
About this image
I've been trying to find a way to replace Altair's skirt mesh with the normal Masyaf assassin skirt, and it ain't going well.
So far, I've discovered how to "disable" mesh files in Entity files using HxD and Anviltoolkit (look up the ID of the mesh you want to disable, and change the "01" right before it to "00"). I already knew a few things about playing around with IDs in AC Brotherhood, so that wasn't too hard to figure out.
I'm still at a loss tho
The image I uploaded here was of an experiment where I disabled the mesh "extensions" of Altair's robes, hoping it would make his outfit look more like the other Masyaf assassins. As you can see the mesh is too short and the material files were probably designed to "flow" into the extensions. For some reason I can't replace Altair's skirt mesh with a Masyaf assassin skirt mesh with the same ID, even though they use the same skeleton. I've tried disabling the original mesh and combining the Masyaf assassin skirt mesh with other meshes that could be replaced, but some vertices keep getting displaced as a result. I'm starting to think the only way to add the mesh is by adding lines to the Entity files themselves, and I have no idea how to go about that.
I'd really appreciate any advice on this :)
Edit: nevermind I sorted it kinda
0 comments