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TKGP

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TKGP

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About this mod

Introduces Souls-style enemy scaling to NG+ and beyond.

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Supports:
    ACVI App Ver. 71/Regulation Ver. 1.07.2


Introduces Souls-style enemy scaling to NG+ and beyond.

Enemy damage, defense, and status resistance is scaled by at least 5% per NG cycle, with the rate increasing as you go.
Scaling caps out at NG+99, but the compounding factor should ensure that most missions are practically impossible by that point.
Scaling can be viewed, toggled, and adjusted at any time from the in-game mod menu, and also affects Arena, Training, and AC Test.
For those interested, the exact formula used is: 1.03^x + 0.02x

Let me know how far you manage to make it!

Instructions

First, please read through the options below so you know what they actually do.
Each option edits the same files, so there are separate folders for every combination of options.
Open the one you want and install its contents with Mod Engine as usual.

Once installed, you can change settings via the MODS/SCALING RUBICON menu added to the garage.
The cycle offset is added to your true game cycle, so you can adjust it to skip ahead or reduce the difficulty.

Options

All versions include unlocked photo mode radius and removed tutorial popups.

Infinite Ammo
- All weapons have infinite ammo reserves.
- Limited ammo can be an interesting challenge with tougher enemies, but you can use this if you don't want to worry about it.

Pit Stop
- Integrates the Pit Stop mod to remove garage dialogs, briefings, etc.
- This is equivalent to Pit Stop's Standard option.

Known Issues


The mod menu looks a bit weird after you change a setting.
- This is just a limitation of the menus not being built to change while they're open, I don't think I can do anything about it.

Changelog

1.0.1
- Updated for ACVI 1.07.2