Armored Core VI: Fires of Rubicon
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ooyuusaku

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ooyuusaku

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About this mod

This mod aims to recreate 4th gen AC movement. Such as chain quick boosting, Less energy to fly, Faster overboosting,While keeping AC6's charm.
Currently this mod's main goal is recreating AC4 reg1.6-ish combat flow.

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Changelogs

                                                                                   

1.4.8.1 changes
  • Updated to game version 1.06.1

1.4.8 changes
  • Booster characteristics update
  • 12345 has now longer QB duration but less QB velocity.
  • P06SPD's base boost speed has been increased by 20%.
  • FLUEGEL's base and QB velocity increased by 10%, QB EN consumption has been increased by 35%.
  • BUERZEL's AB velocity increased by 15%, AB EN consumption has been reduced by 12%, QB EN consumption increased by 35%.
  • GRIDWALKER's QB and AB EN consumption reduced by 30%.
  • NGI's stats has been tweaked based on VIRTUE from 4th gen.
  • some of the QB specialized booster's base boost velocity reduced by 10~30%.
  • Arm parts that have under 12000 weight are now reduces QB EN consumption based on firearm specialization up to 20 points. LAMMERGEIER reduces 25 points.
  • Arm parts that have more 15000 weight are now increases QB EN consumption based on firearm specialization up to 10 points.
  • ATTACHE's firerate and damage has been slightly increased.
  • Machineguns are now have less recoil to encourage Machinegun/Rifle style from 4th gen.
  • Shoulder gatling now have more damage for short term purpose.
  • All Burst rifles are now can be fired without spamming fire button, also recoil has been reduced.
  • Scudder is now acts like MARVE, 30 round magazine and faster firerate, and have less ammo.
  • along with KRDCD's HOGIRE release, Noblesse Oblige's laser canons are now much lighter and have less damage.

1.4.7 changes
  • Updated to game version 1.05
  • Lighter head parts are now reduces QB EN consumption up to 20 points. Heavier head parts now uses more energy for QB up to -15 points.
  • Quad is now much faster on the ground.
  • Shoulder Gatling now fires much higher firerate and it got lighter. For short-term use.
  • Noblesse oblige's laser now fires fully charged KRSV shot.
  • VE-60LCB now acts like ACRUX from fA. Now its much lighter and have less ammo.
  • ATTACHE is now acts like CE machinegun from VD. Low impact, low damage, high accumulation, and super high direct hit modifier.
  • Plasma and Vertical missiles are now AS missile. also Plasma missiles are now have stun ability.
  • WLT is now have 75 round ammo capacity.
  • Optional file has been temporarily halted due to update.
1.4.6 changes

  • Arm grenade launchers now can be fired without animation.
  • Due to grenade changes, arm grenade impact damage is now 53%. Also shoulder grenades now fires faster projectile similar to AC4.
  • Coral Rifles have been slightly reworked. WLT now uses 3 round burst fire. NB-Redshift now fires much faster projectile.
  • Arm bazooka now fires 40% faster projectile.
  • CHANG-CHEN is now acts like MOTORCOBRA. It now has faster firerate and 90 round magazine, but impact accumulation is less effective than other rapid-fire weapons.
  • Burst rifle has been reworked. you can choose between 3 and 5 round burst. they're far more effective than Assault rifle when it comes to impact damage, but direct hit damage is less effective than Assault rifles, also they have less ammo, slower reload, and bigger recoil.
  • Orbits now fires projectiles much higher firerate than vanilla, also it overheats faster. So you have to think before using it like old AC titles. 
  • TRUENO will no longer stops you when it fired.
  • Some of the less effective boosters slightly tweaked. P06SPD's normal boost velocity has been increased about 20%.
  • GRIDWALKER and P04's QB duration slightly increased.
  • P10's QB EN consumption has been reduced by 20%.
  • Heavy leg's QB velocity has been tweaked to imitate AC4's heavy category.
1.4.5 changes

  • Updated to game version 1.04.1.
  • Nabeshima Mode is too easy right now so now its default. 
  • AI editing is still not a thing so i can do nothing about true difficulty right now.

