefully beyond).




DISCLAIMER:

I am not responsible for any harm to your account, person or property. Use at your own risk. Go offline before you open CE if you want to take extra precaution.


Credits: 
Jintohaku for the original mod. Ported with his permission. Wouldn't be possible without him, big thanks for his discovery and help!

Description:



This table allows Bayek to eject higher and farther than normal, which enables you to scale walls quickly by spamming back ejects for example, and side eject on to equal level or higher platforms while landing on your feet. There are more scripts included, see the list below. All scripts can be individually toggled and their values edited.
This mod is made for and tested with the Steam version of Assassin's Creed Origins (1.60 and 1.61+). Ubisoft Connect (and Plus) users likely have to use the original mod linked above.


List of features:
  • Eject Height Increase
  • Eject Distance Increase
  • Sprint Speed Increase
  • Prefer Vaults/Dives When Possible
  • FreeJump Velocity Decrease (Kenway Style High Profile Drop)
  • No Stumble (no fall damage up till a point)
  • Prefer Rolls When Possible
  • Prefer Dives When Possible (Otherwise FreeJump)
  • Swing Up
  • Magnetic Hands (catch ledge distance increase)
  • No Brick (No Midair Wall Collision Animation)
  • Disable Haystack Detection (Disable Leap of Faith)
  • Game Speed



Installation:
  • Download and install Cheat Engine. You may have to have temporarily turn off your firewalls and antivirus programs, and add an exception to the Cheat Engine installation folder.
  • Download and extract this mod.
  • Start up your game.
  • Once you're fully loaded into the open-world, open "AC_Origins_Eject_and_Sprint_Steam_Update6.CT".
  • Click on "Always ask" then "Yes".
  • Check the required boxes
You will have to do steps 4-6 every time you launch the game.

Also I would recommend setting hotkeys, you can do that by right clicking on any mod script. Make sure to save the table when you're done setting hotkeys.






Update:
I've added a script for smooth wall run (no handholds) ejects as well. Experiment with the values, it only seems to work very situationally, see example here.

Update2:
Added the eject distance script from Jintohaku's Valhalla mod update. Also needs experimentation with its values. See a wacky example here.

Update3:
Ported over all the new features from Jintohaku's Origins mod update 1.1. Which includes: Game speed, jump down, magnetic hands, swing up/down and last but definitely not least, vaulting! See the beauty of vaulting here. Most of the new options are intended to be used with a (hold) hotkey, not toggled on all the time. You can set hotkeys by right clicking the options.

Update4:
Added an option to choose to drop straight down from an unsafe ledge (instead of leaping forward), or increase the free jump distance. See here. Must use hotkeys as having those options toggled on all the time affect the speed of all parkour moves and all horses as well. Increase the values in the script from 0.25 to 0.50 or more if Bayek doesn't drop off the ledge.

Update5:
Added an option to Disable Haystack Detection (Disable Leap of Faith).

Update6:
Added parkour roll and remade the table from scratch to be hopefully backwards and forwards compatible with different game versions.

Some Caveats Observed:
It can be janky.
It seems that using "Climb Down" (default keybind "C") instead to side eject works better in certain situations.
Smooth wallrun (no handholds) ejects seem unaffected? See update.
Still can't do unsafe ejects (ejects that would damage the player). You can somewhat work around this with the Eject Height Down script.
Bayek will sometimes refuse to eject even if it's safe and naturally allowed in the base system. Seems to happen more on descending ejects, smooth wall run ejects when the corresponding mod is toggled and those rare ejects that gave you a decent height gain before the mod. You can work around these of course by toggling the mod off temporarily or reducing the value.