Approximately 90 parts added to all categories and Performance adjustment of vanilla parts , enemy strength adjusted.
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Changelogs
Version 1.00
FOR VER1.031
GAME VERSION 1.031. UPLOADED 2023.10.09
GAME VERSION 1.041 MOD VERSION1.06
PURPOSE I finally couldn't stand the unfortunate treatment of heavily armored parts since Soul series, so I created this mod. We have properly given the advantages to the disadvantages of losing speed, which is an important element in action games. In addition, I thought that the action was lacking in exhilaration due to strict EN management, so I strengthened the generator. Enemy strength adjusted(?) for NG+ parts pool.
・PARTS Total of approximately 80 parts added to all categories (Existing parts were used for the appearance of the parts.) I also worked hard on the flavor text! ! (ENG, JPN only) New parts and adjusted vanilla parts are not just adjustments to increase performance, but adjustments that take into account their advantages and disadvantages.
・HEAD/CORE/ARM/LEG Review AP and defense power based on weight (the heavier it is, the harder it is and the more AP it has. This is natural, right?) Coral defense has also been added to the core and legs. (Surprisingly, until now all parts were 0%) The amount of repair recovery has also been increased. before4000/4500/5000/5500/6000 after4000/5000/6000/7000/8000 VER1.03:The performance of heavy parts has been revised downward.Because it's too easy.
・GENERATOR Improved crappy vanilla engines and eased EN management (fine-tuning level) Since the EN supply side has been relaxed, the speed of AC, including enemy AC, has become faster. ver1.05:buffed of ling-tai and yaba, many Enemy AC use these GENs.
·BOOSTER Added next-generation booster mainly for heavy AC use (light and medium weight parts also added) If you think about the configuration, you can create an AC that looks like a bug flying around in the sky like a PCA ACs. ver1.05:added high power booster for light and heavy AC.
·WEAPON Due to the increased movement power of AC, adjustments have been made to multiple weapons to increase bullet speed, firing rate, attack power, and impact force. Enhanced some heavy weapons (equipped weight and EN load increased at the same time) Some light weapons have also been strengthened (light weapons have also been raised to maintain balance) Melee weapon: Return to its original position as a auxiliary weapon with unlimited ammo. (No adjustments other than increasing the cooling rate+33%) VER1.05:nerfed-rifles/buffed-shotguns,stun weapons, and many minor changes. VER1.06:small corrections and changes
·ENEMY Enemy AC: It has been strengthened because it shares parts information with the PC. (I want to replace NPCparts with my additional parts, but I don't really know how, HELP welcomed) Be careful, as enemies using heavy parts are especially hard and will hurt when attacked. Enemy ACs and PC AC will be strengthened in terms of speed and attack power, and if this continues, other enemies in the mission will become weaker. I decided to do something about it, so I roughly increased the HP of EVERY ALL enemies by 37.5%(battle ship has more +HP%) I expect the early battles to be tough due to HP, so shop sells OP weapons. Bosses have more stagger resistance of 1.5 to 2.5 of vanilla. VER1.06:Some BOSS hp corrections(buffed)
OTHERS OS OST:Expanded tunnig ranges(buffed).Now is is impossible to get all parks on.
INSTALL Mod Engine2 is recommended. If you don't mind if the item description disappears, you can overwrite regulation.bin. (I'm not from an English country, so I won't write detailed instructions in English. Rather, it becomes a source of errrror...)
P.S. I made it so I'll upload it of ARENA-EX mod compatible file. (I only cheked by fought against 50th place, but it worked fine.)