About this mod
I started playing through AC: Odyssey a while back, and felt like I should go back to where my obsession with Assassin's Creed began, Assassin's Creed II.
Hence, I figured I might as well make another ReShade preset, especially since there don't seem to be a lot of them for some reason.
- Requirements
- Permissions and credits
- Donations
If you downloaded the older version, please consider updating.
NOTE: Just finished rebalancing the colors again. Both pre-sets are now appropriate for every city, I think (I haven't checked Rome yet).
All the pictures above match the new version, a few pictures below still need replacing.
As of now, the only change I see myself making in the future is getting rid of the occasional red skies, if I can do it without making too big a negative impact on the rest of the environment.
They don't occur that frequently though, so I'll just have to wait it out.
IMPORTANT: If you downloaded the previous version, please switch to the newer one if you plan to use this ReShade in Venice, it will look like shit otherwise.
- AdaptiveSharpen.fx
- AmbientLight.fx
- ArtisticVignette.fx
- Clarity.fx
- ColorLab.fx
- Colourfulness.fx
- Curves.fx
- DPX.fx
- EyeAdaption.fx
- FakeHDR.fx
- GaussianBlur.fx
- Levels.fx
- LiftGammaGain.fx
- PiecewiseFilmicTonemap.fx
- Sepia.fx
- Technicolor.fx
- Technicolor2.fx
- Tonemap.fx
- Vibrance.fx
VictoReShade for Assassin's Creed II contains two pre-sets. A warm pre-set, and a neutral one.
The first picture in this thread is using the warm pre-set, you can tell by how shadows consist of deep shades of blue.
The second picture, right above this text, is using the neutral pre-set.
The neutral pre-set will often feel more realistic, but for some reason I kept finding myself wanting to switch back, that's why I decided to include them both.
Note that the 'warm' preset doesn't make warm colors that much warmer (at least compared to the neutral pre-set), it just makes cold colors a lot colder.
I just named it warm because the difference becomes more apparent.
- Dowload the latest version of ReShade from here.
- Run the Installer -> Select your game directory -> Select Direct3D9.
- Uncheck all and let the installation finish.
- Extract the pre-sets and the reshade-shaders folder to your game's main directory.
- After launching the game, press 'HOME' to toggle the ReShade overlay.
I tried not to stray too much from how buildings look in Vanilla, since that's one of the things I like about this game, but rather tried to visualize how they would look if subjected to proper lighting. That, the fact that there's a dull grey vibe everywhere you go, and the fact that the sky is literally grey at times in Vanilla, were the primary things I intended to 'fix'. Now that that's all done, I'm pretty sure I'm done making changes.
As you can see, they chose to go with a grey color that makes you feel like you're dead inside. Which would be fine, if during the day they didn't at times make that same damn grey sky exude unfiltered brightness as if it's the middle of summer. I thought it would make more sense to have the sky be blue, than to pretend it's always shit weather.
The picture above does a great job at showing the differences between the two pre-sets. Warm has colder blue shadows that, in my opinion, add to the overall ambiance, while the neutral preset has rather grey-ish shadows that more resemble Vanilla and reality, but difference between light and dark are still more accentuated.
I personally prefer the warm pre-set, but since that preference is not only subjective but also circumstantial, I thought it better to upload both pre-sets.
Here's what the Florence sky usually looks like during the day.
I'm genuinely baffled by how a large group of grown people can come together and be collectively unaware of this simple and constant fact.
Here's a look at Florence's streets from lower ground during daytime.
I guess what's better is a subjective matter, but I feel like the Warm pre-set adds to the overall feel of the game in most scenario's, even though the neutral pre-set resembles reality more accurately.
The .rar archive contains all files, though. No need to download any optional files.
Also, I can't speak as to any performance loss, since the monitor I currently use only has 4k30hz and 1080p60hz, both are always capped either way.
Low end rigs will probably notice a difference, though.
I'm sure most computers able to run games from this day and age will have 0 problems using this.
Here is the new look of Monterrigoni, one of the skies I usually dislike most. It didn't happen to look so bad this time, for Vanilla standards, but I didn't feel like waiting around for it to turn to shit. The difference is still as clear as night and day, anyway.
(Old picture, will be replaced once I re-visit Monterrigoni.)
It took some effort to get the sky properly blue without getting all the other colors off balance, but I did the best I could.
First up a few scenes of the farmland.
Same goes for the buildings in Tuscany, including those in cities.
I probably don't have to mention how any of the big pictures are not Vanilla but I'll do so anyway.
In fact, when not comparing shadows or reflections, it's hard to discern any difference at all.
As it is now, the only change I see myself making are fixing the red sky which sometimes appears in the game. I'll have to wait for it to re-appear before I can adjust my pre-sets though.
(Old pics too, will be re-visiting Forli soon.)
Same goes here, as usual, the neutral pre-set often ends up looking slightly better during the day.
As you can see, the sky is already quite blinding in Vanilla, it's still grey for some reason tho..
As you can see, for some reason, against all logic, someone decided to finally add a tiny ass tint of blue to the game.
Now me blue'ing it up has made nights/early mornings in Venice quite blue.
Note that this is the newer version, it used to be even more blue :X.
Maybe it's the surplus of water, maybe it's just me, but I still feel like Venice is slightly too blue, may be up for change in the future.