1.4.4 changes


  • Updated to game verision 1.03.1.
  • 1.03.1 has been messed up params too. 1.4.4 most likely has bugs, please let me know if you find them.
  • I don't have any interest about AC's PVP since MoA. So if they keep messing up params for PVP, this mod eventually less updated for title updates.

1.4.3 changes and Nabeshima Mode 0.1.2


  • 1.03 has messed up so many stats so NMR has been redone from scratch.
  • Upward Boost EN cost has been reduced by 15%.
  • Base boost movement speed has been changed 115% to 93%.
  • Quick Boost Velocity has been changed 600% to 1300%.
  • Quick Boost Reload time has been changed 50% to 60%.
  • Assault Boost Continuous boost velocity has been increased by 90%. EN cost has been increased by 110%.
  • FCS Assist range has been changed. Close range=0~210m. Medium range=210~360m. Long range=360 or further.
  • Plasma weapon's base projectile speed is now 400%. Charged one is 500%. Additionally charged fire animation uses faster one.
  • Missile changes has been reverted to vanilla due to 1.03 changes.
  • (Nabeshima Mode)Enemy Attack damage is now Kinetic=130%, EN=150%, Explosives=125%.
  • (Nabeshima Mode)Some Small enemies now have 300% AP.
  • (Nabeshima Mode)Some enemy fires faster projectile. up to 800%.
  • Arena EX merged with Nabeshima Mode has been added to optional file. This file belongs to the author of Arena EX, If the author don't like it It will be deleted Immediately.

1.4.2 changes

  • Updated to game vesrion 1.03.
  • Updated AtkParam_Pc to latest version for future update.
  • Tweaked some booster changes from 1.1 further. Mostly base boost speed and QB duration.
  • (Nabeshima Mode) Quad MT has now less AP.
  • (Nabeshima Mode)  Cataphract, Balteus, CEL 240 has now more AP.

1.4.1 changes


  • Weapon changes from 1.2 has been tweaked. Liniar rifles are now have proper reload and magazine.
  • Bazookas's reload time has been reduced by 25%.  HALDEMAN's magazine capacity has been increased 1 to 4.
  • Boost changes from 1.1 and 14 has been tweaked. Ascending EN cost has been properly reduced now. Also AB strafe uses less energy.
  • To imitate AC4 reverse joint, Quick boosting with reverse joint will no longer take AC off to the air. Additionally, Boost efficiency and Generator supply added to all reverse joint by 10 points.
  • Quad leg's ground quick boost velocity has been doubled.
  • AC6's Head parts are lacks crucial stats so hard. There's no Camera performance, Rader, Bio sensors, Aerodynamics. So they're acts like Stabilizers with heavy energy load. 
  • To counter this problem, If Head parts have heavy energy load, it gets Generator output adjustment up to 15 points.If Head parts have low energy load, it gets Generator supply adjustment up to 15 points.
  • If Head parts have higher Output adjustment, head's Supply adjustment will be reduced by 3 points, and vise versa.
  • Ac6's Arm parts Firearm Specialization stats are almost non-existent. So basically Recoil control decides how Arm parts are good or bad.
  • Also Recoil control discourages Double trigger so hard, so all of Arm part's recoil control has been increased by 20 points.

1.4 changes

  • Assault Boosting behavior has been reworked. Now acts like half-overboosting. Initial Velocity has been increased by 290% then slows down to Assault Boost.
  • Due to Assault boost changes, Initial AB EN cost has been increased by 280%, continuous AB cost has been reduced by 20%.
  • You can maintain OB momentum by using AB strafing, to cover longer distance.
  • Melee weapon homing is now acts like AC4.
  • Due to Assault boost changes, EN output while in the air has been increased around 400%.


1.3.4 fixes and changes

  • JVLN alpha is now can be fired while moving.
  • Quad hover speed has been increased by 25%.
  • Missile lock on range has been increased by 500m to 650m.
  • Vertical missile velocity has been increased  around 300%.
  • Dual missile behavior has been changed. now its ideal for longer range.


Drop regulation.bin to Game folder to install. Param files are included to zip for personal preference.

I'm new to editing param files so it may have mistakes. if anyone found something odd please let me know.