A recent discovery of old-world nuclear technologies bring new explosive weaponry to Rubicon III
Reduce all to ash and dust.
List of Changes - Standard ver
- Missile lock-on and velocity remain unchanged (lock-on range will be changed globally in next update)
- Damage buff
- Widened blast radius
- Ammo count reduced
- Larger explosive effects
Ammo cost increased to 65535 for all effective next update
List of Changes - Mega Nuke ver
- Projectile per launch increase on all missiles, Delivery Boy missiles have a wide spread.
Weapons changed:
- BML-G3/P04ACT-01, Active Homing Missile Launcher, a missile that produce a pinpoint spherical blast with a medium radius
- WR-0999 DELIVERY BOY, Cluster Missile Launcher, a vertical launched spread nuke that levels an area with a large radius
- BML-G1/P29CNT, Container Missile Launcher, a missile with a large number of target seeking warhead, each with a nuclear detonating charge. Extremely wide blast radius
Installation:
Remember to backup your regulation file, separate param is also included for your own edit.
The mod come in 2 version, a standard and a Mega-Nuke version. The Standard version can be run at a somewhat playable frame rate, the Mega Nuke version does exactly what it says. If the Mega Nuke version doesn't brick your pc I will be surprised.
P.S: For some reason the game doesn't exactly struggle with rendering a large number of explosive effects, but rather struggles to if many explosive hit a single point/target. Also will lag alot if there's alot of enemy/fuel tanks and anything that can blow up. I would advise against launching both Delivery Boys or Containers at the same time, use either sequentially or using only one shoulder.
Check out the mod showcase below!